Joe
[160/160][50/50]Origin: Aread
(-50 HP. No starting money. Access to "Gang" skills)
Faction-
Beliefs-
Perks-
AttributesStrength: 16Intellect: 5Willpower: 8Agility: 12Perception: 28Wisdom: 5Charisma: 6ParametersHealth: 160
Melee Damage +16%
Immunity: 16
Spellpower: 5
Mana: 50
Willpower Checks: 8
Evasion: 12
Initiative: 12
Accuracy: 28
Observation: 28
Spiritual Power: 50
Insight: 5
Movement Speed: 3
Critical Hit: 0%
Skills
Critical Damage Chance +20%
Eagle Eye+(perception)% damage.
+50% accuracy.
EquipmentGil-762 (Revolver)
Damage: 200 (256)
Cylinder: 6
Reload Time: 1
Range: 8
Ammunition (quartz)
18
Light ArmorPhysical Damage -20%
Short SwordDamage: 50 (58)
Kawahara Ren
[350/350][70/70]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+30 to a chosen attribute (strength)
Perks
+50% accuracy, evasion and willpower checks if the character initiates combat
-50% accuracy, evasion and willpower checks if the character is ambushed
AttributesStrength: 35Intellect: 7Willpower: 28Agility: 32Perception: 31Wisdom: 16Charisma: 11ParametersHealth: 350
Melee Damage +116%
Immunity: 35
Spellpower: 8
Mana: 80
Willpower Checks: 28
Evasion: 60
Initiative: 32
Accuracy: 59 (88)
Observation: 31
Spiritual Power: 160
Insight: 16
Movement Speed: 7
Critical Hit: 0%
Skills
Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Meijin+50% armor penetration
+Extra attack
SuirenDamage (444% base damage) in a 3x3 area. Movement speed for this attack is 1.5 times higher.
Concentration: 2
Special Technique — IkariActive ability: the character deals double damage, but their evasion and parry are reduced by 66%. Works passively until toggled off.
EquipmentJack
[150/150][50/50]Origin: Aread
(-50 HP. No starting money. Access to "Gang" skills)
Faction
Additional perk
Beliefs
+1 to HP, 25% chance to avoid death after combat ends.
Perks

The character can replay results in gambling games, +44892 rumii, +21 HP. +1 to HP.
AttributesStrength: 15Intellect: 5Willpower: 10Agility: 32Perception: 27Wisdom: 7Charisma: 10ParametersHealth: 150
Melee Damage +15%
Immunity: 15
Spellpower: 5
Mana: 50
Willpower Checks: 10
Evasion: 32 (42)
Initiative: 32
Accuracy: 27
Observation: 27
Spiritual Power: 70
Insight: 7
Movement Speed: 5
Critical Hit: 0%
Stealth: 64
Skills
+2 to stealth per point of agility
+2 to speed
Silent KillStealth attacks on enemies that fail a perception check kill them (bladed melee weapons only). Ranged stealth attacks deal five times damage.

+5 to agility
LockpickerThe character can pick locks.

Leader: allies under the character's command of Aread origin receive a bonus of +5 to accuracy, agility, and initiative for each group member of Aread origin (maximum 25).
GunslingerShooting skill (revolver) and 1 SP for it.
EquipmentAraki Hajime
[180/180][200/200]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+30 to a chosen attribute (perception)
Perks
+1 HP
AttributesStrength: 18Intellect: 20Willpower: 17Agility: 20Perception: 50Wisdom: 16Charisma: 24ParametersHealth: 180
Melee Damage +18%
Immunity: 18
Spellpower: 20
Mana: 200
Willpower Checks: 17
Evasion: 87
Initiative: 20
Accuracy: 67
Observation: 50
Spiritual Power: 160
Insight: 16
Movement Speed: 7
Critical Hit: 0%
Skills
+5 to wisdom
Special Ability — AttentivenessWith a certain probability (perception/2) the character finds additional valuables in places where a battle took place or in locations that have not been visited by people for a very long time.

Bow
Attack Range +10 (standard: 10)
Special Technique — Kyudo+1 accuracy per point of wisdom
+1 evasion per point of wisdom
+1 evasion per point of perception
+4 movement speed
+10 attack range
EquipmentYumiDamage: 100
Silver and JewelryEstimated Value: 1,000,000 rumii.
Tachiki Rikiya (+1 SP)
[1400/1400][110/110]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+30 to a chosen attribute (strength)
Perks
+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility
AttributesStrength: 70Intellect: 11Willpower: 19Agility: 29Perception: 19Wisdom: 10Charisma: 12ParametersHealth: 1400
Melee Damage +268%
Immunity: 70
Spellpower: 11
Mana: 110
Willpower Checks: 19
Evasion: 106
Initiative: 29
Accuracy: 57
Observation: 19
Spiritual Power: 100
Insight: 10
Movement Speed: 3
Critical Hit: 0%
Skills
+1 accuracy per point of perception, +1 evasion per point of agility, +1% damage per point of strength.
Precise Strikes33% chance to paralyze the enemy.
Ultimate Ability — HurricaneDeals 125% air damage to all enemies around the character +2, blinds them for one turn (-95% accuracy).
Cooldown: 3
EquipmentYariDamage: 90 (331)
Pierces enemy armor
Do-maruPhysical Damage -33%
Sorachi Takahiro
[350/350][170/170]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+30 to a chosen attribute (strength)
Perks
+1 HP
AttributesStrength: 35Intellect: 17Willpower: 30Agility: 18Perception: 18Wisdom: 12Charisma: 30ParametersHealth: 350
Melee Damage +83%
Immunity: 35
Spellpower: 17
Mana: 170
Willpower Checks: 30
Evasion: 48
Initiative: 18
Accuracy: 48 (96)
Observation: 18
Spiritual Power: 120
Insight: 12
Movement Speed: 7
Critical Hit: 0%
Skills
Officer abilities do not stack with each other.
Special Technique — TakemikazuchiCharisma/2 = chance (%) of an extra turn for characters under the officer's command. Limit: 50%

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Battōjutsu+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin+50% armor penetration
+Extra attack
EquipmentKatanaDamage: 100 (183)
Do-maruPhysical Damage -33%
Matsuoka Sakurai (+1 SP)
[250/250][130/130]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+1 to willpower checks per point of willpower, +1 to evasion per point of agility, ability to deal full physical damage to yokai and other supernatural enemies
Perks
If the character successfully evades, they perform a counterattack; this attack never misses and always deals critical damage.
AttributesStrength: 25Intellect: 13Willpower: 20Agility: 40Perception: 21Wisdom: 14Charisma: 11ParametersHealth: 250
Melee Damage +119%
Immunity: 25
Spellpower: 13
Mana: 130
Willpower Checks: 40
Evasion: 140
Initiative: 29
Accuracy: 62
Observation: 21
Spiritual Power: 140
Insight: 14
Movement Speed: 7
Critical Hit: 0%
Skills
Katana and Wakizashi.
+1 evasion per point of agility
+1 accuracy per point of perception
+4 movement speed
Tsubame GaeshiA single katana strike at a chosen target, never misses, deals critical damage.
Cooldown: 3
Hassō HappāAn alternating wakizashi-katana-wakizashi attack, forcing the enemy to skip their next turn if all three strikes are successful.
Cooldown: 3
SuigetsutōSkip a turn. While using this ability, the character gains full immunity to external effects, removes negative effects from themselves, and fully restores health.
Cooldown: 3
Special Technique — GekkōinThe character deals damage to all enemies in the line of their movement (may not be straight).
Cooldown: 3
EquipmentTsuki (katana)
Damage: 100 (219)
Paralysis on attack (wisdom vs willpower checks).
HikariDamage: 70 (153)
Counterattacks blind the enemy.
Tsukiko Shimizu
[1340/1340][50/50]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+30 to a chosen attribute (strength)
Perks
+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility
Additional+30% damage against characters of Alivar origin
AttributesStrength: 67
Intellect: 10
Willpower: 43
Agility: 51
Perception: 40
Wisdom: 20
Charisma: 5ParametersHealth: 1340
Melee Damage +256%
Immunity: 67
Spellpower: 5
Mana: 50
Willpower Checks: 43
Evasion: 142
Initiative: 51
Accuracy: 83 (124)
Observation: 30
Spiritual Power: 200
Insight: 20
Movement Speed: 7
Critical Hit: 0%
Skills
Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
MeridiansFirst Meridian:
☆ AirSecond Meridian:
☆ FireThird Meridian:
☆ NatureFourth Meridian:
☆ DarknessFifth Meridian:
☆ UnknownEquipmentEnhancerModel: Ruby
First Slot: ✧ not configured
Second Slot: ✧ not configured
Third Slot: ✧ not configured
Fourth Slot: ✧ not configured
Fifth Slot: ✖ absent
Old Model: 3% chance of malfunction each turn (paralysis until end of battle)
1% chance of meridian failure once per battle (death)
Katana (Camelian steel)
Damage: 130 (462)
20% armor penetration, extra attack
Do-maruPhysical Damage -33%
Katana (x2)
Damage: 100
Money13760 rumii
Kitamura Genji (+1 SP)
[640/640][220/220]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+7 to all attributes
Perks
+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility
AttributesStrength: 32Intellect: 22Willpower: 12Agility: 39Perception: 33Wisdom: 40Charisma: 12ParametersHealth: 640
Melee Damage +123%
Immunity: 32
Spellpower: 22
Mana: 220
Willpower Checks: 12
Evasion: 168
Initiative: 39
Accuracy: 78
Observation: 33
Spiritual Power: 400
Insight: 40
Movement Speed: 10
Critical Hit: 0%
Skills
Katana and Wakizashi.
+1 evasion per point of agility
+1 accuracy per point of perception
+4 movement speed
IkazuchiThe character covers a distance of 1:3-10:3, paralyzes everyone in their movement line (willpower check) for one turn, destroys enemy equipment, and deals them two attacks — the katana attack deals physical damage, while the wakizashi damage is converted to air element.
Cooldown: 3
SuigetsutōSkip a turn. While using this ability, the character gains full immunity to external effects, removes negative effects from themselves, and fully restores health.
Cooldown: 3
Tsubame GaeshiA single katana strike at a chosen target, never misses, deals critical damage.
Cooldown: 3
MuramasaThe character deals damage with katana and wakizashi to all enemies around them (+2) or skips a turn and reduces the cooldown of their other abilities by 1.
Cooldown: 3
Hassō HappāAn alternating wakizashi-katana-wakizashi attack, forcing the enemy to skip their next turn if all three strikes are successful.
Cooldown: 3
Special Technique — SagisōDeals spiritual damage to the character with two attacks, one (katana) deals wisdom*5 damage, the other (wakizashi) wisdom*3 damage. If the enemy's spiritual power or spiritual barrier reaches zero, they lose consciousness until the end of the battle.
When this ability is not on cooldown, the character can deal full physical damage to yokai and other supernatural enemies.
Cooldown: 3
Special Technique — SuzakuThree katana strikes, each inflicting a burn for one turn (-20% of maximum health at end of turn).
EquipmentRaimeiki (Katana)
Damage: 100 (223)
The character's attacks hit those standing next to their target.
Raika (Wakizashi)
Damage: 60 (183)
+3 movement speed
Do-maruPhysical Damage -33%
Ohara Konomi
[300/300][150/150]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
+1 to willpower checks per point of willpower, +1 to evasion per point of agility, ability to deal full physical damage to yokai and other supernatural enemies
Perks
+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility
AttributesStrength: 15Intellect: 15Willpower: 35Agility: 43Perception: 20Wisdom: 10Charisma: 10ParametersHealth: 300
Melee Damage +121%
Immunity: 15
Spellpower: 15
Mana: 150
Willpower Checks: 70
Evasion: 164 (207)
Initiative: 43
Accuracy: 55 (110)
Observation: 15
Spiritual Power: 100
Insight: 10
Movement Speed: 7
Critical Hit: 0%
Skills
Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
IaidoThe warrior can make a surprise attack on an enemy adjacent to them. Such an attack, if successful, deals ten times more damage. Stealth based on agility (1.0) for this attack is 1.5 times higher. Only outside combat.
Battōjutsu+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin+50% armor penetration
+Extra attack
Ultimate Ability — HanafubukiThe character strikes every enemy in a 7x7 area.
Concentration: 2
Cooldown: 4
Iaido: 25% chance of lethal strike
Battōjutsu: ignores parry
Meijin: extra attack
Suiren: area of effect increases to 9x9
Special Technique — SasameyukiActive ability: the character attacks a chosen enemy and reduces their evasion and accuracy by 33%. Stacks up to two times.
Cooldown: 0
EquipmentSenbonzakura (katana)
Damage: 80 (176)
+1 evasion per point of agility.
Active ability: area attack 5x5 twice, then puts enemies to sleep (willpower check).
Cooldown: 3 turns
Fujiwara Eichiro
[552/552][300/300][1440/1440]Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction
+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs
Immunity to air and water elements, +8 wisdom, +8 willpower.
Perks
+20 barrier (health) per point of wisdom
+1 to willpower checks per point of wisdom
Additional chance to avoid any negative action directed at the character: 20%
AttributesStrength: 20Intellect: 20Willpower: 28Agility: 10Perception: 10Wisdom: 48Charisma: 10ParametersHealth: 200 (368) => (552)
Melee Damage +91% => 136%
Immunity: 20 => 30
Spellpower: 20 => 30
Mana: 200 => 300
Willpower Checks: 76 => 114
Evasion: 86 => 129
Initiative: 10 => 15
Accuracy: 89 => 133
Observation: 10 => 15
Spiritual Power: 480 => 720
Insight: 48 => 72
Movement Speed: 5
Critical Hit: 0%
Skills
Katana or Naginata.
+1 accuracy and evasion per point of wisdom
+3% health per point of willpower
+2 movement speed
ConversionThe Sohei can optionally convert damage type or part of it to water/air as chosen. +30% to final damage.
Dragon TailNaginata: The Sohei deals damage to all characters on adjacent cells.
Water: characters failing a strength check (vs willpower) will be paralyzed for one turn.
Air: characters failing a strength check (vs willpower) will be pushed 2 cells in the opposite direction from the Sohei.
Katana: The Sohei deals damage to characters standing on four cells in front of them.
Water: damage to the enemy on the second cell will be increased by 30%, on the third by 60%, on the fourth by 90%, but only if there is an enemy on the first cell from the Sohei.
Air: (wisdom-10)% chance to destroy the enemy's weapon
Cooldown: 1 turn.
Dragon FlightThe character can attack enemies who are in the air, jump over obstacles, etc..
Air: jump range is doubled
Water: upon landing, the Sohei deals 300% damage to the character on the cell beneath them and 150% damage to characters on adjacent cells.
Cooldown: 2 turns.
EnhancementThe Sohei can use up to 33% of their spiritual power to enhance a strike (base damage). If the attack successfully hits an enemy, 50% of the spent power is returned.
Ultimate Ability — Yamabushi+50% to all parameters
EquipmentSuigetsu (Naginata)
Damage: 120 (283)
Attacks deal damage to all enemies around the character without the possibility of parry or counterattack.
Altina Almond
[150/150][270/270]Origin: Ackerwald
+5000 rumii, +2 SP
Faction
+1 skill point, +2 ability points, +20 attribute points
Beliefs
+1 SP, +10 HP.
Perks
+5 movement speed
AttributesStrength: 15Intellect: 27Willpower: 10Agility: 37Perception: 39Wisdom: 9Charisma: 21ParametersHealth: 150
Melee Damage +15%
Immunity: 15
Spellpower: 27
Mana: 270
Willpower Checks: 10
Evasion: 37 (47)
Initiative: 37
Accuracy: 39 (78)
Observation: 39
Spiritual Power: 90
Insight: 9
Movement Speed: 8 (10)
Critical Hit: 27%
Skills
+1 accuracy per point of perception.
Precise Shooting+1% critical hit chance per point of intellect
Leg ShotDamage -50%, target speed reduced to one.
Cooldown: 1
Prone PositionEvasion and movement speed -80%, accuracy +80% (active position).
Special Technique — ReaperKills refresh the character's turn.
Special Technique — Fast ReloadWeapon reloading does not cost the character a turn.
Observation+8 to perception
EquipmentMystery (rifle)
Damage: 400
Range: 16
Reload Time: 1
Magazine: 1
Ammunition (quartz)
20
Leather JacketPhysical Damage -15%
Magical Damage -15%
Ephemeral Damage -15%
Leather PantsPhysical Damage -10%
Magical Damage -10%
Ephemeral Damage -10%
Evasion +10
Leather BootsPhysical Damage -5%
Magical Damage -5%
Ephemeral Damage -5%
Movement Speed +2
Sunglasses EX100% chance to avoid blinding
Police Officer IDMoney5775 rumii
Aritha Remein
[2550/2550][120/120]Origin: Half-DragonImmunity to fire. Ability to fly. +5 movement speed.
+40 strength. +20 agility and perception. Access to dragoon abilities.
Faction
Immunity to mind control, spiritual barrier regeneration 30% per turn, +7 to all attributes.
Beliefs
Spell damage against self -40%
Accuracy +30
Perks
+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility
AttributesStrength: 87
Intellect: 12
Willpower: 32
Agility: 52
Perception: 60
Wisdom: 12
Charisma: 37 (47)ParametersHealth: 2260 (2760)
Melee Damage +174% (194%)
Immunity: 87
Spellpower: 12
Mana: 120
Willpower Checks: 32
Evasion: 104 (109)
Initiative: 60
Accuracy: 60 (80)
Observation: 60
Spiritual Power: 120
Insight: 12
Movement Speed: 11 (12)
Critical Hit: 15% (30%)
Skills
+(strength)% enemy armor penetration.
+15% chance for a critical attack.
+2 attack range (does not grant advantage when using flight).
+5 health per point of agility and perception.
Piercing StrikeThe character's attacks deal damage to all enemies in the attack line.
HeartseekerActive ability. Auto-crit. Doubled accuracy for this attack.
Cooldown: 1 turn.
Rush+2 movement speed.
Active ability. +10% to final damage per cell traveled.
Cooldown: 1 turn.
Ultimate Ability — CycloneAttack all enemies around the character three times.
Chance of paralysis (strength/2), chance of double damage (strength/2).
Cooldown: 6 turns.

+(charisma)% to rewards for completing any tasks.
Observation+8 to perception
CurryRice, beef, carrots, onions
+50 initiative at the start of the next battle.
CakesFlour, eggs, chocolate, succubus milk
Resurrects a character who died from lack of HP.
Miso SoupEgg, seaweed, tuna, carrots
In the next battle, the first negative effect on the character will have no effect.
MeridiansFirst Meridian:
☆ UnknownSecond Meridian:
☆ UnknownThird Meridian:
☆ UnknownFourth Meridian:
☆ UnknownFifth Meridian:
☆ UnknownEquipmentBracelet "Heart of the Remeins"+500 health. Remeins only.
Ring of RegenerationRestores 10% health each turn (255)
Amulet "Pride"Immunity to subjugation.
Scale ArmorIncoming Damage -50%
Strength: 65
Hunter's Cloak+5 evasion
Traveler's Boots+1 speed
Dragon Gloves+20% melee damage
Sarek's War SpearDamage: 160 (470)
Accuracy +20
+15% critical hit chance"
Strength: 45
Healing PotionRestores the character's health
Aritha Remein's Clothes+10 charisma
Writing ToolsBook "Fist - Tool of Success"Money1700 rumii
Denim
[800/800][100/100]Origin: Eren
Perk "Excitement" optional; +10 agility and perception.
Faction
+100% to the total reward for completing a task, halved cost for learning the Imperial School of Magic, Scholar, Medic, Rogue, Merchant, Chef, Diligence, Musician, and Enhancers.
Beliefs
+30 to a chosen attribute (strength)
Perks

-24255 rumii, +32 HP, +2 SP
Attribute Points: 32
Ability Points: 2
AttributesStrength: 40Intellect: 10Willpower: 10Agility: 20Perception: 20Wisdom: 10Charisma: 5ParametersHealth: 800
Melee Damage +80%
Immunity: 40
Spellpower: 10
Mana: 10
Willpower Checks: 10
Evasion: 20
Initiative: 20
Accuracy: 20
Observation: 20
Spiritual Power: 10
Insight: 10
Movement Speed: 3
Critical Hit: 0%
Skills-
EquipmentKey #110
Lily
[240/240][320/320] [480/480]Origin: Kingdom of Alait
Spellbook (three spells of choice), +1 intellect per 3 points of intellect. Spell effectiveness is 20% higher
Faction
Immunity to mind control, spiritual barrier regeneration 30% per turn, +7 to all attributes.
Beliefs
+7 to all attributes
Perks
+20 barrier (health) per point of wisdom
+1 to willpower checks per point of wisdom
Additional chance to avoid any negative action directed at the character: 20%
AttributesStrength: 24Intellect: 32Willpower: 24Agility: 24Perception: 24Wisdom: 24Charisma: 24ParametersHealth: 240
Melee Damage +24%
Immunity: 24
Spellpower: 32
Mana: 32
Willpower Checks: 48
Evasion: 24
Initiative: 24
Accuracy: 24
Observation: 24
Spiritual Power: 240
Insight: 24
Movement Speed: 3
Critical Hit: 0%
Skills-
EquipmentKey #210