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Posts from Screenshots [from the open beta test of Heroes 5].

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In reply to Medvaldo
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Medvaldo
Construction in the Inferno Castle - http://heroesfr.free.fr/screenshots/inferno/build.jpg

No... I don't like this construction at all. In Heroes of Might and Magic III, it was much more beautiful, even in Heroes of Might and Magic IV it was better.

Lately, the developers seem to be simplifying the interface. Remember Might and Magic IX.
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I'll add more screenshots.

I'll review them and write a comment for each one;)

http://img39.imageshack.us/my.php?image=h5game20060124010348649yn.jpg - Dungeon vs. Haven [Hydras are in favor]
http://img39.imageshack.us/my.php?image=h5game20060124010733704ly.jpg
http://img41.imageshack.us/my.php?image=h5game20060124010734574il.jpg
http://img41.imageshack.us/my.php?image=h5game20060124010934481oa.jpg
http://img41.imageshack.us/my.php?image=h5game20060124012331108pu.jpg
http://img41.imageshack.us/my.php?image=h5game20060124012552705mu.jpg
http://img41.imageshack.us/my.php?image=h5game20060124012618814ye.jpg
Can I Play With Madness ?...
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Yeah, the building menus are definitely simplified; they used to put more effort into the artwork, but now everything is more generic.

Here are some screenshots from Kohr-Ah:

http://img38.imageshack.us/my.php?image=avenge.jpg - this is how the altar works for Sylvan.
http://img38.imageshack.us/my.php?image=fourth1.jpg - level 4 of the Tower.
http://img38.imageshack.us/my.php?image=fifth6ds.jpg - level 5 of the Tower.
I don't quite understand how spells are acquired; it says there's only one level 5 spell, but 4 are shown. 2 of them were definitely learned.

http://img36.imageshack.us/my.php?image=town25pv.jpg - this is what the Castle building looks like. The semi-transparent houses show which buildings can be constructed this turn.
http://img38.imageshack.us/my.php?image=recruit3.jpg - I built dragons, but didn't use them in battle. I suspect that they also hover above the ground in battle.

http://img36.imageshack.us/my.php?image=skills26du.jpg
http://img38.imageshack.us/my.php?image=skills3.jpg
http://img38.imageshack.us/my.php?image=abils2.jpg
http://img38.imageshack.us/my.php?image=artefakts.jpg

This is what the hero looked like at the end of the game.

I'll also add the last duel screenshot to the report:

Last Duel: Kohr-Ah vs. JetJedi: [thanks to Kohr-Ah for the screenshots]

http://img41.imageshack.us/my.php?image=start3md.jpg
This is what the duel creation window looks like.

http://img41.imageshack.us/my.php?image=start23ce.jpg
The battle has begun. Cerberuses get the first turn (demons are slow). I didn't want to skip a turn, so I cast "Gating" - a yellow circle in the center of the field. The cavalry skipped their turn.

http://img41.imageshack.us/my.php?image=duel38xp.jpg
Imps move to the center, nightmares attack the swordsmen. The ballista wreaks havoc - it eliminates a quarter of the imps. Angels kill the devil, clerics cast "Bless" on the angels.

http://img4.imageshack.us/my.php?image=duel40rr.jpg
The devils start moving forward, dealing some damage to the angels. Succubi attack the cool group in the corner, the demons don't reach the angels 8(. Swordsmen and militiamen decide to protect the archers. So I cast "Fireball" on them, and they got nicely roasted 8).

http://img44.imageshack.us/my.php?image=duel59hx.jpg
Griffins return to the field - they were aiming for the pitlords, who moved one square - the griffins missed 8). Finally, cerberuses are summoned - 24 free creatures. Nightmares break through to the archers (apparently, the swordsmen ran away in fear), most of my creatures are already in the center.

http://img44.imageshack.us/my.php?image=duel69rh.jpg
The devils are cursed (ha-ha), I destroy the ballista with them - it's a terribly annoying thing, it moves often and hits hard. A piece of the succubi attack is captured.

http://img44.imageshack.us/my.php?image=duel78qj.jpg
A clear example that everyone won't fit in a small space (this is the second turn of the pitlords, their movement is equal to 3, the nasty log is in the way). By the way, another squad of imps was summoned on the battlefield. I've already crushed the archers and angels.

http://img44.imageshack.us/my.php?image=duel84ei.jpg
It's hard to get used to the third game - for some reason, I moved the pitlords, freeing up 4 cells. A griffin immediately landed there and blocked the succubi.

http://img43.imageshack.us/my.php?image=duel99mr.jpg
I decided to try out the demons' "Explosion" ability - you can guess the effect from the scorched grass under them 8)). This is essentially the end of the duel - 25 pisants remain, who quickly kicked the bucket.

P.S. Pitlords are not a name in the game; I just call them that out of habit 8).

-add-

http://img44.imageshack.us/my.php?image=duel4iy.jpg
I decided to play as Dungeon again. It was a colorful battle 8).

http://img44.imageshack.us/my.php?image=duel25or.jpg
Never repeat my mistakes - look at the attack scale more often -_-

http://img44.imageshack.us/my.php?image=duel34km.jpg
The ballista really annoys me - it killed the bloodsisters like nothing. Griffins took care of the matriarchs, received "Implosion" in the face (one was enough, the hero also had luck + hydras bit them).

http://img300.imageshack.us/my.php?image=duel51ok.jpg
I ate the archers with dragons, damaged the angels with raiders. By the way, assassins are nasty creatures - they deal little damage, but they poison, which is very annoying.

http://img300.imageshack.us/my.php?image=duel63qa.jpg
http://img300.imageshack.us/my.php?image=duel77zh.jpg
I decided to do some really scary magic. It looks effective and works effectively. Be sure to try it 8).

P.S. Dungeon has too few units... it relies on magic.
Titan screenshots:
http://img35.imageshack.us/my.php?image=battleac14ui.jpg
http://img35.imageshack.us/my.php?image=battleac46ko.jpg
http://img35.imageshack.us/my.php?image=battleac54eq.jpg
http://img35.imageshack.us/my.php?image=battleac60bm.jpg
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Never repeat my mistakes – check the ATV scale more often -_-

The treacherous ATV scale:):):)

Yeah, that’s a great screenshot report...
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Now it's customary to quote the mapmaker Kohr-Ah... So, I'll add to the collection of his works: Duel number 3: http://img44.imageshack.us/my.php?image=duel16zd.jpg Beginning. The map doesn't seem to have changed (8. I've rearranged the figures a bit. http://img44.imageshack.us/my.php?image=duel27zv.jpg And you say that "there's nowhere for the fat ones to move." By the way, Dion, here's the answer to the question of how dragon fire attacks (8). http://img44.imageshack.us/my.php?image=duel33cg.jpg Paladins overtook my lizards by one turn in the most despicable way (8. The result of a full-speed run. The lizards will now sit in that corner. However, they won't be there for long (8. http://img44.imageshack.us/my.php?image=duel46sa.jpg http://img44.imageshack.us/my.php?image=duel53si.jpg http://img44.imageshack.us/my.php?image=duel60mj.jpg Another terrible spell. It's a pity that the frames didn't turn out very well (8. http://img44.imageshack.us/my.php?image=duel73li.jpg A counter-argument to the terrible spell. The same counter-argument has been in place on the angels since the beginning of the battle. http://img44.imageshack.us/my.php?image=duel97ip.jpg The nasty "puffballs" approached the hydras, but didn't attack. A setup (((( The situation is extremely unfavorable for me (8. http://img44.imageshack.us/my.php?image=duel101dg.jpg Here, I turn on my brain and remember - damn, the Dungeon has a racial skill - piercing magic resistance! Employ on the left, employ on the right, griffins and angels are out, I have 23 hydras - there's a chance to tear them apart. http://img44.imageshack.us/my.php?image=duel114ew.jpg And this spell immediately ruined my mood (let's look at the attack scale). For complete happiness, you also need to know that the tent revives 12 archers per turn (8. http://img44.imageshack.us/my.php?image=duel127de.jpg The finale. While the hydras were standing, the archers managed to run away from them and shoot once. Now they will shoot a second time. And I have no mana left (8. And I'll also quote JetJedi, who also shared his impressions from the test: The first encounter with the Academy went as well as possible. Pay attention to the losses.)) In general, I want to note that the Academy is the MOST convenient opponent for Haven. We attack the titan with a griffin (using a special ability, since it always stands in place, an ideal target. And it is blocked by noble cannon fodder: "pizzas" and swordsmen, who constantly stand in front of it in "defense"), we clear "all sorts of small things" with a paladin, we revive with an angel. No matter how many times I play, it's always the same. It gives you something to think about... http://img206.imageshack.us/img206/392/11pa2.jpg The mirror match also turned out to be extremely fun. Here, the person immediately went on the attack. And that's death. Haven defends itself perfectly against frontal attacks. For example, an archer has an incredible bonus when shooting at close range (150 archers take out 6-7 devils). http://img89.imageshack.us/img89/7835/25ot.jpg Dungeon. Oh yes! The most difficult opponent, without a doubt. The "dark elves" can destroy two-thirds of your army using only spells. It's difficult to counter... but it's possible)). The person finally ran out of mana. I'm cornered, the situation is almost hopeless. But hey, he still doesn't notice the ballista, which has already taken out 4 dragons! More, more pain for the clerics! They love it so much! A heroic swordsman and cleric stand in defense, the tent revives, and the ballista keeps shooting and shooting)) Soon he will realize it, but it will be too late. http://img93.imageshack.us/img93/3646/36lp.jpg Next, we have demons. It's very difficult with them only at the beginning. Imps steal all your mana in two turns, which means you can only cast one spell. But which one? Through trial and error, it was found that this is antimagic on the archers. We immediately attack with a paladin (the griffin, as usual, "soars" on its first turn), we cover it with all sorts of buffs (stoneskin, bless), use clerics for this. Then we revive with an angel everything that remains of the paladin, and we finish off the opponent (we leave the archer under the protection of the clerics). Under the most unfavorable conditions, an archer always remains alive (the main thing is to destroy the succubus, a terrible creature, it cannot be attacked by shooting - it automatically responds with chain-lightning), and it tips the scales))
Can I Play With Madness ?...
In reply to Medvaldo
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To everyone who posts screenshots, you'll get a bonus to your reputation.:) A request to those who frequent the Nival forums: please find out the following: 1. In the screenshots, the human hero looks exactly like Christian. Will there be old heroes? 2. Why does the icon showing the number of units change color during battle? 3. Is the difference between the growth rates of levels 1 and 2 really as significant as shown in the screenshot (20 for 19 Pixie Dancers, but only 14 for Elves!!! [This question is answered here: http://www.the-genies-lamp.com/h5_troops.htm - this link provides all the stats and growth rates]). 4. Will there be no familiar hero interface?
Хронология вселенной Might and Magic
Katrine
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Сейчас играю в Diablo II LoD
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<no longer relevant>

Regarding the screenshots - the initial menu interface is poor (it evokes sad thoughts about Age of Empires I)
The rest is beautiful (but sometimes too much).
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
In reply to White Hawk
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the Necromancer's Castle doesn't look as intimidating from the outside as one might expect, but overall, it's well done! It's a shame that the game's system requirements are so high!
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I've looked at a lot, but not everything. The picture is great... I even like that "Heroes" now has a cartoonish style – it will be more fun! I just hope the game itself lives up to the picture. Do you think I'll be disappointed?
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IMHO, it lacks style – to be honest, I’ve become skeptical of them – time will tell who is right – I hope it’s not me!
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
In reply to dartRevan
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So, will there be a day and night cycle in Heroes 5? This can be seen in the screenshots of the Sylvan and Haven castles... Or does it all depend on the viewing angle?
In reply to Katrine
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Katrine

1. In the screenshots, the human hero looks exactly like Christian. Will there be old heroes?
4. Will there be no familiar hero interface? :(

The developers clearly stated that there will be no old heroes! Now they have a new world, and everything is new.... :eek:

And it seems they won't be changing the interface either, as well as the battlefield, etc. and so on.......
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This, however, is a twin! A doppelganger, or maybe even a triplet :) However, this is also a flaw – if there won't be any old heroes, it's pointless to use their faces, and if there are (it would be nice – judging by the history of the Might and Magic world, Sandro easily traveled from planet to planet), then there's no point in misleading people!
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
In reply to SirDuke
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SirDuke
The developers clearly stated that there will be no old heroes! Now they have a new world, and everything is new... :eek:
I know that.
But the hero is a dead ringer for Christian!!! That's what I'm interested in – either the people at Nival are completely lacking in imagination and can't draw new heroes, or they've come up with a way to explain how the old heroes ended up in this world?
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:

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