Right. A bit of graphics and more information for discussion.
As for the graphics — a rough draft of the tournament splash screen, as well as 2 visual examples of the tournament format.



For now, we tentatively have 11 national teams + 2 separate applications (Siberia and Donbass):
1. Russia
2. Ukraine
3. Belarus
4. Lithuania
5. Poland
6. Hungary
7. Romania
8. Estonia
9. Czech Republic
10. Serbia
11. South Korea
There are no responses yet from China, France, Bulgaria (Battanas is silent). Moldova, Armenia, Georgia and similar ones will most likely not assemble either. Therefore, a tournament format with 12 teams is currently being considered. If all current teams end up playing in the tournament, the last national team could be: a second team from Russia, Donbass, or a world team for all who wish to join.
Now regarding the tournament formats. The sponsor wants the national teams not to be eliminated after the first games and to have chances to continue playing after a defeat. And so that there aren't too few games. I see the following options.
If we divide the participants into 3 groups of 3 teams, we end up with 54 - 81 matches between players (depending on whether teams play 2 or 3 matches against each other). If teams are given 1 week for each round, we get a tournament lasting about two and a half months. In the group stage, we have 3 rounds, each with 4 encounters between national teams (about 8-12 single games per week). And in the first playoff round, we have 6 encounters at once (12-18 single games per week). Then eliminations of teams begin and the load on the tournament hosts drops significantly. But in any case, managing with three streamer-commentators (Me, Ayve, and Nicostar) will be extremely difficult. Such a format seems very problematic without the help of other streamers.
But there is also an accelerated version of this format. In the accelerated version, one of the three teams is eliminated during the group stage (after 2 games). Then in the playoffs, we get 4 encounters in the very first round (8-12 games per week). After that, both the tournament duration and the load on the hosts decrease.
The most optimal option for the hosts would be a pre-arranged game schedule with 1-3 games every day (for example, a full encounter between two national teams). But such a format requires large national teams, while we are planning teams with a very limited number of players, and the chance that a team can adapt to such an option is minimal. Therefore, we either need to give 1 week for teams to make arrangements, or create a game schedule, but for Saturday-Sunday mornings. But even in this case, three streamer-commentators won't be enough. Each person can take on 1 full game per day (in rare cases 2 games). And there will be quite a few games. I see no point in scheduling games for Friday evening. Otherwise, the chance of saves and rescheduling increases, and playing with teams like Korea will be difficult due to the time difference.
Now let's consider a format where playoffs start immediately without a group stage. In this format, we get about 38-57 single games between players. The tournament duration is about 7 weeks, which is quite dynamic for a team tournament. The load in the first two rounds is also quite serious and then declines. Additional assistants will be very much needed here, at least for the start of the tournament. And I'm not even talking about backups yet. For every 2-3 streamers, one spare is needed in case technical or life problems arise.
I will consider various clever solutions for the tournament format.
Added after 34 minutes
Another pressing problem: the list of templates. Since all games are intended to be streamed, on one hand, we need fast-paced templates without significant delays. On the other hand, there must remain options for powering up, especially if the start was poor. That is, a game format with a match duration of 2-3 weeks with rare delays up to 4 weeks would be ideal. I looked through the forum a bit and found the following templates that fit such a format:
- 2sm3d(3)
- Skirmish (including mirrored)
- Jebus Cross XL (including mirrored)
- Jebus Cross L (including mirrored), especially if ГО is weakened for exit on the second week.
- speed
Anarchy would be suitable as the most trouble-free template in terms of monitoring violations, but its occasional prolonged games don't fit well. Balance — it was too unbalanced in the games I saw and played myself. I also sketched out approximate schemes for new templates that I could try to tailor for the tournament. But this is a risky idea since they won't be properly tested. And risk is not always justified, especially at such a level.
Current templates can be tailored to size M+U or L, XL size



















I am ready to consider your options for templates that can actually be played from morning to evening in about 10 hours, no more.
We need to assemble a preliminary pool of templates, which we will use as a basis in negotiations with the teams. After that, changes can be made to it