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In reply to Happy Life
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#453
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Morning
- What, and there's no one at the entrance? - Nano cautiously repeats his gesture and surveys the entire visible area.
Nano also doesn't find anyone outside.
/Red figure => is it definitely known that it has already attacked? Or not yet?/
For now, it's just standing there.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#454
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/Alright, Revan, don't get upset, but I'm going to sleep. Before I go, I'll ask – did you include the porters in the map? They could try to drop their load. Although it probably won't help anyway, but just for reference./
 

К А
Стикеры GBF в Telegram
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#455
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They can be dropped at any moment, but then it will be an instant kill for those being carried.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#456
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Leather pants
Physical damage -10%
Magical damage -10%
Ephemeral damage -10%
Dodge +10
Cost: 3400 Rum.

Leather boots
Physical damage -5%
Magical damage -5%
Ephemeral damage -5%
Movement speed +2
Cost: 6250 Rum.

I'll buy them.
Can I sell my armor and boots somewhere?

Be strong. Believe
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#457
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What's the deal with the pharmacies?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#458
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Joe

[160/160][50/50]
Origin: Aread
(-50 HP. No starting money. Access to "Gang" skills)
Faction
-
Beliefs
-
Perks
-

Attributes
Strength: 16
Intellect: 5
Willpower: 8
Agility: 12
Perception: 28
Wisdom: 5
Charisma: 6

Parameters
Health: 160
Melee Damage +16%
Immunity: 16
Spellpower: 5
Mana: 50
Willpower Checks: 8
Evasion: 12
Initiative: 12
Accuracy: 28
Observation: 28
Spiritual Power: 50
Insight: 5
Movement Speed: 3
Critical Hit: 0%

Skills

Critical Damage Chance +20%
Eagle Eye
+(perception)% damage.
+50% accuracy.

Equipment
Gil-762 (Revolver)
Damage: 200 (256)
Cylinder: 6
Reload Time: 1
Range: 8

Ammunition (quartz)
18

Light Armor
Physical Damage -20%

Short Sword
Damage: 50 (58)

Kawahara Ren

[350/350][70/70]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+30 to a chosen attribute (strength)
Perks

+50% accuracy, evasion and willpower checks if the character initiates combat
-50% accuracy, evasion and willpower checks if the character is ambushed

Attributes
Strength: 35
Intellect: 7
Willpower: 28
Agility: 32
Perception: 31
Wisdom: 16
Charisma: 11

Parameters
Health: 350
Melee Damage +116%
Immunity: 35
Spellpower: 8
Mana: 80
Willpower Checks: 28
Evasion: 60
Initiative: 32
Accuracy: 59 (88)
Observation: 31
Spiritual Power: 160
Insight: 16
Movement Speed: 7
Critical Hit: 0%

Skills

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Meijin
+50% armor penetration
+Extra attack
Suiren
Damage (444% base damage) in a 3x3 area. Movement speed for this attack is 1.5 times higher.
Concentration: 2
Special Technique — Ikari
Active ability: the character deals double damage, but their evasion and parry are reduced by 66%. Works passively until toggled off.

Equipment

Jack

[150/150][50/50]
Origin: Aread
(-50 HP. No starting money. Access to "Gang" skills)
Faction

Additional perk
Beliefs

+1 to HP, 25% chance to avoid death after combat ends.
Perks

The character can replay results in gambling games, +44892 rumii, +21 HP. +1 to HP.

Attributes
Strength: 15
Intellect: 5
Willpower: 10
Agility: 32
Perception: 27
Wisdom: 7
Charisma: 10

Parameters
Health: 150
Melee Damage +15%
Immunity: 15
Spellpower: 5
Mana: 50
Willpower Checks: 10
Evasion: 32 (42)
Initiative: 32
Accuracy: 27
Observation: 27
Spiritual Power: 70
Insight: 7
Movement Speed: 5
Critical Hit: 0%
Stealth: 64

Skills

+2 to stealth per point of agility
+2 to speed
Silent Kill
Stealth attacks on enemies that fail a perception check kill them (bladed melee weapons only). Ranged stealth attacks deal five times damage.

+5 to agility
Lockpicker
The character can pick locks.

Leader: allies under the character's command of Aread origin receive a bonus of +5 to accuracy, agility, and initiative for each group member of Aread origin (maximum 25).
Gunslinger
Shooting skill (revolver) and 1 SP for it.

Equipment

Araki Hajime

[180/180][200/200]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+30 to a chosen attribute (perception)
Perks

+1 HP
Attributes
Strength: 18
Intellect: 20
Willpower: 17
Agility: 20
Perception: 50
Wisdom: 16
Charisma: 24

Parameters
Health: 180
Melee Damage +18%
Immunity: 18
Spellpower: 20
Mana: 200
Willpower Checks: 17
Evasion: 87
Initiative: 20
Accuracy: 67
Observation: 50
Spiritual Power: 160
Insight: 16
Movement Speed: 7
Critical Hit: 0%

Skills

+5 to wisdom
Special Ability — Attentiveness
With a certain probability (perception/2) the character finds additional valuables in places where a battle took place or in locations that have not been visited by people for a very long time.

Bow
Attack Range +10 (standard: 10)
Special Technique — Kyudo
+1 accuracy per point of wisdom
+1 evasion per point of wisdom
+1 evasion per point of perception
+4 movement speed
+10 attack range

Equipment
Yumi
Damage: 100

Silver and Jewelry
Estimated Value: 1,000,000 rumii.

Tachiki Rikiya (+1 SP)

[1400/1400][110/110]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+30 to a chosen attribute (strength)
Perks

+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility

Attributes
Strength: 70
Intellect: 11
Willpower: 19
Agility: 29
Perception: 19
Wisdom: 10
Charisma: 12

Parameters
Health: 1400
Melee Damage +268%
Immunity: 70
Spellpower: 11
Mana: 110
Willpower Checks: 19
Evasion: 106
Initiative: 29
Accuracy: 57
Observation: 19
Spiritual Power: 100
Insight: 10
Movement Speed: 3
Critical Hit: 0%

Skills

+1 accuracy per point of perception, +1 evasion per point of agility, +1% damage per point of strength.
Precise Strikes
33% chance to paralyze the enemy.
Ultimate Ability — Hurricane
Deals 125% air damage to all enemies around the character +2, blinds them for one turn (-95% accuracy).
Cooldown: 3

Equipment
Yari
Damage: 90 (331)
Pierces enemy armor

Do-maru
Physical Damage -33%

Sorachi Takahiro

[350/350][170/170]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+30 to a chosen attribute (strength)
Perks

+1 HP

Attributes
Strength: 35
Intellect: 17
Willpower: 30
Agility: 18
Perception: 18
Wisdom: 12
Charisma: 30

Parameters
Health: 350
Melee Damage +83%
Immunity: 35
Spellpower: 17
Mana: 170
Willpower Checks: 30
Evasion: 48
Initiative: 18
Accuracy: 48 (96)
Observation: 18
Spiritual Power: 120
Insight: 12
Movement Speed: 7
Critical Hit: 0%

Skills

Officer abilities do not stack with each other.
Special Technique — Takemikazuchi
Charisma/2 = chance (%) of an extra turn for characters under the officer's command. Limit: 50%

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Extra attack

Equipment
Katana
Damage: 100 (183)

Do-maru
Physical Damage -33%

Matsuoka Sakurai (+1 SP)

[250/250][130/130]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+1 to willpower checks per point of willpower, +1 to evasion per point of agility, ability to deal full physical damage to yokai and other supernatural enemies
Perks

If the character successfully evades, they perform a counterattack; this attack never misses and always deals critical damage.

Attributes
Strength: 25
Intellect: 13
Willpower: 20
Agility: 40
Perception: 21
Wisdom: 14
Charisma: 11

Parameters
Health: 250
Melee Damage +119%
Immunity: 25
Spellpower: 13
Mana: 130
Willpower Checks: 40
Evasion: 140
Initiative: 29
Accuracy: 62
Observation: 21
Spiritual Power: 140
Insight: 14
Movement Speed: 7
Critical Hit: 0%

Skills

Katana and Wakizashi.
+1 evasion per point of agility
+1 accuracy per point of perception
+4 movement speed
Tsubame Gaeshi
A single katana strike at a chosen target, never misses, deals critical damage.
Cooldown: 3
Hassō Happā
An alternating wakizashi-katana-wakizashi attack, forcing the enemy to skip their next turn if all three strikes are successful.
Cooldown: 3
Suigetsutō
Skip a turn. While using this ability, the character gains full immunity to external effects, removes negative effects from themselves, and fully restores health.
Cooldown: 3
Special Technique — Gekkōin
The character deals damage to all enemies in the line of their movement (may not be straight).
Cooldown: 3

Equipment
Tsuki (katana)
Damage: 100 (219)
Paralysis on attack (wisdom vs willpower checks).

Hikari
Damage: 70 (153)
Counterattacks blind the enemy.

Tsukiko Shimizu

[1340/1340][50/50]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+30 to a chosen attribute (strength)
Perks

+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility
Additional
+30% damage against characters of Alivar origin

Attributes
Strength: 67
Intellect: 10
Willpower: 43
Agility: 51
Perception: 40
Wisdom: 20
Charisma: 5


Parameters
Health: 1340
Melee Damage +256%
Immunity: 67
Spellpower: 5
Mana: 50
Willpower Checks: 43
Evasion: 142
Initiative: 51
Accuracy: 83 (124)
Observation: 30
Spiritual Power: 200
Insight: 20
Movement Speed: 7
Critical Hit: 0%

Skills

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed

Meridians
First Meridian: ☆ Air
Second Meridian: ☆ Fire
Third Meridian: ☆ Nature
Fourth Meridian: ☆ Darkness
Fifth Meridian: ☆ Unknown

Equipment
Enhancer
Model: Ruby
First Slot: ✧ not configured
Second Slot: ✧ not configured
Third Slot: ✧ not configured
Fourth Slot: ✧ not configured
Fifth Slot: ✖ absent
Old Model: 3% chance of malfunction each turn (paralysis until end of battle)
1% chance of meridian failure once per battle (death)
Katana (Camelian steel)
Damage: 130 (462)
20% armor penetration, extra attack
Do-maru
Physical Damage -33%
Katana (x2)
Damage: 100
Money
13760 rumii

Kitamura Genji (+1 SP)

[640/640][220/220]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+7 to all attributes
Perks

+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility

Attributes
Strength: 32
Intellect: 22
Willpower: 12
Agility: 39
Perception: 33
Wisdom: 40
Charisma: 12

Parameters
Health: 640
Melee Damage +123%
Immunity: 32
Spellpower: 22
Mana: 220
Willpower Checks: 12
Evasion: 168
Initiative: 39
Accuracy: 78
Observation: 33
Spiritual Power: 400
Insight: 40
Movement Speed: 10
Critical Hit: 0%

Skills

Katana and Wakizashi.
+1 evasion per point of agility
+1 accuracy per point of perception
+4 movement speed
Ikazuchi
The character covers a distance of 1:3-10:3, paralyzes everyone in their movement line (willpower check) for one turn, destroys enemy equipment, and deals them two attacks — the katana attack deals physical damage, while the wakizashi damage is converted to air element.
Cooldown: 3
Suigetsutō
Skip a turn. While using this ability, the character gains full immunity to external effects, removes negative effects from themselves, and fully restores health.
Cooldown: 3
Tsubame Gaeshi
A single katana strike at a chosen target, never misses, deals critical damage.
Cooldown: 3
Muramasa
The character deals damage with katana and wakizashi to all enemies around them (+2) or skips a turn and reduces the cooldown of their other abilities by 1.
Cooldown: 3
Hassō Happā
An alternating wakizashi-katana-wakizashi attack, forcing the enemy to skip their next turn if all three strikes are successful.
Cooldown: 3
Special Technique — Sagisō
Deals spiritual damage to the character with two attacks, one (katana) deals wisdom*5 damage, the other (wakizashi) wisdom*3 damage. If the enemy's spiritual power or spiritual barrier reaches zero, they lose consciousness until the end of the battle.
When this ability is not on cooldown, the character can deal full physical damage to yokai and other supernatural enemies.
Cooldown: 3
Special Technique — Suzaku
Three katana strikes, each inflicting a burn for one turn (-20% of maximum health at end of turn).

Equipment
Raimeiki (Katana)
Damage: 100 (223)
The character's attacks hit those standing next to their target.

Raika (Wakizashi)
Damage: 60 (183)
+3 movement speed

Do-maru
Physical Damage -33%

Ohara Konomi

[300/300][150/150]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

+1 to willpower checks per point of willpower, +1 to evasion per point of agility, ability to deal full physical damage to yokai and other supernatural enemies
Perks

+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility

Attributes
Strength: 15
Intellect: 15
Willpower: 35
Agility: 43
Perception: 20
Wisdom: 10
Charisma: 10

Parameters
Health: 300
Melee Damage +121%
Immunity: 15
Spellpower: 15
Mana: 150
Willpower Checks: 70
Evasion: 164 (207)
Initiative: 43
Accuracy: 55 (110)
Observation: 15
Spiritual Power: 100
Insight: 10
Movement Speed: 7
Critical Hit: 0%

Skills

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Iaido
The warrior can make a surprise attack on an enemy adjacent to them. Such an attack, if successful, deals ten times more damage. Stealth based on agility (1.0) for this attack is 1.5 times higher. Only outside combat.
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Extra attack
Ultimate Ability — Hanafubuki
The character strikes every enemy in a 7x7 area.
Concentration: 2
Cooldown: 4
Iaido: 25% chance of lethal strike
Battōjutsu: ignores parry
Meijin: extra attack
Suiren: area of effect increases to 9x9
Special Technique — Sasameyuki
Active ability: the character attacks a chosen enemy and reduces their evasion and accuracy by 33%. Stacks up to two times.
Cooldown: 0

Equipment
Senbonzakura (katana)
Damage: 80 (176)
+1 evasion per point of agility.
Active ability: area attack 5x5 twice, then puts enemies to sleep (willpower check).
Cooldown: 3 turns

Fujiwara Eichiro

[552/552][300/300][1440/1440]
Origin: Nihon
Access to Nihonese skills, +1% melee damage per point of agility, +1 SP.
Faction

+1% melee damage per point of agility and wisdom, +1 accuracy and evasion per point of willpower
Beliefs

Immunity to air and water elements, +8 wisdom, +8 willpower.
Perks

+20 barrier (health) per point of wisdom
+1 to willpower checks per point of wisdom
Additional chance to avoid any negative action directed at the character: 20%

Attributes
Strength: 20
Intellect: 20
Willpower: 28
Agility: 10
Perception: 10
Wisdom: 48
Charisma: 10

Parameters
Health: 200 (368) => (552)
Melee Damage +91% => 136%
Immunity: 20 => 30
Spellpower: 20 => 30
Mana: 200 => 300
Willpower Checks: 76 => 114
Evasion: 86 => 129
Initiative: 10 => 15
Accuracy: 89 => 133
Observation: 10 => 15
Spiritual Power: 480 => 720
Insight: 48 => 72
Movement Speed: 5
Critical Hit: 0%

Skills

Katana or Naginata.
+1 accuracy and evasion per point of wisdom
+3% health per point of willpower
+2 movement speed
Conversion
The Sohei can optionally convert damage type or part of it to water/air as chosen. +30% to final damage.
Dragon Tail
Naginata: The Sohei deals damage to all characters on adjacent cells.
Water: characters failing a strength check (vs willpower) will be paralyzed for one turn.
Air: characters failing a strength check (vs willpower) will be pushed 2 cells in the opposite direction from the Sohei.
Katana: The Sohei deals damage to characters standing on four cells in front of them.
Water: damage to the enemy on the second cell will be increased by 30%, on the third by 60%, on the fourth by 90%, but only if there is an enemy on the first cell from the Sohei.
Air: (wisdom-10)% chance to destroy the enemy's weapon
Cooldown: 1 turn.
Dragon Flight
The character can attack enemies who are in the air, jump over obstacles, etc..
Air: jump range is doubled
Water: upon landing, the Sohei deals 300% damage to the character on the cell beneath them and 150% damage to characters on adjacent cells.
Cooldown: 2 turns.
Enhancement
The Sohei can use up to 33% of their spiritual power to enhance a strike (base damage). If the attack successfully hits an enemy, 50% of the spent power is returned.
Ultimate Ability — Yamabushi
+50% to all parameters

Equipment
Suigetsu (Naginata)
Damage: 120 (283)
Attacks deal damage to all enemies around the character without the possibility of parry or counterattack.

Altina Almond

[150/150][270/270]
Origin: Ackerwald
+5000 rumii, +2 SP
Faction

+1 skill point, +2 ability points, +20 attribute points
Beliefs

+1 SP, +10 HP.
Perks

+5 movement speed

Attributes
Strength: 15
Intellect: 27
Willpower: 10
Agility: 37
Perception: 39
Wisdom: 9
Charisma: 21

Parameters
Health: 150
Melee Damage +15%
Immunity: 15
Spellpower: 27
Mana: 270
Willpower Checks: 10
Evasion: 37 (47)
Initiative: 37
Accuracy: 39 (78)
Observation: 39
Spiritual Power: 90
Insight: 9
Movement Speed: 8 (10)
Critical Hit: 27%

Skills

+1 accuracy per point of perception.
Precise Shooting
+1% critical hit chance per point of intellect
Leg Shot
Damage -50%, target speed reduced to one.
Cooldown: 1
Prone Position
Evasion and movement speed -80%, accuracy +80% (active position).
Special Technique — Reaper
Kills refresh the character's turn.
Special Technique — Fast Reload
Weapon reloading does not cost the character a turn.

Observation
+8 to perception

Equipment
Mystery (rifle)
Damage: 400
Range: 16
Reload Time: 1
Magazine: 1

Ammunition (quartz)
20

Leather Jacket
Physical Damage -15%
Magical Damage -15%
Ephemeral Damage -15%

Leather Pants
Physical Damage -10%
Magical Damage -10%
Ephemeral Damage -10%
Evasion +10

Leather Boots
Physical Damage -5%
Magical Damage -5%
Ephemeral Damage -5%
Movement Speed +2

Sunglasses EX
100% chance to avoid blinding

Police Officer ID

Money
5775 rumii

Aritha Remein

[2550/2550][120/120]
Origin: Half-Dragon
Immunity to fire. Ability to fly. +5 movement speed.
+40 strength. +20 agility and perception. Access to dragoon abilities.
Faction

Immunity to mind control, spiritual barrier regeneration 30% per turn, +7 to all attributes.
Beliefs

Spell damage against self -40%
Accuracy +30
Perks

+10 health per point of strength
+1% melee damage per point of strength
+1 evasion per point of agility

Attributes
Strength: 87
Intellect: 12
Willpower: 32
Agility: 52
Perception: 60
Wisdom: 12
Charisma: 37 (47)


Parameters
Health: 2260 (2760)
Melee Damage +174% (194%)
Immunity: 87
Spellpower: 12
Mana: 120
Willpower Checks: 32
Evasion: 104 (109)
Initiative: 60
Accuracy: 60 (80)
Observation: 60
Spiritual Power: 120
Insight: 12
Movement Speed: 11 (12)
Critical Hit: 15% (30%)

Skills

+(strength)% enemy armor penetration.
+15% chance for a critical attack.
+2 attack range (does not grant advantage when using flight).
+5 health per point of agility and perception.
Piercing Strike
The character's attacks deal damage to all enemies in the attack line.
Heartseeker
Active ability. Auto-crit. Doubled accuracy for this attack.
Cooldown: 1 turn.
Rush
+2 movement speed.
Active ability. +10% to final damage per cell traveled.
Cooldown: 1 turn.
Ultimate Ability — Cyclone
Attack all enemies around the character three times.
Chance of paralysis (strength/2), chance of double damage (strength/2).
Cooldown: 6 turns.

+(charisma)% to rewards for completing any tasks.
Observation
+8 to perception

Curry
Rice, beef, carrots, onions
+50 initiative at the start of the next battle.
Cakes
Flour, eggs, chocolate, succubus milk
Resurrects a character who died from lack of HP.
Miso Soup
Egg, seaweed, tuna, carrots
In the next battle, the first negative effect on the character will have no effect.

Meridians
First Meridian: ☆ Unknown
Second Meridian: ☆ Unknown
Third Meridian: ☆ Unknown
Fourth Meridian: ☆ Unknown
Fifth Meridian: ☆ Unknown

Equipment
Bracelet "Heart of the Remeins"
+500 health. Remeins only.

Ring of Regeneration
Restores 10% health each turn (255)

Amulet "Pride"
Immunity to subjugation.

Scale Armor
Incoming Damage -50%
Strength: 65

Hunter's Cloak
+5 evasion

Traveler's Boots
+1 speed

Dragon Gloves
+20% melee damage

Sarek's War Spear
Damage: 160 (470)
Accuracy +20
+15% critical hit chance"
Strength: 45

Healing Potion
Restores the character's health

Aritha Remein's Clothes
+10 charisma

Writing Tools

Book "Fist - Tool of Success"

Money
1700 rumii

Denim

[800/800][100/100]
Origin: Eren
Perk "Excitement" optional; +10 agility and perception.
Faction

+100% to the total reward for completing a task, halved cost for learning the Imperial School of Magic, Scholar, Medic, Rogue, Merchant, Chef, Diligence, Musician, and Enhancers.
Beliefs

+30 to a chosen attribute (strength)
Perks

-24255 rumii, +32 HP, +2 SP
Attribute Points: 32
Ability Points: 2
Attributes
Strength: 40
Intellect: 10
Willpower: 10
Agility: 20
Perception: 20
Wisdom: 10
Charisma: 5

Parameters
Health: 800
Melee Damage +80%
Immunity: 40
Spellpower: 10
Mana: 10
Willpower Checks: 10
Evasion: 20
Initiative: 20
Accuracy: 20
Observation: 20
Spiritual Power: 10
Insight: 10
Movement Speed: 3
Critical Hit: 0%

Skills
-

Equipment
Key #110

Lily

[240/240][320/320] [480/480]
Origin: Kingdom of Alait
Spellbook (three spells of choice), +1 intellect per 3 points of intellect. Spell effectiveness is 20% higher
Faction

Immunity to mind control, spiritual barrier regeneration 30% per turn, +7 to all attributes.
Beliefs

+7 to all attributes
Perks

+20 barrier (health) per point of wisdom
+1 to willpower checks per point of wisdom
Additional chance to avoid any negative action directed at the character: 20%

Attributes
Strength: 24
Intellect: 32
Willpower: 24
Agility: 24
Perception: 24
Wisdom: 24
Charisma: 24

Parameters
Health: 240
Melee Damage +24%
Immunity: 24
Spellpower: 32
Mana: 32
Willpower Checks: 48
Evasion: 24
Initiative: 24
Accuracy: 24
Observation: 24
Spiritual Power: 240
Insight: 24
Movement Speed: 3
Critical Hit: 0%

Skills
-
Equipment
Key #210

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#459
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What happened with the guys' previous assistance to the police?...
— Surely, the opportunity to fulfill your civic duty and restore justice is not a sufficient reward? — The police chief said this with a serious expression, but then relaxed. — It was a joke. You will be rewarded with a prison sentence... Ha-ha. Seriously though, here, — Rechthir Aimasor handed Alaria a contract stating that each participant in this mission would receive 20,000 rumis and +1 to Luck. — As for the criminal, it's up to you to apprehend him. Since one of our officers will be with you, your actions will be within the police's authority.
—It certainly sounds very interesting. But regarding the arrest... — Elrina hesitated slightly. — I'm not the best fighter, especially if there are several criminals. Particularly if they need to be apprehended alive and they put up active resistance. At least, if I can't count on the support of allies. — She exchanged glances with Alaria, inquiring about her thoughts on which of the two assignments they should take on now.

Whatever
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#460
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"Is it a trap or just carelessness? Are they taking inventory? Or maybe it's their day off?"
- Then we move directly here and work from the guardhouse. And be careful around the bushes – there might be guys or some kind of creatures hiding there.

I discreetly peek out from behind the corner on the right, Minos from the left. If we don't see anything, we both stand behind the northwest corner of the guardhouse. We check what's to the right of this corner and from here, the space between the wall of the large building and the fence, to make sure no one is there. If both areas are clear, I stand under the southwest corner of the large building, scanning these two directions while Minos checks the guardhouse. All this time, we both watch and listen for anything that might be happening both in the area and inside the guardhouse and the building. If we hear any movement, he shouldn't rush in.
My sword, my trusted ally, unphased by my aspect.
In reply to kcfgogbfalgfl
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#461
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Atago
Ah, no. There's nothing like that in the store list right now, although food is essentially the same type of consumable.
Then add 5 more apples. And, I think One-Eyed was nerfed?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
In reply to Heroist
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#462
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Heroist
what happened with the previous assistance to the police?...
DO NOT AGREE TO ARREST, MY CHAMP DIED BECAUSE OF THAT
Where do we go?
Where do we end up when we save the world?
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#463
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And if they didn't give us light sources, it means we bought them ourselves.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#464
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Then add another 5 apples.
I mean ready-made dishes, like in the chef's skills and restaurant.
The one-eyed man was humiliated.
Yes, Dr. Jail will help everyone.

Added 4 minutes ago
I’ll go to sleep soon, so I’ll continue tomorrow (provided that I fall asleep now and don’t get up after an hour)

Meretta

[300/300][400/400]
Origin: Dreyeria
Access to Dreyerian skills. +50 attribute points, +3 OW, +1 OD.
Faction

+100% to the total reward for completing a quest, twice reduced cost of learning Imperial School of Magic, Scholar, Medic, Rogue, Merchant, Cook, Entrepreneur, Musician, and Enhancer.
Beliefs

+3 OW, +1 OD, +20 HP, +3 movement speed, refusal of rewards and inability to use money except to satisfy basic character needs.
Perks

The character can shoot or cast spells and move at the same time.

Characteristics
Strength: 30
Intelligence: 40
Willpower: 40
Dexterity: 40
Perception: 40
Wisdom: 5
Charisma: 5

Parameters
Health: 300
Melee damage +30%
Immunity: 30
Magic Power: 40
Magic Energy: 400
Willpower checks: 40
Evasion: 40 [Rifle] // 80 [Pistol] // 80 [Scout]
Initiative: 40
Accuracy: 80 [Rifle] // 80 [Scout]
Observation: 40
Spiritual Strength: 50
Insight: 5
Movement speed: 6 (8) [Rifle] // 9 (11) [Pistol] // 8 (10) [Scout]
[Scout]
Critical hit: 80% [Rifle]
Stealth: 80 (100) [Scout]

Skills

+1 to accuracy for each point of perception.
Precision Shooting
+1% chance of critical damage for each point of intelligence
Special Technique - Professional
Reload speed -1
Penalty to accuracy from a headshot is not 50%, but 30%.
Bonus to the chance of critical damage from precision shooting is not 1%, but 2%.
Shot in the leg deals normal damage.
Penalty to evasion and movement speed while lying down is not -80%, but -50%.

+1 to evasion for each point of perception
+3 to movement speed

+2 to stealth for each point of dexterity
+2 to speed
Silent Kill
Unnoticed attack on opponents who fail a Perception check kills them (only melee blade weapons). Unseen ranged attacks deal five times the damage.
Ultimate Skill - Special Training
+1 to accuracy for each point of perception and +1 to evasion for each point of dexterity when using any type of weapon.
Special Technique - Killer
In case of successful Stealth, aggressive actions against other characters do not remove the Scout's Stealth effect. Silent kill at range kills instantly.

Meridians
First meridian: ☆ Unknown
Second meridian: ☆ Unknown
Third meridian: ☆ Unknown
Fourth meridian: ☆ Unknown
Fifth meridian: ☆ Unknown

Equipment
Theseus (Rifle)
Manufacturer: Windemiatrix
Damage: 200
Range: 14
Reload: 2
Magazine: 6
Barrel: ✧ not installed
Scope:✧ Nyukta
Range +20 in stealth mode
Unnoticed ranged attacks while using silent kill deal ten times the damage.
Magazine: ✧ not installed
Additional slot: ✧ not installed
Turmaline (pistol)
Manufacturer: Windemiatrix
Damage: 100
Range: 12
Reload: 1
Magazine: 12
Two extra shots
Barrel: ✧ Eirena
Shots do not make noise.
Magazine: ✧ not installed
Additional slot: ✧ not installed

Weapon Care Kit
1/1
Ability to restore a destroyed ethereal weapon. Outside of battle.

Ammunition (quartz)
54

Meretta's Outfit
+20 to Stealth
+2 to movement speed

Money
1000 Rum

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#466
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“I see you like to joke around,” the Tanarrian said with a friendly smile, glancing at the contract, “However, I can’t help but agree with my companion – we can’t rule out situations where the criminal, for one reason or another, doesn’t live to see the trial. I hope we won’t have any problems in such a case. Leaving that unpleasant moment aside, I’d be happy to offer you my help and, if necessary, watch Elrina’s back.”

Added 59 minutes later
Too bad I don’t know how to cook fried chicken. It would be perfect for Elrina.
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#467
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Better stock up on pastries.

Whatever