Posts from Haven discussion.
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Guys, can you tell me why I can't play as the Outcasts after installing patch 2.1? Even though the mod is installed... :eek:

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
A killer combination – Paladins led by Axel, and Angels resurrecting them, plus Archers for support...
Yes, there's something to what you're saying.:smile12:
In principle, that's correct. Unlike the Sylvans, whose "favorite enemy" ability will only work effectively with an offensive tactic...
Did they just collapse like a tree?!) And what's the point of maxing out defense the entire game if you're playing against demons? With their attack of 16 or even worse, 17?!
Added 2 minutes later
By the way, Paladins are also useful when storming a castle) If the hero is well-leveled or has teleport, then it's even better, although it's not bad even without that. Inquisitors and crossbowmen provide ranged support, Archangels and Griffons quickly bypass the walls, and the infantry and paladins, if they can't climb over the walls, can at least cover the ranged units...
Added 2 minutes later
[/U]By the way, Paladins are also useful when storming a castle. If the hero is well-leveled or has teleport, then it's even better, although it's not bad even without that. Inquisitors and crossbowmen provide ranged support, while Archangels and Griffons quickly bypass the walls, and if the armored infantry and paladins can't climb over the walls, they can at least protect the ranged units...