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Posts from [Tournaments-HotA/SoD] Jebus Cross Blitz - 3

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I. Rules:

1) The tournament is held in two brackets on different versions:
- HotA 1.5.3+HDmod
- SoD+HDmod+HWrulez
(latest versions for all)
Upon registration, participants must specify which bracket they should be entered into. Participation in both tournament branches is allowed.

2) Template - Jebus Cross
By mutual agreement, playing on the mt_Jebus Cross template is permitted

3) Timer - 8+4+1

4) Tournament format - Swiss system with elimination after losses in two rounds.

Each round is played bo3.
The duration of each round is 3 weeks.
If it is impossible to play a round on time, you must notify the tournament judges.

5) Choice of towns and colors - randomizer + single trade (the winner chooses either color or town).

6) Simultaneous turns up to 117 inclusive.

7) Restarts - 2 days in total.

8) Red-rush is allowed, only fast roads.

9) A restart due to a block can be taken up to 112 inclusive, but only on the day the block is discovered.
For both tournament brackets, the rule clarification regarding blocks from "Blitz-Jebus-2" applies:
A block is considered to be a guard (or group of guards) that:
- blocks both roads to villages (presence/absence of a free road in ГО is not taken into account)
- cannot be killed with a loss of less than half of the army
- cannot be bypassed in less than one day's march (1500 moves). Moves are counted "from road to road" via the shortest route. If there are breakable guards along the way, they are considered broken.
Restarts due to blocks count toward subjective restarts.

10) Mage Guild reconstruction is enabled by default.

Other rules are standard.

Players have the right, by mutual agreement, to make any changes to the rules except for the template and timer.

II. Organizational matters.

1) Players listed in the Black List and Penalty Bench are not allowed to participate in the tournament.

2) Tournament leads and judges:
SoD branch: Ihromant (ICQ: 5676388).
Hota branch: Benis (ICQ: 619610068).
Tournament organizer - Wicc.
If a disputed issue cannot be resolved independently, judges may request assistance from the AC.
Leads have the right, in case of urgent necessity, to make changes or clarifications to the regulations and rules during the tournament.

3) For every game played, participants must submit a report and confirmation in this thread, created in automatic mode.
Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament lead.

4) Information on the progress of the tournament is updated as needed and is located at the beginning of this thread.

5) Tournament games go into the rating by default, but at the request of any player, they may not go into the rating. The opponent should be notified of this before the start of the series (before the first map generation).
When playing non-rating, the game report should be formatted normally, and "NOT FOR RATING" should be added at the end.

Winner of Blitz Jebus -1 - KobRa_RR
Winner of Blitz Jebus -2 - =Lizard=
---

HotA:
First round draw:
socola (Blue, Random, Inferno, Kelth, Kelth) def =Lizard= (Red, Tower, Solmir, Solmir) Jebus Cross 125
socola (Blue, Random, Fortress, Dragon, Dragon) def =Lizard= (Red, Random, Stronghold, Tiraxor, Tiraxor) Jebus Cross 141

BISHOP (Blue, Fortress, Dragon, Dragon) def u2noob (Red, Wharf, Derek, Derek) Jebus Cross 122
BISHOP (Blue, Castle, Valeska, Valeska) def u2noob (Red, Fortress, Dragon, Dragon) Jebus Cross 117

Fas1kTV (Red, Stronghold, Tiraxor, Corkes) def Nodl (Blue, Rampart, Kairi, Kairi) Jebus Cross 141
Nodl (Blue, Fortress, Dragon, Dragon) def Fas1kTV (Red, Stronghold, Tiraxor, Tiraxor) Jebus Cross 117
Nodl (Red, Stronghold, Tiraxor, Tiraxor) lose Fas1kTV (Blue, Conflux, Luna, Luna) Jebus Cross 134

wariator (Red, Inferno, Ignatius, Corkes) def ЯR (Blue, Fortress, Dragon, Dragon) Jebus Cross 146
wariator (Red, Tower, Torosar, Torosar) def ЯR (Blue, Fortress, Dragon, Tazar) Jebus Cross 132

Мирон (Blue, Inferno, Kelth, Dessa) def Loinz (Red, Castle, Valeska, Alamar) Jebus Cross 133
Loinz (Blue, Castle, Valeska, Miriam) def Мирон (Red, Necropolis, Galtran, Galtran) Jebus Cross 123
Loinz (Red, Fortress, Dragon, Dragon) def Мирон (Blue, Necropolis, Galtran, Galtran) Jebus Cross 142

Izgoy (Blue, Wharf, Jeremy, Jeremy) lose HellLighT (Red, Inferno, Kelth, Kelth) Jebus Cross 124
Izgoy (Blue, Stronghold, Tiraxor, Tiraxor) def HellLighT (Red, Tower, Solmir, Gundula) Jebus Cross 132
Izgoy (Red, Dungeon, Shakti, Shakti) lose HellLighT (Blue, Castle, Valeska, Kairi) Jebus Cross 126

Falcone (Red, Tower, Solmir, Nila) def Порфустанг (Blue, Fortress, Broghild, Gunnar) Jebus Cross 135
Falcone (Red, Stronghold, Tiraxor, Tiraxor) def Порфустанг (Blue, Inferno, Kelth, Gundula) Jebus Cross 132

Mercurial- (Blue, Castle, Valeska, Dessa) def Russel_lDHl (Red, Necropolis, Galtran, Corkes) Jebus Cross 141

W4RICK (Red, Castle, Valeska, Valeska) def PROger (Blue, Tower, Solmir, Solmir) Jebus Cross 131
PROger (Red, Tower, Solmir, Gundula) def W4RICK (Blue, Fortress, Dragon, Dragon) Jebus Cross 131
W4RICK (Blue, Castle, Valeska, Valeska) def PROger (Red, Dungeon, Shakti, Shakti) Jebus Cross 137

saneok (Red, Tower, Solmir, Solmir) lose Benis_xDD (Blue, Fortress, Dragon, Dragon) Jebus Cross 117
saneok (Red, Necropolis, Galtran, Galtran) def Benis_xDD (Blue, Fortress, Dragon, Dragon) Jebus Cross 124
saneok (Blue, Conflux, Luna, Grindan) def Benis_xDD (Red, Rampart, Kairi, Thorgrim) Jebus Cross 131

Xocenk (Red, Necropolis, Galtran, Galtran) def tun7gus7 (Blue, Rampart, Kairi, Kairi) Jebus Cross 143
Xocenk (Blue, Stronghold, Tiraxor, Kreg Heg) def tun7gus7 (Red, Tower, Solmir, Solmir) Jebus Cross 141

StickyFingaz (Blue, Stronghold, Tiraxor, Tiraxor) def kinger (Red, Rampart, Kairi, Kairi) Jebus Cross 127
StickyFingaz (Blue, Dungeon, Shakti, Shakti) def kinger (Red, Rampart, Kairi, Kairi) Jebus Cross 112

Druzik (Red, Dungeon, Shakti, Shakti) def Wallys (Blue, Fortress, Tazar, Tazar) Jebus Cross 134

Jelen117 def De_Luxe TECH

TK_Fred def FillUA TECH

Left the HotA branch: Diabler, TeMnуРаТуРа, III Imperator, Voskres, ZeReBroSS, De_Luxe, Порфустанг

Second round draw:

StickyFingaz (Red, Fortress, Dragon, Tazar) def socola (Blue, Castle, Valeska, Eovatius) Jebus Cross 124
StickyFingaz (Blue, Fortress, Dragon, Gundula) def socola (Red, Wharf, Derek, Derek) Jebus Cross 124

ЯR (Red, Inferno, Kelth, Kelth) def Wallys (Blue, Rampart, Kairi, Kairi) Jebus Cross 124
ЯR (Blue, Fortress, Dragon, Dragon) def Wallys (Red, Stronghold, Kreg Heg, Kreg Heg) Jebus Cross 126

Loinz (Red, Dungeon, Shakti, Gunnar) lose HellLighT (Blue, Necropolis, Galtran, Galtran) Jebus Cross 125
Loinz (Blue, Necropolis, Galtran, Galtran) def HellLighT (Red, Tower, Ain, Miriam) Jebus Cross 132
Loinz (Red, Inferno, Kelth, Kelth) def HellLighT (Blue, Castle, Valeska, Mephala) Jebus Cross 131

Falcone (Blue, Rampart, Kairi, Kairi) def Fas1kTV (Red, Fortress, Tazar, Tazar) Jebus Cross 131
Falcone (Red, Necropolis, Galtran, Galtran) def Fas1kTV (Blue, Castle, Valeska, Valeska) Jebus Cross 116

Izgoy (Blue, Fortress, Dragon, Dragon) def tun7gus7 (Red, Inferno, Kelth, Kelth) Jebus Cross 125
Izgoy (Blue, Fortress, Dragon, Dragon) lose tun7gus7 (Red, Rampart, Kairi, Kairi) Jebus Cross 126
Izgoy (Red, Stronghold, Tiraxor, Tiraxor) def tun7gus7 (Blue, Rampart, Kairi, Kairi) Jebus Cross 125

Benis_xDD (Red, Necropolis, Galtran, Galtran) def PROger (Blue, Dungeon, Shakti, Shakti) Jebus Cross 131
PROger (Blue, Stronghold, Gretchen, Gretchen) def Benis_xDD (Red, Fortress, Tazar, Aeris) Jebus Cross 132
Benis_xDD (Blue, Stronghold, Tiraxor, Kreg Heg) def PROger (Red, Tower, Solmir, Aeris) Jebus Cross 133

=Lizard= (Red, Inferno, Kelth, Tazar) def Mercurial- (Blue, Tower, Solmir, Solmir) Jebus Cross 131
=Lizard= (Red, Tower, Solmir, Gunnar) def Mercurial- (Blue, Stronghold, Tiraxor, Dessa) Jebus Cross 132

Russel_lDHl (Blue, Castle, Valeska, Miriam) def Мирон (Red, Fortress, Dragon, Stig) Jebus Cross 126
Russel_lDHl (Blue, Necropolis, Galtran, Galtran) def Мирон (Red, Dungeon, Shakti, Shakti) Jebus Cross 142

TK_Fred (Blue, Fortress, Dragon, Cassiopeia) def kinger (Red, Rampart, Ivor, Tazar) Jebus Cross 144
TK_Fred (Blue, Castle, Valeska, Miriam) def kinger (Red, Dungeon, Shakti, Shakti) Jebus Cross 127

saneok (Red, Necropolis, Galtran, Galtran) def wariator (Blue, Castle, Valeska, Valeska) Jebus Cross 132
saneok (Red, Dungeon, Shakti, Shakti) def wariator (Blue, Fortress, Dragon, Dragon) Jebus Cross 211

BISHOP (Red, Fortress, Dragon, Dragon) def W4RICK (Blue, Rampart, Kairi, Kairi) Jebus Cross 125
W4RICK (Red, Inferno, Kelth, Kairi) lose BISHOP (Blue, Dungeon, Shakti, Shakti) Jebus Cross 141

Xocenk (Blue, Castle, Valeska, Gundula) def Jelen117 (Red, Inferno, Kelth, Alamar) Jebus Cross 131
Jelen117 (Red, Necropolis, Galtran, Vidomina) def Xocenk (Blue, Conflux, Luna, Luna) Jebus Cross 125
Xocenk (Blue, Wharf, Jeremy, Kreg Heg) def Jelen117 (Red, Inferno, Kelth, Vidomina) Jebus Cross 127

Druzik def u2noob TECH

Left the HotA branch: kinger, Nodl, Wallys, FillUA, u2noob, tun7gus7, PROger, Мирон

Third round draw:

Falcone (Red, Conflux, Luna, Luna) def StickyFingaz (Blue, Rampart, Kairi, Kairi) Jebus Cross 127
Falcone (Red, Conflux, Luna, Luna) def StickyFingaz (Blue, Stronghold, Tiraxor, Tiraxor) Jebus Cross 115

BISHOP (Red, Stronghold, Tiraxor, Tiraxor) def saneok (Blue, Necropolis, Galtran, Galtran) Jebus Cross 126
BISHOP (Blue, Necropolis, Galtran, Galtran) def saneok (Red, Wharf, Derek, Derek) Jebus Cross 124

Mercurial- (Blue, Rampart, Kairi, Kairi) def W4RICK (Red, Fortress, Dragon, Dragon) Jebus Cross 124
Mercurial- (Red, Tower, Solmir, Kreg Heg) def W4RICK (Blue, Stronghold, Tiraxor, Tiraxor) Jebus Cross 125

=Lizard= (Blue, Rampart, Kairi, Kreg Heg) def Izgoy (Red, Necropolis, Galtran, Galtran) Jebus Cross 122
=Lizard= (Blue, Castle, Valeska, Valeska) def Izgoy (Red, Rampart, Kairi, Kairi) Jebus Cross 124

socola (Red, Wharf, Derek, Cassiopeia) def wariator (Blue, Inferno, Ignatius, Ignatius) Jebus Cross 126
socola (Red, Inferno, Kelth, Kelth) def wariator (Blue, Fortress, Dragon, Dragon) Jebus Cross 127

Benis_xDD (Blue, Stronghold, Tiraxor, Tiraxor) lose Russel_lDHl (Red, Rampart, Kairi, Kairi) Jebus Cross 137
Benis_xDD (Blue, Fortress, Dragon, Dragon) def Russel_lDHl (Red, Dungeon, Gunnar, Gunnar) Jebus Cross 131
Benis_xDD (Blue, Dungeon, Shakti, Shakti) def Russel_lDHl (Red, Tower, Nila, Corkes) Jebus Cross 147

Loinz (Blue, Dungeon, Shakti, Shakti) def Xocenk (Red, Conflux, Luna, Labeta) Jebus Cross 124
Loinz (Blue, Necropolis, Galtran, Galtran) lose Xocenk (Red, Rampart, Thorgrim, Thorgrim) Jebus Cross 123
Loinz (Blue, Necropolis, Galtran, Galtran) def Xocenk (Red, Inferno, Kelth, Tazar) Jebus Cross 125

HellLight def Jelen 117

TK_Fred def Druzik TECH

ЯR def Fas1kTV TECH

Left the branch: Druzik, W4RICK, Fas1kTV, Izgoy, wariator, Russel-|DH|, Jelen117

Fourth round draw:

Loinz (Blue, Necropolis, Galtran, Galtran) lose Benis_xDD (Red, Castle, Valeska, Valeska) Jebus Cross 131
Loinz (Blue, Castle, Valeska, Orrin) def Benis_xDD (Red, Necropolis, Galtran, Galtran) Jebus Cross 137
Loinz (Blue, Stronghold, Tiraxor, Tiraxor) def Benis_xDD (Red, Tower, Nila, Nila) Jebus Cross 124

BISHOP (Blue, Castle, Valeska, Jeditt) def Falcone (Red, Conflux, Luna, Luna) Jebus Cross 133
Falcone (Blue, Conflux, Luna, Luna) def BISHOP (Red, Tower, Solmir, Solmir) Jebus Cross 132
BISHOP (Red, Stronghold, Tiraxor, Tiraxor) def Falcone (Blue, Dungeon, Shakti, Shakti) Jebus Cross 127

TK_Fred (Blue, Dungeon, Shakti, Shakti) def StickyFingaz (Red, Tower, Josephine, Jaeger) Jebus Cross 125
TK_Fred (Blue, Inferno, Kelth, Ivor) def StickyFingaz (Red, Inferno, Ignatius, Thorgrim) Jebus Cross 127

Mercurial- (Red, Tower, Solmir, Gundula) def Xocenk (Blue, Fortress, Dragon, Illor) Jebus Cross 141

=Lizard= (Blue, Castle, Valeska, Miriam) def ЯR (Red, Stronghold, Tiraxor, Tiraxor) Jebus Cross 125
=Lizard= (Red, Rampart, Kairi, Elshar) def ЯR (Blue, Castle, Valeska, Mephala) Jebus Cross 127

saneok (Red, Rampart, Kairi, Dessa) def socola (Blue, Castle, Valeska, Valeska) Jebus Cross 124

Left the branch: StickyFingaz, Xocenk, ЯR, socola

Fifth round draw:

Falcone (Blue, Castle, Valeska, Kreg Heg) def TK_Fred (Red, Wharf, Derek, Derek) Jebus Cross 125
Falcone (Red, Stronghold, Tiraxor, Tiraxor) def TK_Fred (Blue, Rampart, Kairi, Kairi) Jebus Cross 125

BISHOP (Red, Wharf, Derek, Dragon) def Loinz (Blue, Necropolis, Galtran, Galtran) Jebus Cross 125
Loinz (Blue, Necropolis, Galtran, Galtran) lose BISHOP (Red, Wharf, Derek, Derek) Jebus Cross 125
Loinz (Red, Inferno, Kelth, Dessa) def BISHOP (Blue, Dungeon, Shakti, Shakti) Jebus Cross 125

HellLighT (Red, Tower, Solmir, Das) def saneok (Blue, Conflux, Luna, Luna) Jebus Cross 126
HellLighT (Blue, Castle, Valeska, Gunnar) def saneok (Red, Rampart, Kairi, Kairi) Jebus Cross 124

Benis_xDD (Red, Fortress, Dragon, Dragon) def Mercurial- (Blue, Dungeon, Shakti, Shakti) Jebus Cross 131

Left the branch: saneok, Mercurial-

Sixth round draw:

Falcone (Red, Necropolis, Galtran, Galtran) def Loinz (Blue, Castle, Valeska, Valeska) Jebus Cross 125
Falcone (Blue, Random, Dungeon, Shakti, Labeta) def Loinz (Red, Rampart, Ivor, Ivor) Jebus Cross 125

=Lizard= (Blue, Necropolis, Galtran, Galtran) def Benis_xDD (Red, Castle, Valeska, Valeska) Jebus Cross 113
=Lizard= (Blue, Necropolis, Galtran, Galtran) def Benis_xDD (Red, Wharf, Derek, Derek) Jebus Cross 131

HellLight def TK_Fred TECH

leaving the branch: TK_Fred, Loinz, Benis_xDD

Seventh round draw:

=Lizard= (Red, Tower, Solmir, Grindan) lose Falcone (Blue, Stronghold, Tiraxor, Tiraxor) Jebus Cross 125
=Lizard= (Blue, Necropolis, Galtran, Galtran) def Falcone (Red, Conflux, Luna, Luna) Jebus Cross 125
=Lizard= (Red, Tower, Solmir, Beatrice) def Falcone (Blue, Dungeon, Shakti, Shakti) Jebus Cross 133

BISHOP (Red, Inferno, Kelth, Rashka) def HellLighT (Blue, Wharf, Miriam, Miriam) Jebus Cross 142
HellLighT (Red, Conflux, Luna, Luna) def BISHOP (Blue, Castle, Valeska, Mephala) Jebus Cross 134
HellLighT (Blue, Dungeon, Shakti, Gundula) def BISHOP (Red, Inferno, Kelth, Kelth) Jebus Cross 137

Eighth round draw:

HellLighT (Red, Inferno, Kelth, Luna) def =Lizard= (Blue, Rampart, Kairi, Kairi) Jebus Cross 131
HellLighT (Blue, Necropolis, Galtran, Galtran) def =Lizard= (Red, Conflux, Luna, Luna)
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to graalzzz
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Thank you for the game, not in ranked mode.
7740109
Battle Report Discarded
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Jebus Cross
Game Length
131 days
Game Date
1/28/2018
Reported
1/28/2018 4:37 PM

Discarded by organizer on 5/11/2018 12:51 PM

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W4RICK
Thanks for the game, not a ranked match.

Thanks for the game! (not a ranked match)
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
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MadSpirit
A very brutal confrontation. A super-leveled Shakti against an equally powerful Tazar. I managed to assemble the Angel Alliance. Attacked the opponent in the Castle. Lost almost my entire army, but after 10 rounds the alliance effect ended (I thought it lasted 50...). And I realized that I wouldn't win this battle - I retreated, planning to build up CD. On 217, I decided to take the opponent's main city by surprise, but I ran out of moves due to a calculation error with DD - I forgot that Shakti didn't have air - and I ended up standing right in front of his city entrance =( On 221, the opponent attacked with a bought army and bracers - my mistake. GG

Thanks for the game!
A great "blitz" over 2 months; it was very intense playing with such a timer. There were few objects at respawn: two hives, one conserve, and that's all, but there were 4 or 5 Dragon Utopia. I broke through the first ГО, but the center was blocked by as many as 3 guards in the opponent's neighboring respawn; the army wasn't very large, the opp came after me after a couple of days with 50+ ducks, 8 angels, and 20 minotaurs. I went in with one-way troops to take my Dragon Utopia, got a bunch of stats, but was missing a shield for the alliance; upgraded it in the village of vivs. In the end, there was a sweaty battle: Tazar in the city with uber stats against Shakti with no less cool stats and an alliance. There was a strong army advantage, but Tazar decides, the opp retreated, I moved to another respawn where I found shackles. Eventually, Shakter unsuccessfully tried to take my main, falling short by one cell. Thanks for the game
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MadSpirit
The start is not very clear - one direction is blocked by 20-49 Medusa-Gorgons, but they can be bypassed. I see a chest behind Diamond Golems - a restart was left, so I decide to break through and see what's there - and then think whether to continue playing or not. It turned out to be a chest with Troglodytes. In the end, 200 Troglodytes on the first day - I decide to play. Near the town I find an external dwelling of Dragons - I head there immediately. - The miner gets Earth right away. At the beginning of the second week I head towards GO and a bit to the side I decide to break through the Bone Dragons guarding a chest. There I also find 2 Libraries giving +2 all. Behind the dragons, 15K experience. I broke through GO on day 124 with 4 Dragons and ~140 Troglodytes + 150 mana. Stats ~10. That allowed me to break through the Sedykhs, though I lost all the Troglodytes and 1 Dragon and spent almost all my mana. In the center I found a couple of Hives and captured a town. By the end of the second week I built Dragons. In the end, on day 131 I got 9 Dragons and 18 Wyverns. I see an opponent's scout scouting КВ behind Red Dragons. The next day I take КВ + buy Shackles at the Black Market. I kill the opponent's scout with 4 Wyverns and 3 Efreeti just at 0 seconds on the timer =) The next day the opponent attacks with his main stack of 6 Angels, 3 Devils, and some other army. But only 4 mana - I cast Mass Shield. Stats are 1.5 times lower. A couple of Chain Lightnings and under Mass Shield I dealt with his army without any issues.

Thank you for the game!
It would seem a good respawn with a bunch of different external dwellings and confluences, but the passage to GO is terribly winding and long + I couldn't get Earth for a long time, resulting in an exit only on day 125, I took КЗ in the center with one Hive, and the opponent came out having taken КВ right from under my nose, with a big stat advantage, my magic stats were not enough to kill 9 Dragons and 18 Wivs with explosions, I tried to gather all the meat, but Chain Lightning cut down half the army and basically there was no chance here, thank you for the game!
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On 114, I got wiped by Corkes to zero on a map with 20-49 medusas with GS! They started freezing everyone! Tempo was 0; there was nothing to hope for regarding an early exit! Since there were 3 Dragon Utopia and lots of cash at the respawn, I decided to break the Dragon Utopia already with Archdevils and a stack of ducks that I gathered at the respawn. The opponent came out quite early, and the crunch of the center being devoured could be heard in every crater of my volcanoes at the respawn! Two Dragon Utopia were useless minimal ones and didn't give much besides cash! The last one was near the ГО via off-road; it turned out to be a three-stack, where I got a cap and a cuirass +12 spell! Then I break through the ГО via off-road; Corkes is a logistician and knows pathfinding too, so I stay in the sands! Seeing that my respawn is adjacent to the home respawn through the sands—and since the soul craves fire and lava—a plan matured to jump straight in and go up to break the ГО, and if they cover me, hit them with an implosion; pay the price, but then have the ability to jump back in there via my respawn, seeing goodies like shackles and a sword +12! By scouting, I saw blue heroes and was almost sure they were noobs who wouldn't hinder me at all! It turned out they weren't noobs, but a dragon left alone with nymphs due to the opponent's mistake! Corkes sends the Bog Witch into the tavern! Then the opponent, knocked out of a state of monotonous triumph into what I understand as slight panic, tries to pick off the main hero and succeeds quite quickly, for I see the Dragon in the tavern again! I have no choice but to wander with Corkes around the edges of the respawn and, shedding a meager manly tear, finish eating the Dragon's scraps! Meanwhile, the opponent is trash-brushing neighboring respawns! Having finished the scraps, I boldly go for it, as there's nothing left to gnaw on! My army was stronger at this point because I had previously thinned out his power a bit with Corkes and a mage! But their magic was much cooler and my chances weren't that high, unless I used the first move to kill as many of his units as possible! That's what I did, but the opponent, miscalculating the strength of Armageddon, killed himself! Corkes is alive and well, galloping further! Thanks for the game! Game was not for rating!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
Battle Report Discarded
Инферно / Inferno Faction Инферно / Inferno
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Коркес / Corkes Main Hero Коркес / Corkes
Победа / Def Победа / Def
ЯR
Синий / Blue
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Jebus Cross
Game Length
146 days
Game Date
1/29/2018
Reported
1/29/2018 2:07 PM

Discarded by organizer on 5/11/2018 12:52 PM

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wariator
29.01.2018 wariator (Red, Inferno, Ignatius, Corkes) def YaR (Blue, Fortress, Dragon, Dragon) Jebus Cross 146

On turn 114, he merged with Corkes and zeroed out the opponent on the map for 20-49 Medusas with a Great Scroll! They started freezing everyone! With a tempo of 0, there's no hope for an early advantage. Since there were 3 Naiads and a lot of resources on his starting area, he decided to start destroying the Naiads with Archdevils and a stack of Dryads, which he had gathered on his starting area. The opponent came out quite early, and the sound of the destroyed main base could be heard in every crater of his volcanoes on the starting area! Two Naiads were useless minimal units and didn't give much except for resources! The last one was near the gold mine on a rough road, and it turned out to be a tier 3 mine, where he got a helmet and +12 spell armor. Next, he broke through the gold mine on a rough road; Corkes is a logistics expert, and pathfinding is also familiar to him, so he stays in the desert! Seeing that his starting area is adjacent to the opponent's starting area through the desert, his soul craves fire and lava, and he devised a plan to jump directly and go up, break through the gold mine, and if they overwhelm him, hit them with an Implosion spell, buy himself some time, and then have the opportunity to jump there through his starting area, seeing the loot there in the form of Shackles and a +12 sword! While scouting, he saw the opponent's heroes and was almost certain that they were weaklings who wouldn't hinder him in any way! It turned out they weren't weaklings, but a Dragon that the opponent had mistakenly left alone with the Nymphs! Corkes sends a Bog Lord to the tavern! Next, the opponent, knocked out of his monotonous triumph, in a panic (as he understands), tries to pull out his main hero, and he manages to do so quite quickly, because he sees a Dragon again in the tavern! He has no choice but to wander around the edges of the starting area with Corkes, shedding a meager male tear, and scavenging the Dragon's leftovers! Meanwhile, the opponent demands the adjacent starting areas! Having scavenged the leftovers, he boldly goes to "You" because there's nothing left to scavenge! His army is stronger at this point because he had thinned out the opponent's army earlier with Corkes and a mage. But the opponent has much stronger magic, and he doesn't have many chances, unless he uses his first turn to kill as many of his units as possible! That's what he does, but the opponent miscalculated the strength of his army and kills himself! Corkes is alive and well, and continues on! Thanks for the game!
It's like a fairy tale. And he rode on a horse:smile17:, and defeated the Dragon:smile10:, the only thing missing from the plot is a princess:smile42:
In reply to PROger
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Second game! Nothing special here — a rich gold respawn allowed me to quickly cover the gray giants with gold, knock them out on 126 go, pile up a bunch of ducks in the center, as well as stats and gold from the Citadel! Then I met Tazik and gg! The opponent's respawn turned out to be weak! Thanks for the game! It's not a ranked game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
Battle Report Discarded
Башня / Tower Faction Башня / Tower
Торосар / Torosar Start Hero Торосар / Torosar
Торосар / Torosar Main Hero Торосар / Torosar
Победа / Def Победа / Def
ЯR
Синий / Blue
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
132 days
Game Date
1/29/2018
Reported
1/29/2018 2:18 PM

Discarded by organizer on 5/11/2018 12:52 PM

In reply to wariator
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I want to remind you that the deadline for Round 1 of the SOD bracket is February 2nd, inclusive. Very few matches have been played in full BO3 format. There are many matches where only one game has been played. You have the opportunity to finish them. If you don't finish them, I will make a decision based on the first game. Please remember that BO3 is played until 2 wins. Those who have no games, or have incomplete games, or haven't played at all, please contact me on ICQ and report on your status. One game on this timer takes 4-5 hours to play; it's hard to believe that there was no time at all. Those who do not report their status will be considered to have lost in Round 1.
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Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Benis_xDD
TFP!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
127 days
Game Date
1/29/2018
Reported
1/29/2018 6:15 PM
Rating Impact Archived
Zodmund 1370 1393 +23 ↑
Loinz 1595 1572 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/29/2018 6:21 PM

In reply to PROger
TFP!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
127 days
Game Date
1/29/2018
Reported
1/29/2018 11:11 PM
Rating Impact Archived
Zodmund 1427 1416 -11 ↓
Loinz 1538 1549 +11 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/30/2018 8:20 AM

In reply to Ihromant
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Ihromant
I want to remind you that the deadline for Round 1 of the SOD bracket is February 2nd, inclusive.
Very few matches have been played in full BO3 format. There are many matches where only one game has been played. You have the opportunity to finish them. If you don't finish them, I will make a decision based on the first game.

Just a reminder that BO3 is played to 2 wins.

Please, those who have no games, or not enough games, or haven't played at all, please contact me on ICQ and let me know the status. One game on this timer takes 4-5 hours to play, it's hard to believe that there was no time at all.

Those who do not report the status will be considered to have lost in Round 1.
Why not extend the deadline by 2 days? Many people have Saturday and Sunday off.
ICQ 701845462
In reply to sonic111
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sonic111
Why not extend the deadline by 2 days? Many people have weekends on Saturday and Sunday.
There were 3 weeks for the tournament (i.e., 3 pairs of weekends). Although, okay, for the first round, we can make an exception.

The first round in the SoD branch is extended until February 4th, inclusive. Any pair that does not have a result by February 4th without a valid reason will be given a loss.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to PROger
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
135 days
Game Date
1/25/2018
Reported
1/30/2018 8:59 AM
Rating Impact Archived
Redwhait 1838 1842 +4 ↑
BA/IEHOK 1547 1543 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/30/2018 5:27 PM

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