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#108
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It would be helpful to have that specific save file that caused the game to crash upon loading (with passwords). This isn't the first time I've heard about issues with save files, but I don't currently have an example of a corrupted save file on hand.
In reply to Grando
#110
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We finished playing. But which save file should I upload? Now I realize that the battle.gm2 file, which caused crashes, no longer exists.
The closest save file to the crashes that I can find is my 112. Because after that, there was a crash when passing the turn in 113. And accordingly, my 113 is already after the reloads, when everything was fine.
Should I upload these 112 and 113?
https://www.twitch.tv/grando__
#111
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Yes, it's a shame that it's corrupted. Well, maybe people will pay attention, and next time someone will back up a save file that causes the game to crash. In the save file that doesn't crash when loaded (as far as I understand, these files, 112 and 113, didn't crash when loaded), there are probably no problems. But just in case, it can be uploaded; who knows, maybe something will still be discovered, even if it didn't crash only by chance.
In reply to Grando
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#112
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Al Feyn
Now I understand that the battle.gm2 file, which caused crashes, is the issue.
By the way, when we played 2v2, we tried loading the battle several times, and the game kept crashing. If I'm not mistaken, the game didn't crash after that, so the crash log should be this one.
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In reply to Dirty_Player
#113
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I have a slightly different question. Indra was just trying to upload battle.gm2 to 113 during a stream, and the game froze on the second tile, then crashed, just like it did for me. But if you think about it, where does the hope come from that battle.gm2 should load correctly during simultaneous turns? What should even load? I'm in the middle of my turn. My opponent is also in some kind of middle of their turn. My save was made on my side, part of their turn may have been transferred to me, and part may not have. Even if the save loads, the turn will still have to be played without any issues. This means that the opponent will probably have to go first. And if the opponent is red? That means they should go before me, who is blue, and I will have to go again. So, what's the point of trying to load the middle of my turn with battle.gm2? Is this even supposed to work in any way until the simultaneous turns are over? P.S. I can't seem to upload saves to the forum - it says the file is incorrect :smile43:
https://www.twitch.tv/grando__
In reply to Grando
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#114
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Al Feyn
ps I can't seem to upload saves to the forum for some reason - it says the file is invalid :smile43:
You need to attach them in a zip archive (not rar, not 7z).
In reply to Grando
#115
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Al Feyn
But if you think about it, where does the hope come from that battle.gm2 should load correctly during simultaneous turns? What should even load? I'm in the middle of my turn here. My opponent is also in some kind of middle of their turn. My save was made on my side, part of their turn may have been transferred to me, and part may not have. Even if the save loads, the turn will still have to be played without any issues. This means that the opponent will probably still have to go first. And if the opponent is red? That means they should go before me, who is blue, and I will have to go again. So, what's the point of trying to load the middle of my turn from battle.gm2?
Is this even supposed to work in any way until the simultaneous turns are over?

During simultaneous turns, blue can only have one save – an autosave. If blue is making BATTLE saves, they are incorrect in any case. So, if the blue's BATTLE saves were crashing, it simply means that their creation needs to be disabled during simultaneous turns (if this hasn't been done yet).

The red's BATTLE saves should be correct; if not, this needs to be fixed. As with any other save, the blue's position in them corresponds to the beginning of their turn.
In reply to Dirty_Player
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#116
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Dirty_Player
By the way, when we played 2v2, we tried loading the battle several times, and the game just crashed. If I'm not mistaken, the game didn't crash after that, and this should be the crash log.
Played mirrored Jebus Cross, same thing, when trying to load a battle save, the game constantly crashes.
Стрим-канал: https://www.twitch.tv/blitz7777/
#117
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Greetings, I have a problem: HotA is not generating random maps. Simply nothing happens when attempting to generate a map. Thanks in advance, and same for the apologies if people have already annoyed you with this question.
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#118
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I'm in shock... I was playing the HotA arena.
At a certain point in the battle, I couldn same open either the action log window or the spellbook. Or rather, they do open, but only for a millisecond.
I don't know if this could be related to me opening the combat event log window during an enemy animation.
ICQ 99717727 message for game


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#119
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I've encountered this before. It seemed to me that it was somehow related to the lobby/chat (I never saw it before the lobby was introduced). But I'll check the log window version.
In reply to Sav
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#120
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Guys, is it now possible to see the skills of the Academy without actually visiting it? Or is this a bug?
ICQ 669307560

#121
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Generally, it can only be seen after visiting (this is also a feature of the HD version; it's also present in SoD). Under what circumstances did you encounter this? Or is it always visible?
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#122
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Sav
In general, it can only be seen after visiting (this is also a feature of HD, it's also in SoD). And under what circumstances did this happen? Or is it always visible?
Now I see it all the time, after installing Hota 1.5.3. Also, just a minute ago, 10 neutral creatures (a group of birds from the cove) killed one of my Naga Queens on a hero with 9 defense and basic armor, hitting twice, although the Naga didn't die on the first hit:( What the heck is going on? Maybe I installed the wrong Hota? :mad:
ICQ 669307560