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In reply to Ment
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#738
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Ment
/ Alex, will you be the bouncer? I could also work in the sewer, though it's less pleasant./
Alex will do whatever his mistress commands.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#739
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Paladins always get stuck with all the fun stuff...
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#740
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Nebos, by the way, does your world have any bathhouses, or is it all like in the Middle Ages?

Whatever
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#741
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Ask around in the town.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#742
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Okay, I won't take the second ring. I'll leave it for someone who needs it more.
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#743
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So, shall I send you on your way?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#744
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Send.
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#745
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City.
А, вот почему.

🏹🎪+⛓️♿=💕
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#746
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Lev looked at the job postings, frowned, but made up his mind. "I'll take the garbage collection. The sewage. Someone has to do it anyway, and they pay well. If I catch an infection, who should I contact?"
 

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Стикеры GBF в Telegram
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#747
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Leo looked at the job postings, frowned, but made up his mind.
-- I'll take the garbage disposal job. The sewers. Someone has to do it anyway, and they pay well. If I catch a disease, who should I contact?
- The alchemists in Happiness, - said the secretary, handing Leo the contract to sign.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Небо
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#748
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Sky
Ask around in the town.
I ask around in the town.

Whatever
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#749
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The locals told the legionnaire the address of a bathhouse where he could wash cheaply (100 sen).
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#750
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– R-right, okay, – he signs. More precisely, he confirms that this won’t interfere with the tournament schedule and then signs.
 

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#751
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"Well, every couple of weeks, after a long journey, especially after dealing with zombie-infested wells and dreamlike encounters with fairies, one can afford to relax. Besides, I made a good amount of money today!"

Whatever
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#752
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At the appointed time, the desperate travelers were met by the man who had hired them. He introduced himself as Araron. After settling into the carriage he had rented, the mercenaries set off for the senator's estate. Along the way, Araron kept talking, praising the senator and predicting that he would soon resolve all the region's problems. He also spoke about his past service in the legion and his current position in the city administration. After about four hours, they arrived.



Sorry, I was too lazy to create the fog.
Araron


Origin:
People of the Republic: +2 skill points; +1 to skepticism per point of willpower; +5 to mana per point of intelligence

Characteristics:
Strength - 20
Agility - 30
Perception - 15
Endurance - 25
Intelligence - 30
Willpower - 20

Parameters:Health - 475
Mana - 575
Magic Power - 35
Willpower - 32
Initiative - 30
Speed - 10
Melee Accuracy - 54
Ranged Accuracy - 15
Immunity - 29
Critical Hit - 15%
Mental Resistance - 31
Mental Damage - 20
Skepticism - 50
Awareness - 30
Observation - 15
Stealth - 30
Cunning - 26
Evasion - 33

Skills:
Legionnaire
+40% to health, willpower, initiative, and accuracy if at least one ally is participating in the battle

Abilities:
✧ Specialist ✧ Fully upgraded combat skill
✧ Brother for Brother ✧ The legionnaire saves an ally standing within a 2-cell radius from a fatal blow
✧ First Aid ✧ The legionnaire provides first aid to a mortally wounded (killed) ally, saving his life and removing him from the battle
✧ Tactical Retreat ✧ The legionnaire and his allies leave the battlefield and avoid pursuit
✧ Learning from Mistakes ✧ By analyzing his mistakes after a battle, the legionnaire has a chance (endurance/5) to increase the desired characteristic by 3 points (only if intelligence is above 10)

One-Handed Weapon
Skilled Proficiency: +0.5 to damage per point of strength
Additional Attack
Parry (agility against accuracy)
Counterattack (accuracy against evasion)
Accuracy: +0.7 to accuracy per point of agility

Scout: The character gains the ability to quickly gather information about the surrounding area.
Armor Proficiency: Removes the penalty to movement speed when using heavy armor and shields.

Weapon Characteristics:
Sword: damage - 110 (60+40+10)
Medium Armor: -25% physical damage

Inventory:
12,500 sen
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]