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An Archmage or a Druid won't be killed easily. ;) The Necropolis army is weaker, but they have a numerical advantage, and that's what keeps the balance.
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An Archmage or a Druid won't be killed easily. ;) The Necropolis army is weaker, but they have a numerical advantage, and that's what keeps the balance.
I agree that the Necromancer army is weaker, but they make up for it with numbers, and the Archliches are beasts! Necromancers are undoubtedly one of the strongest races. The curses and suffocation of the certified messengers in large numbers on the battlefield at the beginning are excellent.
The player's skill and experience also play a very important role here...
Necromancer is indeed a strong faction, in the right hands!
Actually, I have the best results with Necropolis. I play as Academy, Inferno, and Fortress. I just need to get to Devils, Titans, and Dragons. Once I do, it's over. The enemy comes and gets destroyed. But in Necropolis, I immediately have creatures like Liches and Vampires. I think these are the most powerful creatures in Necropolis.
To be honest, I expected more from the Ghost Dragons. After all, they are spirits with a "Sacrificed soul of a high-ranking Necromancer." I expected some immateriality or special ability, but it turns out they are even weaker than the other "living" dragons.