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Posts from Rhemic Empire (2) Auto-translated

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#151
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The female expansion pack has been released. And everyone really looks better, including Elrina and Arita...
 

К А
Стикеры GBF в Telegram
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#153
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I would say that Elrina looks pretty much the same as before.
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#155
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Fishnet stockings
She seems like a decent girl, but she wears something like that...
In reply to Нэйко
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#156
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Neiko
I wanted to support the liberation front of the empire, but I noticed the description in time. Thank you, we don't need that kind of thing.
What's wrong?

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#157
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Alaria Doran

The cancellation of the tournament left Alaria with mixed feelings. On one hand, the Tanarsian saw it as a good way to hone her skills and perhaps even learn something from her potential opponents. And, truth be told, she also found simply watching the fights quite interesting. On the other hand, she could understand the government's position. Even putting aside accidents, some participants fought not for sport, but for own lives; they didn't care in the slightest about their opponent's well-being. Others signed up because friends dared them or because they were in desperate need of money. However, many spectators preferred not to dwell on such nuances. They cared only for the spectacle and the victory of their favorite. Indeed, cruelty was more appropriate in Aldre than in the capital of the own Empire. Such reflections led Alaria to very bleak thoughts. In an attempt to distract herself, she decided to follow a simple but effective piece of advice. Ironically, she had read it in a book by Sonata Rheime, whose will had caused the tournaments to be cancelled. The advice was that the former inquisitor should find herself a new hobby. And she had long had an idea about which field she would like to try her hand in. To be more precise, this idea had taken root in the Tanarsian's mind back when she first tried a milkshake. Alaria decided to try her hand at making sweets, tormenting herself and her colleagues from "Morpheus" with her own creations during the days remaining before the mission.

The fact that the secret mission was to take place in Areide came as a surprise to her. Even during her time as a more or less righteous inquisitor, Alaria considered helping Tanarsis—the "festering sore of northern Enclessia"—a waste of resources. However, as it turned out, besides disease, pain, and suffering, the lands of Areide were rich in green erinium. And although the Areidian government could have used this fact to establish relations with the own Empire, being an Areidian government, it chose not to. Thus, "Morpheus" had a very dirty job. After this mission, Alaria even thought about taking a short break from mercenary work, but she never got around to making a decision. It was made for her. The "Free League," created shortly after the "Areidian Incident," left most mercenaries, including "Morpheus," practically without work. Of course, one could still try acting as someone's bodyguard or seek luck in another country, but neither of these options looked particularly attractive to the Tanarsian. The only way Alaria saw to stay in the game was to pledge herself to one of the political groups. And she had little doubt about whom exactly to serve. Both in terms of political views and personal gain, the faction of the current ruler seemed to the inquisitor as the best, if not ideal, option.
However, even despite the generous pay, this was not enough to provide Alaria with a stable income. She needed a normal job. Fortunately, due to regular practice, the inquisitor had become quite proficient in cooking—even if most of her dishes were desserts. Thus, finding work was no great struggle for her and soon she stood on the threshold of a coffee shop called "Lunar Eclipse." Gathering her courage, the Tanarsian opened the door. As she stepped inside, an orderly and pleasant interior met her eyes. There were few customers; at this time of day, most respectable own citizens were at work.
– Hello, – Alaria approached a short middle-aged Nihon woman standing near the counter, – I'm here about the job.
Before answering, the Nihon woman looked at the inquisitor evaluatively, then, squinting suspiciously, clarified:
– Are you from the "League"?
– No, – the inquisitor hesitated for a moment, – I am interested in the cook vacancy.
Having received the answer, the Nihon woman looked at Alaria evaluatively once more, after which, to the latter's surprise, the suspicion on her face was replaced by a friendly smile.
– You can relax, it was a joke. I couldn't help myself. It's not every day someone so unusual comes to apply for work. Especially from Tanarsis.
– Did my accent give me away?
– Well, – the Nihon woman demonstratively looked the inquisitor over from both sides, - I don't see a rosaria on you. Like I said, relax. Now let's get to your interview.
Still not knowing what to think of her strange interlocutor, the Tanarsian silently followed her.

As it turned out later, the strange Nihon woman was named Sunahara Shizuki and she was the owner of "Lunar Eclipse." Despite her odd behavior and peculiar sense of humor, she proved to be a good and understanding boss. If the faction offered Alaria any work, she could confidently count on time off. To her surprise, she even found working in the coffee shop not so boring or tedious. Of course, it was still not the dream of a lifetime, but much better than working at a construction site or a factory. The inquisitor had nothing else to compare it with. However, the biggest surprise awaited her when Shizuki decided to update the menu by including dishes containing succubus milk. But while such a decision would have caused righteous anger in the old Alaria, the current one—who used her inquisitorial abilities for cooking—felt mixed emotions. It was hard to deny that the new menu items tasted pleasant, but she still felt awkward using something like that for cooking. Furthermore, as if striving to make the situation even more awkward for the Tanarsian, the boss decided to run a promotional campaign regarding this.

The coffee shop employees, mostly young men and women, crowded into a small service room. Opposite them stood Sunahara Shizuki with a sly smirk. Having made sure everyone was present, she approached the table and opened a huge box.
– Starting next month and for the following two, you will need to wear this at work, - the Nihon woman took out small horns from the box, similar to those used in carnival costumes, - consider them part of the uniform.
Looking over those present, Shizuki continued.
– Additionally, some of our female employees will have a short photo shoot. For making promotional flyers, nothing special. You can find the list of participants on the wall. Participation is voluntary, but financially encouraged.
As if sensing something was wrong, Alaria immediately decided to check the list and, same as expected, found her name in it. And while she didn't want to turn down extra money, she wasn't sure what had come into her boss's head this time. It was possible that the bonuses weren't worth it.
– Oh, don't be so scared, you'll be photographed in uniform. After all, I have a family establishment, – Shizuki's voice sounded from behind.
– A family establishment that serves dishes made of succubus milk? – skepticism was clearly audible in the Tanarsian's voice.
– Of course! Who, do you think, is the primary consumer of female milk? Children, obviously!
– Advertisements with attractive girls are also aimed at children, I presume?
– How modest, – Shizuki smirked, – it sounds as if you're convincing me to splurge on full succubus costumes...
– In that case, you would have to splurge even more on the bonuses.
– Well, - the Nihon woman smiled slyly and patted the Tanarsian on the back, – I'll think about it.
– But I didn't mean... – Alaria began, but Shizuki had already gone off to attend to her own business, – ... fine, whatever.


Stats:
Strength: 42
Intelligence: 10
Will: 35
Agility: 27
Perception: 40
Wisdom: 5
Charisma: 9

Skills

Two-Handed Weapons
+2% damage for each unit of strength.
  • Cleave
    Strength/2=chance to deal double damage.
  • Concussion
    Strength/2=chance to paralyze the opponent for one turn.
    Cooldown: 1
  • Ultimate Ability — Frenzy
    Additional attack, +1% damage for each unit of strength, +3 movement speed.
[/B]

Inquisitor
The character's weapon is covered in holy flame. +(will*2)% fire damage. 50% chance to inflict burn on the opponent for 1 turn (-20% of max.
health at the end of their turn).
  • Crippling Strike
    Character's attacks reduce current accuracy, evasion, and will checks by -25%.
  • Cauterization
    Restores 50% of lost health to self or an ally on an adjacent cell.
    Cooldown: 1
[/B]

Cook
Upon taking this recipe, the character can learn up to two basic recipes; they know the faction recipe from the start. Acquiring other recipes costs 1 SP.
  • Soufflé Omelet
    Egg, cream, tomato
    Removes negative effects from the character
  • Pastries
    Flour, egg, chocolate, succubus milk
    Brings back a character who died from lack of HP.
  • Semifreddo
    Sonata Rheime's Faction
    Egg, milk, lemon, sugar
    5% chance to receive +1 SP
[/B]
Inventory:
Triton +1 (two-handed sword)
Damage: 187 (507)
Crit: 5%
Pierces armor, +50% melee damage. Indestructible.

Plate Armor (Alivar steel)
Incoming damage -60%
Movement limit: 3
Cannot use ranged weapons.
Strength: 40

Purification Potion
Removes all non-physical negative effects from the character.

Money
11810 rumii

Two-handed hammer (Alivar steel)
Damage: 140 (316)
Strength: 32

Children of the Emperor — Luciola Rheime
Final water damage to character is reduced by 30%
Final water damage dealt is increased by 30%
+1 to all stats

Temporary residence permit for the territory of the own Empire (Alaria Doran)

Alaria's identification documents[/COLOR]

Meridians:

☆ Air
☆ Light
☆ Air
☆ Darkness

So, that's how it is. I changed the picture because she assimilated a bit. I even thought about taking imperial origin, but decided to keep the old one. Otherwise, it would be strange if she lost the skill.
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#158
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at least crop the picture.

Be strong. Believe
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#159
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I posted these for Revan's convenience.
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#160
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What a wonderful world Revan lives in. Women only get better with age.
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#161
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How much time is left until the start?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#163
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Well, theoretically, I can finish it today, but it will most likely be ready only by the night of Friday to Saturday.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#165
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* * *
-- So, they say things are going south back home, eh? -- Joe began the conversation, tipsy and smirking, leaning back in his chair.
-- "Home"? What difference does it make, we have nothing to do with that country anymore.
-- No, but think about it, how arrogant this Sonata is! Does she really think she can just send an army and get whatever she wants without considering anything? Maybe the rumors are true, that she has no right to power.-- Joe wouldn't let it go. The company drew disapproving looks from other tavern patrons, but no one dared enter into an open conflict with the gang.
-- And what, did we do things differently? We got ours by taking from others simply because we could. That's just how it works. Might makes right.
-- This is different.
-- It's the same thing.
-- Sonata is still a real b*tch, -- One-Eye spoke up. -- We could have made a killing on bets. But no, those degenerates with their "principles" intervened. And there's no such thing as too much money.
-- No matter, I'll think of something; we are in the land of opportunity, ha-ha!
_______
-- Do you mind? – without waiting for an answer, a man with a mug of beer in his hand took the empty seat at the table. In the gloom of the tavern, his face, hidden by a hood, could not be seen.
-- We don't mind.
-- Thank you. You aren't locals, are you?
-- Something like that. Areidians, chasing a better life.
-- Just as I suspected. You know, I happened to overhear your conversation. It seems you aren't fond of the current power and you need work... For people like you, I have an interesting proposal, a proposal that is hard to refuse. But it will be rather dirty work.
-- Sounds good already, -- One-Eye grinned.
-- I'm listening.
-- Well, -- the stranger looked around, checking if any outsiders were listening. – There is a man in this city whose activities are very disliked by a certain circle of people. So disliked that they would be very happy if something fatal happened to him. Arranging it is easier than it seems: his only protection is doors and windows. I believe you have experience in such matters.
-- What's the pay?
-- His property will serve as your payment. However, we are ready to pay a bit extra. Well, do you agree?
-- We agree, -- the Areidians answered in an untuned, quiet chorus.
-- I knew we'd reach an agreement! – the stranger smiled and took another sip of beer. – One more nuance: it must be done so that it looks... natural. Well, a botched burglary that turned into a homicide, suicide—though that's not very... well, in short, you figure it out yourselves. When the job is done, I will find you myself. Listen to the address...

The next night, the gang stood before the named house.
-- Well, how are we doing this? Stage a botched robbery?
-- I have a better idea, -- One-Eye smirked predatorily.
-- Fine, first we need to get inside; this prick should be fast asleep by now.
They had to fiddle with the lock for a while, but after a few minutes, it finally gave way. The trio stepped into the darkness of the house. The target, a man in his fifties, slept peacefully, unaware that this day would be his last. A started bottle of alcohol stood on the nightstand by the bed.
-- It seems my plan has undergone some additions, -- One-Eye whispered.
After tying up the victim and searching all the closets for money, the gang proceeded to execute One-Eye's plan.
-- Hm, -- Jack said, tasting the contents of the bottle. – It would be a sin to waste this on dead men. One-Eye, didn't you buy some moonshine too?
-- Yeah. Alright, let's go.
Leaning the bound man against the back of a chair, they woke the victim with a slap and tilted his head back. One-Eye opened the moonshine and began pouring it into the victim's mouth, periodically pinching his nose to force him to swallow the foul brew while his comrades held his head still. The unfortunate man tried to grunt something, but only choked further on alcohol mixed with his own vomit, eyes rolling wildly. Finally, his body went limp, and he passed out. Jack poured out the remaining moonshine and filled it with the contents of another bottle. One final touch remained: he lit a lamp and knocked it over onto the floor. Hurriedly leaving the burning building, the bandits locked it from the outside with the stolen key.
-- One-Eye, you're a fucking genius!
-- What's so great about it? Got drunk, knocked over a lamp, couldn't get far on drunken legs. It wasn't hard to come up with.
-- Yes. What an instructive and tragically absurd story! – Jack said sarcastically, and all three burst into laughter.
* * *
-- Wonderful, simply wonderful! – the stranger from the tavern shook hands with each member of the gang in turn. – I wouldn't have thought of that myself. Judging by the news, it didn't occur to anyone that this was a premeditated murder. As I said, you are due a monetary reward from the organization. By the way... I think we'll see each other again. And perhaps, in time, you will become full members of our movement. Until next time.
* * *
The stranger did not lie – after another assignment, the gang was indeed offered to join the ranks of an organization "with the noblest goals, but currently outside the law," and "whose secrets they cannot yet be fully initiated into."
-- We need to think this over, -- Jack addressed his subordinates. – I'd say that so far everything has been very profitable for us, and if we refuse, we risk missing out on the loot. As for problems with the law... We ALREADY have problems with the law; we always have and always will. The grave corrects the crooked.
-- They have money, they have work that suits us. I see no reason to refuse. This is our only option to live in this country, -- Joe reasoned.
-- I don't like them. Something is wrong with them, all these tales of theirs about noble goals, -- One-Eye sighed. – Call me a bore, but I'm telling you: they are dangerous types and it won't be easy to shake them off. I can smell it.
-- You're right, old man, they have quirks. But on the other hand – why not take the risk? After all, nothing ventured, nothing gained! It looks like a dangerous adventure, but don't we love dangerous adventures? – seeing how his comrades' eyes lit up, Jack concluded: -- So, today we inform them of our consent.
* * *
The Areidians were led to one of the organization's headquarters, located far from the capital and other large cities. In an atmosphere of friendly conversation, they were explained the principles and goals of the faction, who the Ideal Prince is, and how noble his ideas and those of the organization are. The bandits nodded along with intelligent looks. Perhaps if they didn't give a deep damn about the fate of the Empire, the atmosphere of patriotism and the cult of tradition and honor might have moved them.

* * *
Time dragged on. Over the past couple of years, the Areidians concluded that they had made the right choice. One could even say that being members of the "Liberation Front" reminded them in their own way of the happy times when they were in Mark's gang. The atmosphere of camaraderie, easy money, interesting assignments -- this was perhaps the best they could hope for in this country. They grew used to putting up with the pomposity, ideals, principles, and cult of personality, and Joe, a bandit not yet sufficiently corrupted by that life, even became somewhat inspired by the high ideals. His older comrades, though they longingly remembered their former freedom and permissiveness, accepted with heavy hearts the fact that the world is changing and you either take the side of someone strong or are trampled with your ideas of defiance to the world, independence, and individualism; nonetheless, they found advantages in the current state of affairs. Jack was pleased with the money, and the assignments awakened excitement and interest in him; One-Eye added to this the opportunity to realize a long-buried dream from his youth: to master the art of sword fighting. Only one thing sometimes clouded their thoughts in this almost happy life: they were starting to grow old, and life was simply passing by. In Areid, they never thought about this, perhaps because survival was the primary question then, or perhaps because people don't live to old age in Areid. Meeting old age in the Empire was, in their case, an extremely unattractive idea, no matter how generous the rewards promised to all faction members were. Perhaps when the group fulfills its task or, conversely, is finally suppressed, they will try their luck in foreign lands and once again taste a simple, free life without kings, politics, and unnecessary ideals, but not now. For now, the gang has returned to the capital for a new assignment.
Jack

Origin: Areid (-50 XP. No starting money. Access to "Gang" skills)

Characteristics:
Strength -- 15
Intelligence -- 5
Will -- 10
Dexterity -- 27 (+5)
Perception -- 27
Wisdom -- 7
Charisma -- 10

Skills:

Scout
+2 to stealth for each unit of dexterity
+2 to speed
  • Silent Kill
    A stealthy attack on enemies who fail a perception check kills them (melee bladed weapons only). Stealthy ranged attacks deal fivefold damage.


Swindler
+5 to dexterity
  • Lockpicker
    The character can pick locks.


Gang
Leader: subordinate allies of Areid origin receive a +5 bonus to accuracy, dexterity, and initiative for each member of the group of Areid origin (maximum 25).
  • Shooter
    Shooting skill (revolver) and 1 SP towards it.

Faction:

Empire Liberation Front: Additional perk

Conviction:

Nihilism: +1 HP, 25% chance to avoid death after the end of combat.

Perks:

Gambling own: The character can reroll a result in gambling games, +44892 rumium, +21 XP

Creativity: +1 HP

Inventory: pistol, ammo, rapier, lockpicks, cloak with mask and hood, money

One-Eye

Seasoned Comrade

Characteristics:
Strength -- 18
Intelligence -- 5
Will -- 7
Dexterity -- 20
Perception -- 18
Wisdom -- 7
Charisma -- 5

Skills:

Scout
+2 to stealth for each unit of dexterity
+2 to speed
  • Silent Kill
    A stealthy attack on enemies who fail a perception check kills them (melee bladed weapons only). Stealthy ranged attacks deal fivefold damage.


One-Handed Weapon
+1 to accuracy for each unit of perception.
  • Light Step
    +1 to evasion for each unit of dexterity.
  • Movement Speed
    +1 additional attack.


Conviction:

Nihilism: +1 HP, 25% chance to avoid death after the end of combat.

Perk:

Physical Strength:
+10 health for each unit of strength
+1% melee damage for each unit of strength
+1 to evasion for each unit of dexterity

Inventory: one-handed sword, pistol, ammo, knife, leather armor, pipe and tobacco

Joe

Shooter

Characteristics:
Strength -- 16
Intelligence -- 5
Will -- 8
Dexterity -- 12
Perception -- 28
Wisdom -- 5
Charisma -- 6


Revolver
Critical damage chance +20%
  • Eagle Eye
    +(perception)% damage.
    +50% to accuracy.

Inventory: revolver, ammo, light armor, short sword
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#166
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One-Eyed
Strength – 40
Intelligence – 5
Will – 18
Agility – 40
Perception – 40
Wisdom – 12
Charisma – 5
How does he have as many as 160 (instead of 80) stat points? And he also has 6 skill points, for some reason.

Added 1 minute later
Ah, I understand. Alex, "Superiority" gives a bonus to the skill and stat points earned during the game.