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On turn 114, he merged with Corkes and zeroed out the opponent on the map for 20-49 Medusas with a Great Scroll! They started freezing everyone! With a tempo of 0, there's no hope for an early advantage. Since there were 3 Naiads and a lot of resources on his starting area, he decided to start destroying the Naiads with Archdevils and a stack of Dryads, which he had gathered on his starting area. The opponent came out quite early, and the sound of the destroyed main base could be heard in every crater of his volcanoes on the starting area! Two Naiads were useless minimal units and didn't give much except for resources! The last one was near the gold mine on a rough road, and it turned out to be a tier 3 mine, where he got a helmet and +12 spell armor. Next, he broke through the gold mine on a rough road; Corkes is a logistics expert, and pathfinding is also familiar to him, so he stays in the desert! Seeing that his starting area is adjacent to the opponent's starting area through the desert, his soul craves fire and lava, and he devised a plan to jump directly and go up, break through the gold mine, and if they overwhelm him, hit them with an Implosion spell, buy himself some time, and then have the opportunity to jump there through his starting area, seeing the loot there in the form of Shackles and a +12 sword! While scouting, he saw the opponent's heroes and was almost certain that they were weaklings who wouldn't hinder him in any way! It turned out they weren't weaklings, but a Dragon that the opponent had mistakenly left alone with the Nymphs! Corkes sends a Bog Lord to the tavern! Next, the opponent, knocked out of his monotonous triumph, in a panic (as he understands), tries to pull out his main hero, and he manages to do so quite quickly, because he sees a Dragon again in the tavern! He has no choice but to wander around the edges of the starting area with Corkes, shedding a meager male tear, and scavenging the Dragon's leftovers! Meanwhile, the opponent demands the adjacent starting areas! Having scavenged the leftovers, he boldly goes to "You" because there's nothing left to scavenge! His army is stronger at this point because he had thinned out the opponent's army earlier with Corkes and a mage. But the opponent has much stronger magic, and he doesn't have many chances, unless he uses his first turn to kill as many of his units as possible! That's what he does, but the opponent miscalculated the strength of his army and kills himself! Corkes is alive and well, and continues on! Thanks for the game!
It's like a fairy tale. And he rode on a horse:smile17:, and defeated the Dragon:smile10:, the only thing missing from the plot is a princess:smile42: