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#16
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I like how detailed this is! ;) I think you can already use it to create a finished discussion!:cool: Awesome!:D
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#17
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The race of Asocial People of Cacophonic Society (A.P.C.S.)
Drunkard – good morale
High Drunkard – fire breath

Khanurik – poison
Experienced Khanurik – plague

Alconaut – casts poison and forgetfulness
High Alconaut – casts the same + bottle attack

Vomiter – attacks three
Arch-Vomiter – attacks six

Pourer – mage
Master Pourer – archmage

Beer Messenger – summons drunkards
Vodka Messenger – summons Khanuriks

Baba Dusya – large creature, can sway the enemy to her side
Ded Vanya – large creature, can sway the enemy, casts mass forgetfulness.

BUILDINGS
Village Gathering – Settlement Store – Underground Factory – Rasputin Factory (500-1000-2000-4000 gold respectively)
Mage Guild – Wine Vapor Chamber (allows A.P.C.S. heroes to see how much a hero has drunk, which allows them to build and break chains of hangovers).
Tavern – Vomitatorium (additional heroes are available)
Forge – Abandoned Forge (Khanuriks) / Forge Remains (experienced Khanuriks) – Wine Cellar / Vodka Cellar (Pourers / Master Pourers)
Pouring / Beer Bar (drunkards / high drunkards) – Public Toilet / Arch-Toilet (Vomiters / Arch-Vomiters)
Fence – Bottle Fence – Broken Glass Fence (analogous to fortifications)
Alconautics Museum / Rasputin Museum (Alconauts / High Alconauts) – Distant Beer Factory / Distant Liqueur-Vodka Factory (Beer Messengers / Vodka Messengers) – Baba Dusya’s House / Brothel (guess for yourselves:)).

All that remains is to create the models and assemble the heroes – and the race is ready!
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#18
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It’s both funny and sad. :( After all, this isn’t cyberpunk. These are heroes! :) Which of the ALCO are heroes?:confused:
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#19
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Here's another idea. What if, after reaching a certain level, a leader is selected from the troop unit (similar to Civilization III)? This leader could grant specific bonuses to the unit.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#20
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a leader is a hero; no other leaders are needed!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to Night
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#21
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Night
The race of Asocial Lpeople of Cacophonic Organization (ALCO)
Drunkard - good morale
High Drunkard - fire breath

Khanurik - poison
Experienced Khanurik - plague

Alconaut - casts poison and forgetfulness
High Alconaut - casts the same + bottle bash

Vomiter - attacks three
Arch-Vomiter - attacks six

Pourer - mage
Master Pourer - archmage

Beer Messenger - summons drunkards
Vodka Messenger - summons Khanuriks

Baba Dusya - large creature, can sway the enemy to her side
Ded Vanya - large creature, can sway the enemy, casts mass forgetfulness.

BUILDINGS
Village Gathering - Settlement Shop - Underground Factory - Rasputin Factory (500-1000-2000-4000 gold respectively)
Mage Guild - Wine Vapor Chamber (allows ALCO heroes to see how much a hero has drunk, which allows them to build and break chains of hangovers).
Tavern - Vomitatorium (additional heroes are available)
Forge - Abandoned Forge (Khanuriks) / Forge Remains (Experienced Khanuriks) - Wine Cellar / Vodka Cellar (Pourers / Master Pourers)
Pouring / Beer Bar (Drunkards / High Drunkards) - Public Toilet / Arch-Toilet (Vomiters / Arch-Vomiters)
Fence - Bottle Fence - Broken Glass Fence (similar to fortifications)
Alconautics Museum / Rasputin Museum (Alconauts / High Alconauts) - Distant Beer Factory / Distant Liqueur-Vodka Factory (Beer Messengers / Vodka Messengers) - Baba Dusya's House / Brothel (guess for yourselves:)).
All that remains is to create the models and assemble the heroes - and the race is ready!
I almost fell off my chair laughing!!! Yes, the imagination is a great thing! But seriously, since the Russians developed HOMM 5, why did they forget to include the Russian national treasure - *A*L*C*O*N*A*U*T*S* in the game?
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

Все что вы хотели знать о Heroes 3 на www.homm3.net
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#22
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Message from Night
The race of Asocial Humans of the Cacophonic Society (A.L.K.O.)
Drunkard – good morale
High Drunkard – fire breath

Khanurik – poison
Experienced Khanurik – plague

Alconaut – casts poison and forgetfulness
High Alconaut – casts the same + bottle attack

Vomiter – attacks three
Arch-Vomiter – attacks six

Pourer – mage
Master Pourer – archmage

Beer Messenger – summons drunkards
Vodka Messenger – summons Khanuriks

Baba Dusya – large creature, can sway the enemy to her side
Ded Vanya – large creature, can sway the enemy, casts mass forgetfulness.

BUILDINGS
Village Gathering – Settlement Store – Underground Factory – Rasputin Factory (500-1000-2000-4000 gold respectively)
Mage Guild – Wine Vapor Chamber (allows A.L.K.O. heroes to see how much a hero has drunk, which allows them to build and break chains of hangovers).
Tavern – Vomitatorium (additional heroes are available)
Forge – Abandoned Forge (Khanuriks) / Forge Remains (experienced Khanuriks) – Wine Cellar / Vodka Cellar (Pourers / Master Pourers)
Pouring / Beer Bar (drunkards / high drunkards) – Public Toilet / Arch-Toilet (Vomiters / Arch-Vomiters)
Fence – Bottle Fence – Broken Glass Fence (analogous to fortifications)
Alconautics Museum / Rasputin Museum (Alconauts / High Alconauts) – Distant Brewery / Distant Liqueur-Vodka Factory (Beer Messengers / Vodka Messengers) – Baba Dusya’s House / Brothel (guess for yourselves).
All that remains is to create the models and assemble the heroes – and the race is ready!
This is, of course, funny, but not a good idea for the Heroes!
Скоро! Всем ждать! Они явятся!:smile20:
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#23
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of course...
after all, Heroes is a fantasy universe... and I don't see any fantasy here :)))
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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#24
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Yes, yes, but the tank was in Heroes! :)

P.S. It's better not to quote the entire post.
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#25
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In Might and Magic, there were blasters... but this was an exception rather than the rule... and certainly not a race.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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#26
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But that's funny, there aren't any factions with a tank unit! Although, Fortress would look good in Heroes 5!
Скоро! Всем ждать! Они явятся!:smile20:
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#27
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I suggest the "Fortress" faction? Just like in Disciples 2!
Level 1 - Gnolls; Gnoll Archers
Level 2 - Healers; Resurrectors
Level 3 - Dwarves with Axes; Dwarves with Pikes
Level 4 - Mountain Crushers; -----------
Level 5 - Snow Golem; Ice Golem
Level 6 - Giants; Arch-Giants
Level 7 - Snow Dragon; Ice Dragon
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

Все что вы хотели знать о Heroes 3 на www.homm3.net
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#28
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I had an idea to suggest something not entirely new (in the sense of radically new), but rather something good that has been forgotten. For example, a third upgrade (like for dragons in the second Heroes game) or creating a city guard captain (also like in that game). After all, it was quite good:confused:
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#29
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I propose a race of reclusive hermits – the Forest Guardians! Once, humans staged a great uprising. They rebelled against their king and retreated into the forests (an unfinished Greenpeace!). Elves often sent spies to them and instilled their teachings (like a nature cult). The humans re-educated themselves and became overzealous Greenpeacers. In the forests, they met lizardmen and began building a new nation! A unique feature of these fanatics is their ability to use bushes and trees as cover and invisibility cloaks! They also have the ability to train certain neutral creatures into specific units of their city. The higher the skill, the greater the chance that these creatures will be trained at all; if they are unlucky, they will have to be killed (the neutral creatures). It is also possible to create extra slots for warriors, but this is debatable. Oh yes, during a siege, the castle has no walls, but instead has a lot of trees that serve as towers, but the warriors themselves are not visible in them. There are many trees, and from this comes the ability to re-hide from one to another, hallucinations that create the illusion that a warrior has emerged from a tree or moved to another, etc.
There will be lizardmen, snipers, and cunning gnolls (who can unnoticedly move from one tree to another. An attack by melee warriors from a tree (if the unit was not previously spotted) throws the enemy into shock, and they do not respond to the attack (and if a unique racial skill is developed, there is also a chance to stun these warriors for a turn)
1 lizard (no abilities) - lizard warrior (hiding in trees (in the future, this skill will be called camouflage))
2 gnoll (camouflage) - cunning gnoll (unnoticed movement between trees and camouflage)
3 nature guardian (human) (casts spells (the simplest)) - guardian fanatic (mage, grows a tree (once per battle))
4 snake (flying) - poisonous snake (flying, weakening)
Guardian archer (human) (camouflage) - sniper (camouflage, full damage at range,
In melee, stuns the enemy if he jumps out from behind the trees with a 100% probability)
I will continue the list later
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
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#30
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New neutral unit types:

Nomad – Attacks with a spear at range and with a dagger in melee.

Hawkman – Has the ability to fly.

He-he, Khajiit (:):):)) – Has a chance to dodge attacks, ranged attacker, no penalty in melee.

Something resembling a monkey – Also has the ability to dodge attacks + curse.

Ancient Spirit – Incorporeal, spellcaster.
All this garbage (except for the Khajiit, of course:)) lives in forests and steppes.