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Posts from All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.

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Here's a question: in the final mission of the final campaign in Armageddon's Blade, there's a victory condition – survive for a certain amount of time. How can I set this up in a custom campaign?
In reply to dnaop-wr
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Help a beginner mapmaker! I can’t create a message that pops up when a hero occupies a specific cell.
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In the "objects for any landscape" tab, at the very bottom. In the picture, it's the sphere with the event in the lower right corner.
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Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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How do you set up your heroes for hiring and identification (like it was in Paragon and Core) in the hero identification window and map conditions?

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And also: is it possible to create campaigns from HotA maps in any editor?
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Regarding the first question, if I understand it correctly, I still think it's best to choose a hero with the desired specialization (because you can't change it to another in the editor), and then change the name and portrait to the desired ones. The hero's race and class (warrior/mage) may also be important, as some hero classes cannot acquire certain secondary skills (a ranger won't learn fire magic, a barbarian won't learn water magic... more details can be found in the "Physics and Mathematics Guide"). You can take a portrait from the game's gallery, and there is also a way to create your own portraits by adding them to the game's files folder, but you need to know how (the method is described in one of the fan-made "Heroes" magazines).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot, please share a link to the journal.
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Here, I've extracted this article. I've never done it myself. And even though it mentions WoG, as I understand it, you just need to place the portraits in the Data folder, and instead of the original portrait of the corresponding hero in the game, yours will be displayed. Some maps (Xiedu, Ira the Mage) include their own portraits in the archives, you can take a look.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Good day.
Please tell me how to edit/change a hero's starting skills?
For example, instead of the Ballistics or Literacy skill, can I set, say, Attack?
In the editor (before the game starts, of course). If the hero has already been placed on the map, open his properties; if not, but you want to hire him in the tavern, open the "Heroes" tab and click Properties, and then change it as needed.
Could you please provide more detailed instructions? Is the editor included in the Heroes 3 game package? What is the correct file name?
I am interested in random maps where the hero is chosen before the game starts.
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The map editor is launched using the executable file h3maped.exe, and the campaign editor is launched using h3ccmped.exe (both are located in the game folder).
For random maps generated directly from the game, you will not be able to change the heroes' skills. You can only do this if you create a random map in the editor and then edit the heroes' skills.
Also, during gameplay, your heroes may acquire new, useful skills. You can evaluate them and choose a different hero as the main one, or even change the main hero multiple times during the game.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
The map editor is launched using the executable file h3maped.exe, and the campaign editor is launched using h3ccmped.exe (both are located in the game folder).
For random maps generated directly from the game, you won't be able to change the heroes' skills. You can only do so if you create a random map in the editor and then edit the heroes' skills.
Also, during gameplay, your heroes can acquire new, useful skills. You can evaluate them and make another hero the main one, or even change the main hero multiple times throughout the game.
In Heroes 5, you can change heroes' skills, but in Heroes 3, you can't?
There must be a file that contains the heroes and their skills.
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Well, that’s quite a comparison! In Heroes 3, you can do a lot of things... although, I haven’t actually played them myself, I’ve only seen videos.
Just to reiterate: you can change the heroes’ skills if you first edit the map and then start a new game on it.
Maybe it would be easier for you to just choose heroes with the skills you need from the start?
If you’re just starting to learn Heroes 3, this unofficial guide will be very helpful: FizMiG. Version 2.3, not the latest, but it doesn’t contain anything unnecessary.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
Well, that's quite a comparison! You can do a lot of things in Heroes 3... although, I haven't played them myself, only watched videos.
Just to reiterate: you can change hero skills if you first edit the map and then start a new game on it.
Maybe it would be easier for you to just choose heroes with the skills you need from the start?
If you're just starting to learn Heroes 3, this unofficial reference guide will be very helpful: FizMiG. Version 2.3, not the latest, but it doesn't contain anything unnecessary.
I've been playing Heroes 3 since 2000, so I'm definitely not a newbie anymore. I just have favorite characters, like Vokial, with a vampire specialization, and he has one of the most useless skills, artillery. If it were possible to replace it with attack, that would be great. Otherwise, one skill slot is wasted.
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I've been playing Heroes 3 since 2000, so I'm definitely not a newbie anymore.
I wrote something, then deleted it. And then I added more, and deleted it again. I know what will follow. Anyway, I've already answered your questions, and I'll stop here. If you want to know anything else, feel free to ask.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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I'm interested in a utility or patch for the map editor that would allow setting a strictly fixed value for an object (like a resource or something similar). Ideally, it should be compatible with HotA. If there isn't one, I would appreciate a recommendation for someone who could explain step-by-step what to click and in what order. P.S. I tried to install Modhomm3, but it didn't work. It says the program is incorrectly installed, even though I followed all the instructions: http://modhomm3.free.fr/
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a strictly fixed value for the object
Do you mean the size of the object on the map or the size of the guard?
Saw it in Paragon.
And where are the screenshot(s)?
Perhaps it refers to unused object models: I saw smaller windmills (A dracolish helmet) and schools of magic (The Lord of the Rings 3.0)?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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