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The closest save file to the crashes that I can find is my 112. Because after that, there was a crash when passing the turn in 113. And accordingly, my 113 is already after the reloads, when everything was fine.
Should I upload these 112 and 113?
Now I understand that the battle.gm2 file, which caused crashes, is the issue.
ps I can't seem to upload saves to the forum for some reason - it says the file is invalid :smile43:
But if you think about it, where does the hope come from that battle.gm2 should load correctly during simultaneous turns? What should even load? I'm in the middle of my turn here. My opponent is also in some kind of middle of their turn. My save was made on my side, part of their turn may have been transferred to me, and part may not have. Even if the save loads, the turn will still have to be played without any issues. This means that the opponent will probably still have to go first. And if the opponent is red? That means they should go before me, who is blue, and I will have to go again. So, what's the point of trying to load the middle of my turn from battle.gm2?
Is this even supposed to work in any way until the simultaneous turns are over?
During simultaneous turns, blue can only have one save – an autosave. If blue is making BATTLE saves, they are incorrect in any case. So, if the blue's BATTLE saves were crashing, it simply means that their creation needs to be disabled during simultaneous turns (if this hasn't been done yet).
The red's BATTLE saves should be correct; if not, this needs to be fixed. As with any other save, the blue's position in them corresponds to the beginning of their turn.
By the way, when we played 2v2, we tried loading the battle several times, and the game just crashed. If I'm not mistaken, the game didn't crash after that, and this should be the crash log.
At a certain point in the battle, I couldn same open either the action log window or the spellbook. Or rather, they do open, but only for a millisecond.
I don't know if this could be related to me opening the combat event log window during an enemy animation.
In general, it can only be seen after visiting (this is also a feature of HD, it's also in SoD). And under what circumstances did this happen? Or is it always visible?


