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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Montt
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#832
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Montt
The opponent was upset due to poor map design and conceded. Thanks for the game!
Oh, these judgmental comments from dads are always something.
In reply to Court
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#834
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We’ve had enough running around. Thanks for the game.

http://twitch.tv/dontcallmechris
Ricardo Bae: Ur a winner rite meow
Связь через Discord
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Diamond
Game Length
147 days
Game Date
2/7/2018
Reported
2/7/2018 8:45 PM
Rating Impact Archived
Loinz 1501 1520 +19 ↑
theShevanesian 1626 1607 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/8/2018 10:27 AM

In reply to Loinz
#835
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Loinz
We had a good run. Thanks for the game.
I made a lot of mistakes, some of them were just ridiculous. Thanks for the game!
In reply to Scorpiona
#836
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Thank you for playing!
ICQ - 666274941 Skype - Ivannabuke
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
125 days
Game Date
2/9/2018
Reported
2/9/2018 7:07 PM
Rating Impact Archived
MrP1nchy 1551 1564 +13 ↑
MoxuTo 1513 1500 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/10/2018 1:35 AM

In reply to Court
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#838
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Thank you for playing.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
222 days
Game Date
2/10/2018
Reported
2/10/2018 7:14 AM
Rating Impact Archived
Javdet 1496 1516 +20 ↑
Xocenk 1638 1618 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/10/2018 7:54 AM

In reply to Javdet
#839
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A very fun game. I made a mistake and didn't reach the castle, which put me in a vulnerable position against 150 ducks, even though I had a stat advantage.
Thanks for the game!
ICQ - 703804372
Discord - Xocenk#2473
In reply to Court
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#840
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Thank you for playing.
Ася 581706700, Скайп Sevan_80

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
146 days
Game Date
2/10/2018
Reported
2/10/2018 12:49 PM
Rating Impact Archived
Sevan_80 1289 1309 +20 ↑
Slayzer 1432 1412 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/10/2018 1:11 PM

In reply to Sevan_80
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#841
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Sevan_80
Thank you for the game.
Thanks for the game, good luck further.
In reply to Slayzer
#842
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Are the green squares in the table supposed to be zeros? If so, I don't understand what I was supposed to do to avoid getting such a zero with blblbl.
Here is a screenshot of our entire conversation, which shows that even before the round started, I suggested he choose a time, but he hasn't responded since then: http://prntscr.com/icshpa
Here is my post about him being absent, dated 3 days before the end of the round: /topic/at/1065487/
I won't post the correspondence with the organizer about similar problems in the previous tournament, but the communication wasn't pleasant; I almost ended up feeling like it was my fault for bothering them. Also, the rules don't state that simply posting on the forum about an opponent's absence isn't enough and that you must contact the organizer personally.
Most of my opponents managed to get one point while blblbl was playing, but I got zero because I didn't play against him early in the first 3 weeks of the tournament, although both he and I were actively playing against other opponents at that time.
In my opinion, something here is not as it should be; I ask you to reconsider this decision once again.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#843
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Green squares represent games that were scheduled but did not take place.
Three such green squares, or zero games played due to technical issues, will result in disqualification from the tournament.
Games involving a disqualified player will not be counted.
You can still play your matches before the end of the group stage. However, all games must be completed by 12.03.18 (00:00).
After that, the judges will assign a default loss to both players (or one of them) based on the correspondence provided up to the final date.
In reply to korovka1987
#844
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korovka1987
...or 0 for technical forfeits...
Thank you. Another question arose. In theory, how can technical forfeits be awarded if they are not given even for complete inactivity during a turn?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to korovka1987
#845
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Just a moment. In group 7, it was announced (albeit in a private message, affecting only those directly involved) that TT_HNK had withdrawn from the tournament. So, what is the exact interpretation of his "green squares"? Can these games still be played, were they supposed to be played, or is the issue already closed – meaning the games were never meant to be played, and we can forget about them in the future? I believed that the issue was resolved long ago and that no results would be considered, and that's 100% certain. Please clarify to avoid any misunderstandings.
https://www.twitch.tv/grando__
In reply to Grando
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#846
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Al Feyn
Hold on. In group 7, it was announced that TT_HNK withdrew from the tournament.
So, how exactly does the interpretation of his "green squares" sound?
Please clarify to avoid any misunderstandings.
He was disqualified for 3 unplayed mandatory matches.
No results with him will be counted, just like with the other disqualified players.

Added 6 minutes later
Medium_HP
How is it theoretically possible to get a technical loss at all if even complete inactivity during a round doesn't result in a technical loss?
The tables were filled out based on the reports. I didn't assign technical losses because I didn't have enough information (and I don't have the authority to do so), I only marked unplayed matches (green squares).
I think that in the game with ЫЫЫ, a technical loss will be awarded to you based on what you provided, if your opponent has nothing to object to.

Also, h3pro, GUNAR, flate, and Trisaghion are on the verge of disqualification.
They have 2 days left to complete at least one of the mandatory matches.