The map is great, but version 1.0 is a bit too easy. Nazir with level 30 defeats Ini with almost no army.
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We're looking forward to the next works from this talented author ;)!
version 1.0 is even easier
I came to Naziru with level 37 and won again on auto-battle; version 1.0 is even easier (I always play on the hero), but it's more engaging. Thank you!
We're looking forward to the next works from the talented author ;)!
Auto-battle is not interesting... I almost lost to him on the Warrior; only Holy Word saved me. :p :D
Well, the author's second map simply has to be just as good.
If you just wander around the map (for fun) and complete side quests, then in principle – it’s interesting. But if your goal is to get to the Necromancer as quickly as possible, then all these quests are clearly unnecessary.
The map was used in the recently concluded tournament – ВК5.
/topic/at/276485/
There isn't a single serious opponent or garrison on the map. There are only two mandatory battles: at the beginning with manticores, and the final battle. Moreover, Naadir is clearly weak both in terms of troops and level. If it weren't possible to buy troops, then everything would be different.
Also, if the rakshasas didn't join in the Dungeon before the finale, it would be more difficult.
If the Necromancer considers you a strong opponent, his troops practically stand still, but if he considers you weak, he moves forward and will definitely win.
P.S. - without the rakshasa, he considers you weak )))
Map version 1.0:
1). Added a dungeon with quests.
2). Terrain edited.
3). Text errors corrected (hopefully all of them).
4). Necromancer slightly buffed.
Hope you like it. :)
The scenario is excellent! You can feel the author's skill. Many scripts were used.
I played through it as a Hero (using the EWA + NHF mods)
I especially liked:
- the dynamism;
- the strong enemies;
- the terrain;
- the large number of quests
Please put this version of the map at the top of the thread (currently, there is an old version 0.9 with errors)
https://www.youtube.com/watch?v=iHlAg2PC6uo
Map version 1.0:
1). Added a dungeon with quests.
2). Terrain has been slightly edited.
3). Text errors have been corrected (hopefully all of them).
4). The Necromancer has been slightly buffed.
Hope you like it. :)
Thank you very much. It's a decent map. It's not very difficult, but it's interesting to play.
The quest is understandable why it's like that (it's the first map, after all). I would reduce the number of dwarves (+ban diplomacy) and strengthen the necromancer and the guards in the lands of the dwarves and mages, forcing the dwarves to cast walls instead of shooting. Something like that.
P.S. spoiler for myself (there's a mine for sorting).
P.P.S. the summon spell is completely useless (there are spells).
