Now it's customary to quote the mapmaker Kohr-Ah... So, I'll add to the collection of his works:
Duel number 3:
http://img44.imageshack.us/my.php?image=duel16zd.jpg
Beginning. The map doesn't seem to have changed (8. I've rearranged the figures a bit.
http://img44.imageshack.us/my.php?image=duel27zv.jpg
And you say that "there's nowhere for the fat ones to move." By the way, Dion, here's the answer to the question of how dragon fire attacks (8).
http://img44.imageshack.us/my.php?image=duel33cg.jpg
Paladins overtook my lizards by one turn in the most despicable way (8. The result of a full-speed run. The lizards will now sit in that corner. However, they won't be there for long (8.
http://img44.imageshack.us/my.php?image=duel46sa.jpg
http://img44.imageshack.us/my.php?image=duel53si.jpg
http://img44.imageshack.us/my.php?image=duel60mj.jpg
Another terrible spell. It's a pity that the frames didn't turn out very well (8.
http://img44.imageshack.us/my.php?image=duel73li.jpg
A counter-argument to the terrible spell. The same counter-argument has been in place on the angels since the beginning of the battle.
http://img44.imageshack.us/my.php?image=duel97ip.jpg
The nasty "puffballs" approached the hydras, but didn't attack. A setup (((( The situation is extremely unfavorable for me (8.
http://img44.imageshack.us/my.php?image=duel101dg.jpg
Here, I turn on my brain and remember - damn, the Dungeon has a racial skill - piercing magic resistance! Employ on the left, employ on the right, griffins and angels are out, I have 23 hydras - there's a chance to tear them apart.
http://img44.imageshack.us/my.php?image=duel114ew.jpg
And this spell immediately ruined my mood (let's look at the attack scale). For complete happiness, you also need to know that the tent revives 12 archers per turn (8.
http://img44.imageshack.us/my.php?image=duel127de.jpg
The finale. While the hydras were standing, the archers managed to run away from them and shoot once. Now they will shoot a second time. And I have no mana left (8.
And I'll also quote JetJedi, who also shared his impressions from the test:
The first encounter with the Academy went as well as possible. Pay attention to the losses.)) In general, I want to note that the Academy is the MOST convenient opponent for Haven. We attack the titan with a griffin (using a special ability, since it always stands in place, an ideal target. And it is blocked by noble cannon fodder: "pizzas" and swordsmen, who constantly stand in front of it in "defense"), we clear "all sorts of small things" with a paladin, we revive with an angel. No matter how many times I play, it's always the same. It gives you something to think about...
http://img206.imageshack.us/img206/392/11pa2.jpg
The mirror match also turned out to be extremely fun. Here, the person immediately went on the attack. And that's death. Haven defends itself perfectly against frontal attacks. For example, an archer has an incredible bonus when shooting at close range (150 archers take out 6-7 devils).
http://img89.imageshack.us/img89/7835/25ot.jpg
Dungeon. Oh yes! The most difficult opponent, without a doubt. The "dark elves" can destroy two-thirds of your army using only spells. It's difficult to counter... but it's possible)).
The person finally ran out of mana. I'm cornered, the situation is almost hopeless. But hey, he still doesn't notice the ballista, which has already taken out 4 dragons! More, more pain for the clerics! They love it so much! A heroic swordsman and cleric stand in defense, the tent revives, and the ballista keeps shooting and shooting)) Soon he will realize it, but it will be too late.
http://img93.imageshack.us/img93/3646/36lp.jpg
Next, we have demons. It's very difficult with them only at the beginning. Imps steal all your mana in two turns, which means you can only cast one spell. But which one? Through trial and error, it was found that this is antimagic on the archers. We immediately attack with a paladin (the griffin, as usual, "soars" on its first turn), we cover it with all sorts of buffs (stoneskin, bless), use clerics for this. Then we revive with an angel everything that remains of the paladin, and we finish off the opponent (we leave the archer under the protection of the clerics). Under the most unfavorable conditions, an archer always remains alive (the main thing is to destroy the succubus, a terrible creature, it cannot be attacked by shooting - it automatically responds with chain-lightning), and it tips the scales))