Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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Realistic physics is undoubtedly a plus in Dark Messiah, as it mainly affects the gameplay, environment, and player actions, but what's the point of it in strategy games? And we're getting confused: it's one thing to discuss the physical flaws in the fifth game, and quite another to discuss the advantages of physics in an action game. And I'm still on eXeCuToR's side. By applying physics in Heroes, you could cook infernals in their own juice, collapse the Dungeon and the gnomes into the abyss, and at the same time, break all the mages' creations. Here, instead of physics, there's something else - magic. :)
But on the other hand, if nearby trees fell from the impact of a spell, it would be interesting.