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And if you capture a town, you can hire them. But only for a limited time and for a decent price. And let there be a race that cannot be brought under control. Let them be completely neutral!:D
Well, if you can hire them, then it's like a lair. And neutral heroes, I think that's already too much.
Well, you could make something like a hero... but then let him just sit in his lair and do nothing else. :)
What kind of leader is that if he just sits there and does nothing? Let him go around and conquer other neutral castles. ;) It would be fun when you defeat an opponent, and then a neutral faction pops up with an awesome army:eek:
What kind of leader is this if he just sits around doing nothing? Let him go around and conquer other neutral castles. ;) It will be fun when you defeat your opponent, and then a neutral faction pops up with an awesome army:eek:
Well, I don't know... then they're not neutral anymore, but just a race that you can't play as. :)
Neutrals can be strong, but, IMHO, they should know their place! :D
If all members of a single faction live in one place, and they can be recruited in that place, and they receive bonuses when defending that place, isn't that a town? And if it's a town, then it should have a hero! Let neutral troops, led by heroes, make raids against ALL players on the map. But at the same time, they don't capture mines or towns, but only loot and kill.
But who determines their place? What if they believe their place is to rule the world?!:confused: :eek:
Then let them organize, establish a state, and become a separate race. Without that, you can't conquer the world. And neutrals are beasts, monsters, wild dragons, elementals, vagrants, bandits, travelers, inhabitants of crypts... perhaps they belong to some castle, but by destroying them, you are not fighting the race itself, but only its individual representatives, who are clearly not fighting to conquer the world alongside you.
Then let them organize, establish a state, and become a separate race. Without this, you cannot conquer the world. And neutrals are beasts, monsters, wild dragons, elementals, vagrants, bandits, travelers, inhabitants of crypts... perhaps they belong to some castle, but by destroying them, you are not fighting the race itself, but only its individual representatives, who are clearly not fighting to conquer the world alongside you.
Or maybe it's time for radical changes?:confused: Maybe the neutrals have entered a new stage of their development?:confused: And become a separate race, but neutral, neither light nor dark. And strong enough to be independent!:p
To be independent, you don't need to be "strong enough," but incredibly strong, and even then, you'll end up siding with someone...(((:
But why? Maybe the strength of this faction lies in their elusiveness and unity in a shared destiny!:cool: Even though they are all different, only together can they be strong!:eek: And their strength might be in the fact that it's not expected of them:confused:
Strength is like that of the Jedi – you either have it, or you don't :) :) Listen, I think we should continue this in chat, otherwise I'll get banned again for spamming... :) (it's not the first time, unfortunately...)
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
Strength is like that of the Jedi – you either have it, or you don’t :) :) QUOTE] No, I think the new faction should have unique features that have never existed before. It's not about skills and abilities. You just need to make the new faction so that dealing with them becomes too costly.:eek:
Maybe it's time for radical changes?:confused: Maybe the neutrals have entered a new stage of their development?:confused: And become a separate race, but a neutral one, neither light nor dark. And strong enough to be independent!:p
Who's arguing, let it be a race that is neither dark nor light, that's not the point of the neutrals, but rather their statelessness, their detachment from regular troops. They can be dark or light... as well as strong or weak.
A race is a race, and neutrals are neutrals, IMHO.
No, I think the new race should have unique features that have never existed before. It's not about skills and abilities. You just need to make the new race so that dealing with them becomes too costly.
That's a different matter, I agree. I think the Nivale race will provide unique features. Heroes 5 is the most diverse in this regard of the entire series...