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TOURNAMENT "FULL RANDOM - IV"


This tournament is an official rated tournament.
Tournament Dates
Group Stage 25.12.2017 - 21.01.2018
Game 1 25.-31.12.2017
Game 2 01.-07.01.2018
Game 3 08.-14.01.2018
Game 4 15.-21.01.2018
Tie-breaker Stage 22.01. - 04.02.2018
Game 1 22.-28.01.2018
Game 2 29.01-04.02.2018
Playoff Stage 05.02. - 08.04.2018
Quarter-finals
Game 1 05.-11.02.2018
Game 2 12.-18.02.2018
Game 3 19.-25.02.2018
Semi-finals
Game 1 26.02.-04.03.2018
Game 2 05.-11.03.2018
Game 3 12.-18.03.2018
Finals
Game 1 19.-25.03.2018
Game 2 26.03.-01.04.2018
Game 3 02.-08.04.2018

If games are finished early for any reason (for example, a 2-0 result in the playoff stage), the dates of the stages and tournaments will be shortened accordingly.


Please report all difficulties or delays immediately in this thread.

Map generation is performed using the current version of IRMG 1.7.8, huge size template.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Fast combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notice to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision for the game.
If opponents cannot agree, by default the game should take place either on Friday evening, Saturday, or Sunday. The judge must be notified of any inability to reach an agreement. He may personally assign a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent has failed to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the appointed ODD, they are considered absent and awarded a technical defeat. If both players fail to appear at the appointed ODD, they both receive a technical defeat and are excluded from the tournament.


The tournament consists of three stages:
- group stage;
- tie-breaker stage;
- playoff stage.
At all stages of the tournament, 7 (seven) calendar days are given for 1 game.

Color and template selection is identical at all stages of the tournament.
COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random

Group Stage.
Groups are formed randomly with 3, 3, 3, 4 players in each via a draw. Tournament participants are divided into 3 skill baskets.
1st basket: Stefandmy, s_e_r_e_g_a, Bradiaga, dexterwar
2nd basket: BOLIVAR, alex_nv, Yaugen, G_L
3rd basket: jessy_ekb, Davnii11, Ayaks77, KillAndAction, III Imperator.
The draw for each basket takes place separately for each group: first the first basket, then the second, and then the third. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.

Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the tie-breaker stage.

Tie-breaker Stage.
Pairs at this stage are determined randomly via a draw between two baskets: players who took 2nd place in their group and players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, whereby the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the tie-breakers. That is, a player who took 2nd place in their group only needs to win 1 game over the player who took 3rd place. A player who took 3rd place in their group must win 2 games over the player who took 2nd place.

Playoff Stage.
Pairs for the quarter-finals and semi-finals are formed randomly via a draw. Finalists are determined by the results of the semi-finals. Throughout the playoff stage, games are played up to 2 wins.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the same connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not permitted: generate the first one, and then each subsequent one only after a player's respective restart.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in that same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win and one for a draw.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of personal encounter;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Stefandmy
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#140
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Stefandmy
I'm a beginner.
I played a game with Orcs, and it was tough against Humans – two of my units were in the tavern, and I got Dugald out of prison to help. I used skills 3, 4, and 5. In two weeks, I defeated 5 monks and 65 archers, and my units had stats like 27/15. Kirill gave up because it seemed hopeless.
Thanks for the game.
I confirm.
In the first game, I lost against everyone except the Dwarves on the outpost: I got priests of fire and thanes with lightning, and in the first round, half my army was wiped out, and then the rest were finished off. In the end, the economy seemed to hold up, but I didn't get a healing potion, and the momentum was lost despite using the Path of War.
Thanks for the game. Good luck in the tournament.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Davnii11
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#141
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Davnii11
At the start, I had Delab and Grol. My starting towns were 3, 5, and 7. When I saw town 7, I hesitated for a long time about whether to play or not. But I was tempted by Grol and the town 3. The first 2 weeks were very stressful. I didn't put all my points into cavalry on town 1. On town 2, I barely managed to develop everything in the castle. Delab went to collect resources with two devils. And Grol went to look for treasure. Things started to improve with the upgrade to sabers. They didn't give me the logistics skill for a very long time, so I was using logistics on my main hero. On day 4, I found a treasure and quickly cleared it. The opponent came out in my gold mine, drove away a cockroach, and disappeared. I decided to try my luck in his treasure. In my treasure, I found a resurrection. And things started to go well. On day 5, I cleared the second treasure and, without paying attention to the mentor, already as an expert with logistics and boots, I headed to the opponent. I collected 5 draconian riders, got a ring of initiative, and took a pendant of mastery. We fought in the mage's castle. Titans are very tough, of course. But I had teleport and initiative was also good. Victory for the demon! Thank you for the game!!!

I started well, and I got both attack and defense, but they stubbornly didn't give me logistics; I waited until the very end, and somewhere around level 22, I finally got it with the last base.
Although I could have played normally without logistics, if I hadn't messed up with the portals in the treasure.
In the industrial zones, I found towns 1 and 2, but they didn't save me either.
Thank you for the game.
In reply to BOLIVAR
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#142
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The first game in the playoffs.

We played the third map, two external dwellings of 2nd level and one of 1st level. I noticed on the second turn a portal to the adjacent zone of the opponent. On the second turn I also broke into the treasure zone for an orc for the first time. True, I took a risk and only cleared the amulet of pure rage, plus a few banks for money. On the third turn I bought everyone I could and went to the opponent. Both heroes were level 21. The demon turned out to be ready for the meeting with mass plague, slow, dispel, and vampire (thankfully without berserk). But the orcs broke through and won.

Thanks for the game.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
маска / mask
Game Length
137 days
Game Date
1/27/2018
Reported
1/27/2018 8:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/28/2018 4:06 PM

In reply to BOLIVAR
#143
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The opponent didn't have enough load turns, thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Random
  • Main Hero: Мив / Maeve
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Map Template
M3
Game Length
431 days
Game Date
1/28/2018
Reported
1/28/2018 11:36 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/28/2018 1:22 PM

In reply to BOLIVAR
#144
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Through Go, I captured an empty town, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Map Template
радуга / rainbow
Game Length
441 days
Game Date
1/28/2018
Reported
1/28/2018 11:40 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/28/2018 1:30 PM

In reply to Bradiaga
#145
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Bradiaga
The opponent didn't have enough mana, thanks for the game.
The Nightshade is overpowered with Djinns; there weren't any good neutral heroes available. In the hut, I found an attack boost and then used a Jalib with machines and ranged units, along with some Earth Elementals and Golems, to clear the first three weeks. Everything was going well until the third week, where I was blocked. I managed to get through one side, but I was just short on the other. It's tough to play on single-player difficulty, but I didn't have any other options with this Nightshade and these heroes.
Thanks for the game.
In reply to Bradiaga
#146
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Bradiaga
Captured an empty town after turn 10, thanks for the game.
Many dwellings, turns 2, 4, and 5 were good. I immediately grabbed Dwarves and took some useless machines. I only got the tent offered at level 24. As a result, without it, I chose to defend instead of attacking everything. If I had it, I would have attacked everything. As a result, I didn't find the treasure. I was going to break and go home, but my castle was taken with a lot of casualties. I would have given a good fight with Chaos and buffs, but the demon didn't have much meat, probably left some in the treasure. The chances were good.
Thanks for the game.
In reply to alex_nv
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#147
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alex_nv
First game in the playoffs.

We played the third map, two external dwellings of level 2 and one of level 1. I noticed the second portal to the opponent's adjacent zone. On the second turn I broke into the treasure zone for the orc for the first time. I did risk only taking the Amulet of Pure Rage, plus a few banks for money. On the third turn I bought whoever I could and went to the opponent. Both heroes were level 21. The demon turned out to be ready for the encounter with mass plague, slow, dispel, and vampire (good thing no berserk). But the orcs broke through and won.

Thanks for the game.
It happened, thanks for the game
Homo Ludens
In reply to alex_nv
#148
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alex_nv
01/27/2018 alex_nv (Red, Random, Stronghold, Shakh'karukat, Arghat) def G_L (Blue, Random, Inferno, Grok, Grok) mask 137

On the third turn, I bought everyone I could and went to the opponent.
Thanks for the game.

Ah, you are a vicious rusher.
In reply to BOLIVAR
#149
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The opponent clearly surrendered. I could have attacked on turn 4 without spells, upgraded bows, or the Dance skill, but I didn't – the demon's combat stats and the elf's lack of dodge made the outcome quite uncertain. Jeza fled and ran into something that dealt massive damage with critical hits, as I understand it.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Винраэль / Vinrael
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Грол / Grawl
  • Main Hero: Джезебет / Jezebeth
Map Template
маска / mask
Game Length
214 days
Game Date
1/30/2018
Reported
1/30/2018 2:15 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/30/2018 2:47 PM

In reply to Stefandmy
#150
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Stefandmy
My opponent clearly surrendered. I could have attacked on turn 4 without using spells, upgrading bows, or using the Dance skill, but I didn't – the demon's combat stats and the elf's lack of dodge made the outcome quite uncertain. Jeza ran away and encountered something that caused significant losses, as I understand.
Thank you for the game.
Absolutely correct, I wanted to find a dwarven artifact for my collection, but I couldn't. Thanks for the game.
In reply to BOLIVAR
#151
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Orc, hidden units 2.4, rush through the center on turn 3. Thank you for the game!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
корона / crown
Game Length
135 days
Game Date
1/30/2018
Reported
1/30/2018 9:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/30/2018 9:44 PM

In reply to BOLIVAR
#152
Auto-translated
Dugal from the start, fast wasps, on 123 was in the adjacent zone of the opponent, on 125 killed in the Castle

Thanks for the game
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
M3
Game Length
125 days
Game Date
1/30/2018
Reported
1/30/2018 9:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/30/2018 9:46 PM

In reply to KillAndAction
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#153
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Something went wrong. The opponent surrendered.
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Эллайна / Ellaine
  • Main Hero: Эллайна / Ellaine
Map Template
солнце / sun
Game Length
112 days
Game Date
1/30/2018
Reported
1/30/2018 9:41 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/30/2018 9:53 PM

In reply to Ayaks77
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#154
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Ayaks77
Orc, 2,4 hidden units. Rush through the center on turn 3.

Thanks for the game!
Initially, I was going for Ingvar. On week 2, I had to switch to Erling. But even there, the upgrade was very frustrating. After 2 days, I was planning to go for Grand Order. But my opponent got there first. Thanks for the game!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11

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