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Posts from Rhemic Empire (2) Auto-translated

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#3092
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Ment
Let's go.
Everyone has already left.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3093
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Okay, I'll stay at the base for now and just gather resources. With stats like these.
My sword, my trusted ally, unphased by my aspect.
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#3094
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Alarie, but with various amulets and talismans, as was mentioned in the chat.
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#3096
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We pick it up and move on.
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#3097
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Arita, Elrina, and Alaria meet a masked man. He looks first at one, then the other, then the third, and then leaves.
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Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3098
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and then he leaves.
Ah, and it all started so interestingly...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3099
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Who did he like the most? (although, probably, he didn't like anyone...)
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#3100
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We open the door to a small eastern room.
And remind me, what is in the yellow and black room?
Who did he like more? (although, probably no one impressed him...)
And that's probably a good thing.
 

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#3102
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We change the party composition to Arita (sword), Lily (axe), and Alaria ("Will of the Spider King" and a bow from Elrira). We give the money to Elrira and don't take her with us on the expeditions. We decided that this option would be more reliable, given the complete immunity to mind-affecting effects of the group members. After changing the composition, we continue exploring. Oh, and we check the time after each expedition to make sure we don't miss the curfew and have to return to the room.
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#3104
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Sarcophagus.
Okay. I thought the sarcophagus was in the northernmost room. Then we open it.
Also, we check the time after each visit so we don't miss the curfew.
We also keep track of the time, of course. Well, we can't go around checking, but we estimate it roughly.
 

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#3105
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Alaria, Lily, and Arita greet a wanderer. He says that one of them must roll the dice and accept their fate regardless of all other factors. One – the player ceases to exist. Two – the player's companion ceases to exist. Three – the wanderer will give the player 50 silver coins. Four – the wanderer will take away all the player's skills and reduce his stats to one. Five – the wanderer will force the player to play with another guest of their choice. Six – the player will receive +20 to all characteristics
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Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария