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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Blitz
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A challenging game. A blocked Rampart on a long road, a Dungeon with Shakti appearing on turn 2 and taking the main town, 2 Treants with 5 units each, Pandora taken by Galtran with all 5 heroes on advanced wisdom, 5 initial Mermaids without control. But on turn 144, after taking the main town, Galtran (without any skeletons) defeats Tazar and the main hero.

Thank you for the game.

Game 2, using my templates.
Весна 2013.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
4/7/2018
Reported
4/7/2018 2:38 PM
Rating Impact Archived
Roger-ua 1749 1762 +13 ↑
Blitz 1699 1686 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2018 7:27 PM

In reply to Blitz
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The opponent was offering templates. The moon rose, and he took a lot of damage from it. Then, I found a quest artifact worth 15k experience, used Dess to consume it, and also drew Air from a chest. In the fourth week, the opponent attacked me; our armies were perfectly equal, but he had assembled an AotD (Artifact of the Damned), while I had stronger stats thanks to the libraries. The bolt spell dealt a lot of damage. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брогхильд / Broghild Start Hero Брогхильд / Broghild
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
h3dm1
Game Length
142 days
Game Date
4/7/2018
Reported
4/7/2018 4:54 PM
Rating Impact Archived
Мирон 1444 1461 +17 ↑
Marqadam 1504 1487 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/10/2018 6:51 PM

In reply to Sanin
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I took 3 castles. Only 1 Griffin Conservatory across all zones. Went at the opponent and killed myself on him)
Using necromancers, the Converter, and an external dwelling of cats with a dungeon, I rebuilt my armies, built full control and destructive magic. Overwhelmed the opponent.
Thanks for the game!
The opponent offered templates.
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
2sm4d(3)
Game Length
213 days
Game Date
4/8/2018
Reported
4/8/2018 9:04 PM
Rating Impact Archived
Xocenk 1678 1684 +6 ↑
Ridelth 1450 1444 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2018 9:18 PM

In reply to Sanin
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Sanin

Pairs with known issues:
Ridelth vs Xocenk
MoxuTo vs MercuryDVZ
Jaris vs Dima Surmay
Adding to the list of "problematic" pairs:
Huanito vs silenthill
Cez vs Gee
Russel_lDHl vs SECTOR767
ICQ 423164784

In reply to Мирон
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I offered 3 templates.
They released their resets, I got Crag in the tavern, who got Earth Magic at level 2, took the adjacent zone with a box of 15 Storm elementals without trouble, built 4 Mage Guilds on day 122 but didn't get a spell, cleared a couple of zones, was about to go to the Dragon Utopia, but the opponent surrendered, thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Шива / Shiva Main Hero Шива / Shiva
Map Template
h3dm1
Game Length
132 days
Game Date
4/9/2018
Reported
4/9/2018 12:47 PM
Rating Impact Archived
Мирон 1462 1478 +16 ↑
Marqadam 1486 1470 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/10/2018 6:52 PM

In reply to Мирон
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A one-on-one duel (ODD) has been scheduled in the Zodmund - Godofwrcrft match for April 11th at 8:00 AM Moscow time. The minimum game time is 3 hours; if a player is more than an hour late, a technical defeat will be awarded.
ICQ 423164784

In reply to Roger-ua
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Roger-ua
A challenging game. A heavily fortified Rampart located at the end of a long road, a Dungeon with Shakti appearing on turn two and taking the main town, two Treants with five units each, Pandora taken by Galtran with all five units and advanced Wisdom, and five initial Undead without control. But on turn 144, Galtran (without any skeletons) takes the main town and defeats Tazar and the main hero.

Thank you for the game.

Game 2, using my templates.
It's great when morale triggers on the right stack twice in a row, but that's just Heroes. Nothing more to add. Thank you for the game.
Стрим-канал: https://www.twitch.tv/blitz7777/
In reply to Xocenk
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Xocenk
Took 3 castles. In all zones, there was only 1 guardian. Went for the opponent and ended up dying to it.
Thanks to Necropolis, a converter, and a hidden stash of cats with a dungeon, I rebuilt my armies, built full control and a strong magic force. I overwhelmed the opponent.
Thanks for the game!
The opponent offered templates.
literally an empty map, gg wp
In reply to Мирон
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in the second round, I suggested templates. A buggy path was generated between us. I, having Galtran, decided to take a risk and give up my home castle without a fight to avoid a rematch, but my opponent didn't rush to my home city; instead, he foolishly chased after other heroes and even captured my empty village. He thought this would lead to a rematch. At this point, we saved the game, and then he decided not to continue the tournament.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
117 days
Game Date
4/10/2018
Reported
4/10/2018 11:40 AM
Rating Impact Archived
Dima Surmay 1798 1812 +14 ↑
Jaris 1783 1769 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/31/2018 4:12 PM

In reply to Мирон
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I sold the Castle well, for around 4k, and on the first day, Galtran arrived with his 6th hero. By the end of the week, I found boots in the skeleton. The roads turned out to be long, so the GM started building only in the 3rd week. The opponent's performance was much worse. As a result, at the beginning of the second month, I defeated the opponent with an advantage of 22 archangels. Thank you for the game. I offered templates.

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
6lm10a
Game Length
212 days
Game Date
4/10/2018
Reported
4/10/2018 3:50 PM
Rating Impact Archived
Georg_ 1676 1685 +9 ↑
Norbakk 1517 1508 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/10/2018 4:05 PM

In reply to Georg_
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Tfp!
Georg_
I sold the Castle for a good price, around 4k, and on the first day, Galtran came with his 6th hero. By the end of the week, I found boots in the Skeleton dungeon... The roads turned out to be long, so the GM started building only in the 3rd week. The opponent's performance was much worse. As a result, at the beginning of the second month, I defeated the opponent with an advantage of 22 archangels.
Thank you for the game.
I offered templates.
In reply to Мирон
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Thank you for the game
Miron
The opponent was offering templates.
The moon appeared, I took a lot from it, then I found a quest artifact worth 15k experience, I consumed it with Dessa, and also drew Air from a chest. In the fourth week, the opponent attacked me; we had absolutely equal armies, but he had assembled an AotD (Artifact of the Damned), while I had stronger stats thanks to the libraries. The bolt spell worked very well; thanks for the game!
In reply to Мирон
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Thank you for the game :)
Myron
I offered 3 templates.
We handed in our restarts, I got Crag in the tavern, who rolled Earth at level 2, easily took the adjacent zone with a box of 15 storms, built 4 Mage Guilds on day 122, but didn't get Grandmaster, cleared a couple of zones, was about to head to the Dragon Utopia, but my opponent surrendered. Thanks for the game!
In reply to Мирон
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Maximum respect to the opponent; he played 2 magnificent games against me and was a hair's breadth from victory in both. Although there was no point in finishing the first one, it was just as stubborn as the second.

I started with the citadel, there were 2 external dwelling of wolves; I built only birds and upgraded everything. I immediately started leveling my sups, but I found the town with GM too late, plus the level 4 rebuild happened the maximum number of times; I was lucky to actually get flight and resurrect scrolls, and have log on 3 sups and boots on 1. Using fly, I made my way into the treasure zone, took the Dragon Utopia, and on the same turn passed the army across the entire map taking another Dragon Utopia, which gave stats and KS at 136. And at 137, the opp revealed full control when I didn't even have TP yet; he played his main and it really seemed like I wouldn't even have time to rebuild DD—he would recover, catch up in army on the taza, and crush me, although my kregg was no worse. But a mistake decided the match: he lost his second main, Grindan, forgetting to hire him after the defeat. The chances of victory were equal until that moment because I had gigantic stats and more army, TP + good sups, but with the loss of Grindan, the opp surrendered. Tfp!

Personally, the deciding moment for me was that all my heroes visited the stable at the start of week 3 and passed through the well with stats; over the course of the week, this really helped not to fall behind in tempo and even overtake.
I chose, second round!
ICQ 728986056

discord Godofwrcrft #9188
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
141 days
Game Date
4/11/2018
Reported
4/11/2018 6:39 AM
Rating Impact Archived
Godofwrcrft 1627 1637 +10 ↑
Zodmund 1485 1475 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/31/2018 4:13 PM

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