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Posts from Discussion of the Mirror Jebus rules. Auto-translated

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What changes should be made to the rules of Mirror Jebus?
60 voters
Multiple choice Public votes Closed 2018-02-13
This poll is closed.
Ban prisons in the center
20% 12 votes
Leave the prisons in the center
31.7% 19 votes
Ban Miryam
18.3% 11 votes
Leave Mirian
23.3% 14 votes
Ban Beatrice
13.3% 8 votes
Leave Beatrice
25% 15 votes
Ban Alamar
13.3% 8 votes
Leave Alamar
26.7% 16 votes
View voting results
58.3% 35 votes
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#16
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Freedom for Yuri Detochkin: :smile04: :smile12: :smile04:
Смотри только вперед, не оглядываясь. :smile14:
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#17
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Nice, you can ban and leave it at the same time)). Ban the opponent, but leave it for yourself? ))
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Dirty_Player
#18
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Dirty_Player
Honestly, the situation with heroes is becoming a real circus. Okay, when it was about Luna, or even about Logisticians... But now, even Alamar is causing problems... Fine, scouts can break the game when they appear in the center of dungeons at levels 20-30. But maybe we should address the dungeon issue first, and then move on to the heroes? What's next? Grindan? Tazar? Crag?
And on top of that, ban all the useful skills like Logistics, Earth, etc. Let's leave Pecadrill, Ufretin, Sraker, and Lork, and they'll run around with First Aid, Tutelage, and Literacy. That's when we'll have balance. :smile04:
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#19
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I don't sign up for these tournaments because of the timer; it's unlikely that any of the newcomers will even manage 16+8+2. Players like Lizard should probably demonstrate high-quality (not perfect, but high-quality) gameplay with such a timer, but everyone has family obligations, and reducing the timer is simply incompatible with family life.
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#20
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Why even have a timer if skilled players want to push for a timer that allows them to play effectively? Just remove it altogether. Why go about it in such a sneaky way when implementing the rules?

"I've played 30 mt-JC, and xx:xx isn't enough for me; let's make it xx+u."
ICQ 31-34-85-264
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#21
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I'm curious, who here noticed a significant reduction in the timer...

The default Jebus timer is 24+8:30+1:30, and the timer in this tournament is 16+8+2. To compare them, we need statistics on the number of battles lasting longer than a minute and a half. Take a look at streams of mirror Jebus matches to get an idea of how many such battles there are and get a more accurate picture. I haven't calculated the exact statistics myself, but from what I can see, there are quite a few, so these timers are roughly equivalent.

Or, another example – in the current Mirror-2 tournament, the timer is 16+8+1:30, and it seems to me that mt-Jebus requires no more time (and possibly even less due to better skills) than h3dm1 or mt-Diamond.

Also, let's not forget that in HotA 1.5, mechanisms for accurately calculating routes have appeared, which, in complex scenarios, provide a noticeable time saving in calculating chains, so the same amount of actions now requires less timer.

P.S. Now I think that we should have made it 16+8+1, there would be just as much arguing, but more benefit.
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#22
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I didn't know that partial solutions were possible when I raised the question. Sav told me about it later. In principle, leaving dungeons with level 1 heroes is fine. Level 5 is already a question.

Regarding the heroes, this is not a circus at all. You, Kostya, have obviously played more MT-Jebus games and consider yourself the ultimate authority. Experts in scouting are not even worth discussing. And regarding Alamar, we just finished a game with Hellight – it went to turn 134! There were no keys on the map, nor a resurrection scroll, and the structures stubbornly refused to resurrect. Alamar could have changed the game dramatically. Dimmer, Solmyr, and Ashlinn are nowhere near as impactful – this is a reference to Vik's words. In general, I "love" arguing with those who only know things in theory. It's like a debate between a conservatory professor and Jimi Hendrix :).
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#23
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Dear forum members, I ask SoD players in this thread not to insist on their opinion, as we are talking exclusively about a HotA tournament, and the Gameplay in HotA differs quite significantly from SoD; consequently, timer consumption is also different, so a SoD player's opinion will be very subjective.
icq: 222291470
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#24
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Let's ban Jedite too, what's the point, he has a resurrection special ability, and let's ban all the noobs so there's no easy win. And then we'll ban something else, in half a year I'll start playing card games :smile33: :smile17:
Смотри только вперед, не оглядываясь. :smile14:
In reply to Wicc
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#25
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Wicc

Or another example – in the current Mirrors 2 tournament, the timer is 16+8+1:30, and for some reason, it seems to me that mt-Jebus requires no more time.
However, a significant number of players disagree that this is a normal timer for h3dm1, so it might not be the best example.
discord: benis_xdd#3487
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wygrał? wygrał. -Szopa666
#26
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I'm watching players who stream Mirror Jebus Cross, and consistently 2-3 times per game, someone steps away from the computer during their turn while the timer ticks down.
If you can't sit at the computer for a couple of hours and think properly, cancel your OH and the declared timer will suit you perfectly. You'll be able to think through your turn and take care of your own business
In reply to Benis_xDD
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#27
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Benis_xDD
However, a significant number of players disagree that this is a reasonable timer for h3dm1, so it might not be the best example.
Well, players are like that – no matter how much time you give them, they’ll use it all and ask for more. Therefore, I evaluate the quality of the gameplay, not whether players agree or disagree. The games I watched in Mirrors-2 were quite satisfactory in this regard. Although, I admit that it might be possible to add an extra 2 minutes to the battle time instead of 1:30; it’s unlikely to ruin anything.
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#28
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I'd like to add my opinion about the timer, if I may, as a viewer. Here are some tournament streams where the 8+4+1 timer doesn't make for a particularly enjoyable viewing experience; it's all just rushing, mistakes, and incomplete gameplay, on all the streams I've seen. Therefore, this kind of timer is, in my opinion, making the show worse.
In reply to Nintendo
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#29
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Blitz is more of a training exercise for speed and quick thinking than a spectacle. After playing blitz, it becomes noticeably easier to manage the timer in longer matches.

Perhaps, as the game mechanics improve and additional technical features are introduced, blitz will become more entertaining, but for now, it's like this.
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#30
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Gentlemen, what exactly didn't you like about the dungeons? They stand perfectly fine, contribute to the game's spectacle, and create additional strategies and variations. Regarding scouting, it's simple: you can just reduce the range of vision. Banning heroes, I think, is absurd; they've already been banned from an entire tavern.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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