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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3127
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SRD
Awesome!!!
But I don't remember where the Tyrannosaurus head came from – I don't think it was in the game; did you port it from other sources?
I borrowed it from the Poles; in the latest mod for the Lizardmen, there were many heads, and this one was attached to a hero.

Added 7 minutes later
After the Lizardmen infantry, I'll rework the Gnolls. I'll probably create the first level from scratch – the first Gnoll was very thin and frail, and the second was fat and small, which also wasn't good. I want something more powerful.
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#3128
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Are all three versions of the Reapers ready?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3130
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Suggestion regarding demons (I wrote this in a private message ages ago – I finally remembered!!!)
Unit: Hell Knight. We put the body of Agrael on a nightmare (or a knight's horse), modify the helmet, and give him a sword.:smile13:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3131
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SRD
Suggestion regarding demons (I wrote this in a private message ages ago - I finally remembered!!!)
Unit: Hell Knight. Place the body of Agrael on a nightmare (or a knight's horse), modify the helmet, and give him a sword.:smile13:
I occasionally remember them :) When I suddenly switch back to demons, I'll try to create them.
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#3133
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The hooded version practically begs to have its skin painted in sandy tones. By the way, why do the base and upgraded versions have the same color? There are three unit variants – there should be three colors. Let one of the variants be sandy (this is an even more characteristic color for lizards than blue).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3134
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SRD
The hooded version practically begs to have its skin painted in sandy tones.
By the way, why do the base and upgraded versions have the same color? There are three unit variants – there should be three colors. Let one of the variants be sandy (this is an even more characteristic color for lizards than blue).
You could also add some bone-colored scales in places – like bony growths that increase overall defense.
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#3135
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no, that's not it, I suggest a desert-themed lizard variant.
With coloring similar to this:

Added after 3 minutes
In most cases, all eight factions adhere to one tone within a single tier, while being distinct from the other two tiers of the same town. For example, Humans have three shades: blue for the base, white/gray+gold for the tier, and red for the alt-tier.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3136
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SRD
Well, that's not quite it; I suggest a desert-themed lizard.
With coloring similar to this one.


Added 3 minutes later
In general, all eight of our factions always adhere to one tone within a single tier, which is different from the other two tiers of that city. For example, Humans have three shades: blue for the base, white/gray + gold for the tier, and red for the alt-tier.
I had three options for the upgrade:
1) the one that exists
2) a blue lizard with bony scales and dragon-like horns
3) armor made of leather (then both it and the archer will receive similar upgrade recognition elements)

The idea of a desert lizard is only bad because lizards live in swamps and jungles, but if you search on Google, you can find a quadrillion interesting color schemes for swamp lizards.


Added 1 minute later
A gorgeous color scheme for the warrior
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#3137
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I completely forgot that they are trapped in the swamp. As for the first option (yellow), it's not bad, but it needs to be without green (since Altgarde is already green), and it shouldn't be so bright – it needs to be more brutal and aggressive. Maybe even use swampy-brown shades.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3139
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well, now I don't feel the urge to feed them as much anymore :)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3140
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SRD
Now I don't feel as strongly about feeding them.
:D This gnoll turned out better than the previous ones; the previous ones were either too skinny or too fat, but this one is a perfectly adequate gnoll-thug in an "Alcoholic" t-shirt and with a club.

Seriously, this gnoll is more traditional. Upgrades will give him armor and improved clubs. The offensive upgrade will give him a scaled cuirass and a polearm, and the defensive upgrade will give him a better spear, a shield, and a breastplate with improvised pauldrons.
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