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We all know that in the fifth part, we won't see those heroes that we've come to love. But who are they? If I were to create my own ranking of heroes, it would look like this: 1. KragHack (The cute alien, I liked him since Might & Magic VII) 2. Gurnisson (One of my favorite heroes to play with) 3. Solmyr (Because of his biography) 4. Nagash (I only play as him when I choose Necropolis. I don't know why) 5. Ayne (A cheater: the most successful set of starting skills;))
For me, it's all about the specializations and skills (and without a hit parade – they belong to different races).
Swamp - Bron (basilisks are great at the start!)
Castle - Sir Mullich (+2 speed – cool, but not given at the beginning), Adela (banned in the multiplayer – diplomat), and Caitlin (+350 gold, intelligence).
Barbarian - Jabarakas (orcs) and Dessa (logistics).
Necropolis - Isra, definitely (necromancy + Magic Arrow in the spellbook).
Elves - Ivor (elves) and Elassar (intelligence).
Inferno - if you're unlucky with the random selection, then Fiona (dogs right away, and she has a nicer face), but in general, Inferno is a mess!
Magic - Kira (banned in the multiplayer – diplomat) and Aine (literacy + 350 gold). I really hate Piguegram – his specialization in harpies, in my opinion, is on par with specializations in zombies, mysticism, eagle eye, and navigation on a map without water, and Sylvie – you can tell by her face – she's a DUMMY!
Dungeon - Alamar and Zheddit (resurrection forever).
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In Conflux, everything is too overpowered!
PS
Katrine, I didn't quite understand – is Aine the one I have, or someone else?
Elves - Mephala (with her armor and tent, she is especially strong in Wog, or simply with resurrection and upgraded magic). Barbarians - Crag Hack (Undoubtedly very strong... in Wog, with a ballista, he could wipe out entire armies). ...well, I'll think about the rest and tell you more later.
Yes, literacy is key. But even one hero can manage with it, while cheating is diplomacy in any case (Roland (Timber Wolf), Kira (Haste), and Adele (Bless)).
Speed + diplomacy is insane. You can gather such a powerful army in just two weeks:eek: I have a habit of calling heroes with 350 gold "cheaters." Because I prefer small and medium-sized maps. And on those maps, on maximum difficulty, Aine is quite the cheater.
Well, on S and M maps, logistics really matter! There, logistics units truly dominate (like, for example, Dessa, and if he also gets Orcs at the beginning...).
Yesterday, I played with a friend in a 3-player game. I got Rylander (Roland) randomly. In the first week, I approached the passage between our castles, and there were 50 Dryads. In the second week, they all joined me for money. He was very surprised :) Especially considering that I only had elves and dwarves on my territory. Can you imagine what I collected there?;) And he was playing as a fair Krag. It was the easiest victory I've ever had in Heroes. As for specializing in mysticism, you're wrong. At level 10, these guys regenerate 10 mana per turn. And that's not the limit. In Heroes 5, IMO, it's a very useful specialization.