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I specifically registered to leave a comment about this scenario. :)) I played it yesterday. Didn't finish it... First of all, I don't understand why it's being praised. In my opinion, there's nothing interesting about a scenario where you have to defeat a HUGE stationary army (whether it's a Castle, a stationary hero, or a border outpost). By HUGE, I mean an army that can't be defeated in a single attack. The strategy is always the same: a squad of 7 units, one at a time, attacking with magic (taking into account the invisibility of the Rangers, you can manage to attack more than once per battle) and then retreating. Then, you redeem the hero and start again. :) You have to agree that, from a strategic point of view, this is a complete letdown. But, that's just how it is in Heroes; there are maps like this... And secondly, what really annoyed me was the defeat condition in the mission. The developers understood how the game would be played with these conditions. So why did they make losing the hero a defeat condition!? In short, after reaching that outpost somewhere at the end of the first month, I spent the next month and a half looking for a way around it, exploring the entire map and completing all the optional quests... There's no way around it - half a day of nothing, and you can end the game... :)
However, there was a scenario that I really enjoyed, and that was the last one, where you play as a Barbarian on the islands. It has a great balance and very flexible development, thanks to the non-"corridor" map.