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Posts from Favorites, to battle! - 10 - The Battle of Favorites! - 10

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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to graalzzz
8 years ago
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graalzzz
2-0
Thanks for the game!
Thanks for the game. Good luck in the tournament.
In reply to Loinz
8 years ago
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Loinz
The opponent chose anarchy, used all their restarts, and conceded. Thanks for the game.

A well-deserved victory for the opponent!
In reply to Scorpiona
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8 years ago
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A pleasant layout with a slightly bugged path back into one's own mini treasure zone, but I spotted boots behind strong guards + Gunnar; it played out even against Moon, found 3 Griffin Conservatory, quickly built Mage Guild, took the Dragon Utopia with stats and rushed to the opponent, couldn't manage a proper encounter, so I surrender, thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
Spider
Game Length
134 days
Game Date
3/22/2018
Reported
3/22/2018 2:01 AM
Rating Impact Archived
HellLighT 1771 1780 +9 ↑
MrP1nchy 1612 1603 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2018 8:24 PM

8 years ago
It was a very slow map but good gm compensated it and in the beginning of 2nd month had 100 wyvs already, aotd, elixir and many fast supports. Thanks for playing
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
216 days
Game Date
3/24/2018
Reported
3/24/2018 5:19 PM
Rating Impact Archived
Jelen117 1751 1758 +7 ↑
sShreKs 1547 1540 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/24/2018 6:17 PM

In reply to Jelen117
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8 years ago
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Jelen117
It was a very slow map, but a good GM compensated for it, and by the beginning of the second month, I already had 100 Wyverns, AOTD, Elixir, and many fast supports. Thanks for playing.
Thank you for the game! We played a BO1.
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8 years ago
Poor start, but I played because of Thant. He developed very well, early expert necro, earth, intel, log. I didnt have any hives, and the one cons I saw was way offroad so I decided to go for my AI and then farm along the road. I entered a supertreasure and immediately found 2 topes, they gave titan cuirass and +3all. I saw 3 more topes, the next one gave red orb, black orb and lvl5 hat. Rebuild didnt give TP for 3-4 attempts, but 4th tope was kind to me with earth tome.I still had poor army, but with help of flux town I could clear the map faster and already had aotd with red orb. Found Kyrre by end of week 3, thanks for playing! Bo1.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
136 days
Game Date
3/24/2018
Reported
3/24/2018 9:18 PM
Rating Impact Archived
Dave_HUN 2097 2098 +1 ↑
Mizrael 1732 1731 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/25/2018 5:47 AM

In reply to Dave_HUN
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8 years ago
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I started playing because of Kirya; two Dragon Fly Hives on 16 ducks allowed me to take a level 3 Griffin Conservatory with Golden Goose pretty quickly, even despite shooting-blockers everywhere. Then it was lolol along the roads: the computer and two treasure zones, each lasting 2-3 days, plus a super-treasure zone in the sands that was undefendable. My opponent got a compact multi-turn route with a metro straight from the road into a super-treasure zone! Not only that, immediately at the entrance there were 2 Dragon Utopias, no need to even search. Thanks for the game.
In reply to Mizrael
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8 years ago
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Friends, the last week of the first round of the playoffs has begun. 3 weeks is more than enough time to play, but as one of Parkinson's laws states: "Work expands so as to fill the time available for its completion." And so it is with us; some haven't even started their match after a couple of weeks. If there are no results by April 1st, we will flip a coin :smile02: Wyndoc-herolwy ODD 03/31/2018 Saturday, 14:00 Moscow time
Roger-ua-shameonyou ODD 03/30/2018 Friday, 19:00 Moscow time
Amster-Dawidu91 ODD 03/29/2018 Thursday, 20:00 Moscow time
avellimachi-Court ODD 03/29/2018 Thursday, 19:00 Moscow time
You can play earlier by mutual agreement. If the time is not very convenient for someone, please write to me by Thursday!!!, and we will schedule it for another date.
In reply to korovka1987
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8 years ago
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korovka1987
Friends, the last week of the first round of the playoffs has begun.
By mutual agreement, you can play earlier.
If the time is not very convenient for someone, please write to me before Thursday!!!, and we will schedule it for another date.
Game with Amiloo on the save from week 4, played on version 1.40 after loading the save, but it crashes for some reason. We loaded version 1.38_2, and it gives an unlimited timer. The opponent refused to finish the game without a timer. We sent the save to Baratortch on March 23, but he hasn't responded yet.
In reply to BISHOP
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8 years ago
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BISHOP
Playing with Amiloo on a save from week 4, playing on version 1.40 after loading the save, it crashes for some reason. We loaded version 1.38_2, and it gives an unlimited timer. The opponent refused to finish the game without a timer. We sent the save to Baratortch on March 23, but he hasn't responded yet.
I don't see any problem with finishing the save without a timer, or agreeing on a turn limit of 20-30 minutes. There are plenty of countdown timers available online.
Maybe he just doesn't want to continue?
In reply to korovka1987
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8 years ago
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korovka1987
I don't see any problems with finishing the save without a timer, or agreeing on a turn time of 20-30 minutes. There are plenty of countdown timers available online.
Maybe he just doesn't want to continue?
Yeah, let's just cancel the timer altogether, what's the point of it? Technical problems are technical problems, and they need to be solved, not ignored. Besides, it seems like a good match, and the timer is important in the late game more than ever.
In reply to korovka1987
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8 years ago
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korovka1987
I don't see any problems with finishing a save without a timer, or agreeing on a turn time of 20-30 minutes; there are plenty of countdown timers available online.
Maybe he just doesn't want to continue?
The game shouldn't end in a close situation in the late game with both players on a no-limit timer. The idea of a 20-minute turn time is absurd. I wouldn't continue either until the problem is fixed.
In reply to caliban
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8 years ago
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MinasMorgul
Yeah, let's just cancel the timer altogether, what's the point of it? Technical problems are technical problems, and they need to be solved, not ignored. Besides, it seems like there's a good match going on, and the timer is important in the late game more than ever.
caliban
The match shouldn't end in a time crunch for both players in the late game with an unlimited timer. Saying that a turn should take 20 minutes is nonsense. I wouldn't continue either until the problem is fixed.
Dear players, how long do you suggest we wait? A month, two, three? And then finish the tournament in 2019? At most, we'll extend the deadline for this pair by a week. If the problem isn't resolved and the match isn't completed, we'll award the technical win to the player who has shown a willingness to compromise, which currently seems to be Bishop.
In reply to korovka1987
8 years ago
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I'm curious, have players tried fixing the timer bug themselves? For example, by loading a previous save and repeating a turn.

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