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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Alin
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I got into the game because of two cons on respawn and a Goshan in the tavern. As it turned out, the joy was short-lived. I didn't have enough money, and the paths to the computers were too long. In general, the opps piled up utops, but they didn't give me control for a long time.
The army is constantly larger, as is the money. On my first attempt, I got TP and flight; I found DD in a scroll.
I successfully lit up the area near the utops where the main opp arrived on the next turn. Without even gathering all my power, I went to scout with a sap to see what had arrived there. After thinking it over, I decided that there was little mana and, despite losing on stats, decided to attack with bracers. The number of skeletons was impressive, but 11 mana is still too little for FB.
Thanks for the game.
Yar suggested the templates.
ICQ 23574949
Discord#0989
---------------------
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
ЯR
Синий / Blue
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
1/23/2018
Reported
1/23/2018 7:11 PM
Rating Impact Archived
Antal_RR 1635 1651 +16 ↑
ЯR 1678 1662 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2018 12:49 PM

In reply to Sanin
My opponent gave up. Thank you for playing better luck next time! I offered 3 template!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Mini-Nostalgia
Game Length
116 days
Game Date
1/23/2018
Reported
1/23/2018 8:32 PM
Rating Impact Archived
Norbakk 1453 1476 +23 ↑
socola 1679 1656 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2018 9:35 PM

In reply to Chemist_HP
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Chemist_HP
The opponent took the capital, but Valya, after clearing two corner super-towns, jumped around and caught the Miner with an army in the Castle.

Thanks for the game!

P.S. This was the second game.
Thanks for the game.
Ася 581706700, Скайп Sevan_80

In reply to Alin
TFP!
I offered.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кси / Xsi Main Hero Кси / Xsi
Map Template
Balance
Game Length
126 days
Game Date
1/23/2018
Reported
1/23/2018 10:28 PM
Rating Impact Archived
Zodmund 1345 1369 +24 ↑
sShreKs 1596 1572 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/1/2018 5:18 PM

In reply to Sanin
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second round, we played the map I suggested. thanks for the game.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
6lm10a
Game Length
124 days
Game Date
1/24/2018
Reported
1/24/2018 1:16 AM
Rating Impact Archived
saneok 1560 1570 +10 ↑
RitoSux 1442 1432 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2018 1:17 AM

In reply to saneok
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saneok
second round, we played the template I suggested. thanks for the game.

Good map, bad roads, first cons was maxi.
thanks for playing.
In reply to Antal_RR
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Maybe I played too brazenly and overconfidently when I jumped into the opponent's treasure zone, but the lack of Town Portal was nerve-wracking. In the end, I was crushed in front of the drowned one by КЗ.
Thanks for the game!
In reply to Norbakk
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Bought a Castle for 4k and a color for 800 gold.
On the second (week/month), I managed to eat Dragon Fly Hives and consume a Dragon Utopia, which gave stats. I saw the opponent in the Dungeon — rushed there and attacked Crag Hack (there was a chance to run for the gauntlets and finish the game, but I was afraid I wouldn't be able to pull the gauntlets back through the chains) — as a result, the opponent bought himself out. Then I took two level 3 Dragon Utopias; in the second one, I got КЗ, a blue cap, and a chalice. I dragged the game out, deciding to gather some meat. I attacked Crag Hack, who was sitting in a Castle — my stats were higher, meat too, Fireball was a no-brainer.

Thanks for the game!

Game of the second round, the opponent offered the templates.

https://icq.im/753686994
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
142 days
Game Date
1/24/2018
Reported
1/24/2018 7:18 PM
Rating Impact Archived
kinger 1449 1467 +18 ↑
MadSpirit 1524 1506 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2018 7:21 PM

In reply to kinger
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kinger
I bought a Castle for 4k and a color for 800 gold.
On the second day I managed to eat Dragon Fly Hives and consume a Dragon Utopia, which gave stats. I saw the opponent in the underground – rushed there and attacked Crag Hack (there was an opportunity to run for the bracers and finish the game, but I was afraid I wouldn’t be able to retrieve the bracers through the chains back) – in the end, the opponent bought them off. Next, I took two tier-3 Dragon Utopias; in the second one I got a КЗ, a blue cap, and a teapot. I prolonged the game, deciding to gather some meat. I attacked Crag Hack, who was sitting in the Castle – I had higher stats, more meat too, Fireball was a no-brainer.

Thanks for the game!

It’s the second round of the game; the templates were offered by the opponent.

Confirmed. Very few objects; I found the hidden home Griffin Conservatory late. I had just found the Dragon Utopias, but the opponent showed up with a stronger army and didn’t let me take them.

Thanks for the game!
ICQ: 646652262

In reply to Sanin
Al Feyn offered 3 templates.
Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Интеус / Inteus Main Hero Интеус / Inteus
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
211 days
Game Date
1/25/2018
Reported
1/25/2018 7:59 PM
Rating Impact Archived
Norbakk 1479 1499 +20 ↑
Grando 1619 1599 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2018 8:01 PM

In reply to Norbakk
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Norbakk
My opponent gave up. Thank you for playing, better luck next time! I offered 3 templates!
The max-sized Necropolis on map 111 turned out to be stronger than me, and then the computer finished me off. Thanks for the game!
In reply to Sanin
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first round, opponent offered templates.

In the first week, I took a risk and broke into the Dwarf dwelling 3-4, it turned out to be maxed, but I immediately recruited Brissa with archers and Orcs, and there was also an external dwelling of birds on the respawn. Brissa used magic to kill 8 birds and picked up a scout hero. Only in the second week did I leave the respawn; one exit led to the underground, and the other went off-road, but they were very conveniently located next to each other. In the underground, I took 2 Dragon Fly Hives, then a block, but off-road there were many Dragon Fly Hives, and Brissa with Mass Haste cleaned them up very effectively. On day 134, with Tyraxor, I took the first Dragon Utopia at tier 3, and inside there was a КВ, Sword +5 All, and Shield +4 All. Brissa was heading toward a very fat Pandora's Box, but since the opponent's town was very close to mine, and Brissa was very conveniently positioned near the breakthrough, I decided to capture the opponent's main town with her, hoping there was no army in the castle (some hero was sitting in his castle) or at least no blue crystal sphere. Brissa herself had 200 mana. I jumped to the opponent's castle, and there was a weak hero with 6 mana and the entire army; I attacked and immediately ГГ. I arrived just in time, as there were Wings and 43 Ducks.

Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm8
Game Length
134 days
Game Date
1/26/2018
Reported
1/26/2018 9:47 AM
Rating Impact Archived
Dima Surmay 1831 1852 +21 ↑
Dave_HUN 1994 1973 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2018 12:43 PM

In reply to Norbakk
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A long and drawn-out match, as both players only gained control around week 4. My setup turned out to be more interesting in terms of Sylvan and Hive creatures. Before the final battle, my opponent almost managed to reach Solmyr with his army, which could have changed the outcome. Thanks for the game!
ICQ: 667319179
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Чарна / Charna Main Hero Чарна / Charna
Map Template
6lm10a
Game Length
215 days
Game Date
1/26/2018
Reported
1/26/2018 10:49 AM
Rating Impact Archived
MercuryDVZ 1552 1569 +17 ↑
saneok 1614 1597 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2018 10:52 AM

In reply to MercuryDVZ
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MercuryDVZ
A long, drawn-out battle because both players only gained control around week 4. My setup turned out to be more interesting in terms of Sylvan and Hive creatures. Before the final battle, my opponent almost managed to reach Solmyr with his entire army, which could have changed the outcome. Thanks for the game!
10.5 seconds would have given me the victory; I didn't have time to attack the enemy's main force and the Necromancer.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=

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