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Posts from HotA - General Questions and Discussions Auto-translated

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#307
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Guys from HotA team, thank you so much for the new HotA! But I have a complaint. Why did you leave the Black Shroud and Cloak of Silence in the game? What's the logic? What's the point of resistance and artifacts that boost resistance now (by the way, there's even a set for resistance in HotA)? Either change the effects of resistance/Black Shroud, or ban them together with the Cloak of Silence and Cloak of Renunciation. I don't understand the logic at all! Maybe someone can explain?
ICQ 669307560

In reply to Jubi-Juby
#308
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Their answer is clear, just like their previous response regarding Jeremy's changes: everything has been planned for a long time, but to avoid releasing a bunch of small patches, even minor fixes will only be included in the new version. So, play however you want for the next couple of years.
ICQ - 703804372
Discord - Xocenk#2473
#309
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What's the point of resistance and magic resistance artifacts now?
How else can you defend against enemy magic?
In reply to serovoy
#310
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serovoy
How can you defend against enemy magic?
That's what I'm talking about. Black Shield removes resistance. As long as it exists in the game in its current form, you can't defend against high-level magic. Therefore, there is little point in resistance and artifacts that provide resistance now.
Although now the value of Black Shield has increased significantly. Just as warriors used to look for Chain Shield, now they will look for Black Shield for mages.
ICQ - 703804372
Discord - Xocenk#2473
#311
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Well, it appears less often than the red one! (That's probably why they didn't touch it.)
The black orb needs to be fixed (I've already shared my thoughts on this). Banning isn't necessary at all.
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#312
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What’s the point of resistance and resistance artifacts right now?
In general, there isn’t much. But if things go according to plan, it will appear more or less soon. Naturally, all changes to magic, rebalancing, and fixing magical skills should ideally happen simultaneously. Also, it’s natural that it was impossible to cram all of this into 1.5.0, and they will inadvertently be divided into several separate releases. Currently, there is an intention not to stretch out the cancellation of Cloak of Shadows/Plash and the compensation for its cancellation too much in time.
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In reply to Jubi-Juby
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#313
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Jubi-Juby
Guys from HotA team, thank you so much for the new HotA!! But I have a plea) Why did you leave the black orb and the cloak of silence? What's the logic? What's the point of resistance and artifacts for resistance now (by the way, there's also a resistance set in HotA)? Either change the effects of resistance/black orb, or ban them together with the cloak of sacrifice and the cloak of silence. I don't understand the logic at all! Maybe someone can explain?
I'll venture to suggest that the cloak of silence was left for the relevance of AotD and the Fist of Ogre.

ICQ 717961817
#314
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aotd
What a telling acronym! :D But these artifacts probably don't need any increase in relevance, so the issue is likely something else.
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#315
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I would be grateful if someone could tell me how to change the set of templates in a template pack without having to manually edit the files with a text editor. I would like to experiment with some templates from Anarchy, but I can't find a way to extract them.
#316
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Through the template editor. There's a hotkey "P", and in general, take some time to explore the functionality of the different menu items.
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#317
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An important bug has been discovered: the guard skill is not always mirrored on the mirror image. This was observed during a joint stream by Hellight and Gomungulus. Both had the same guard (I won't say which one yet), and it became 4 stacks for one, with guard skill, and without for the other. I don't think that's how it's supposed to be.
http://ru.twitch.tv/lizard_wt
#318
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Yes, it seems that GS was never mirrored in HW_Rulez in the first place. The mirroring of GS and the separation of neutral creatures will be added in the next version of HotA.
In reply to Sav
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#319
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Sav
Yes, it seems that GS was not mirrored in HW_Rulez from the very beginning. The mirroring of GS and the separation of neutral creatures will be added in the next version of HotA.
Could GS be removed altogether? As I understand it, the value of guard units is calculated without GS, and if GS appears, the number of units does not decrease. A recent example: I played a game where 38 giants were on the Castle, GS was generated, and they formed 5 stacks, resulting in 8 titans + 30 giants, which is clearly more than 45k value.
icq: 222291470
In reply to Freeman
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#320
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freesha
Could you remove the Garrison as a feature? As I understand it, the value of defense is calculated without the Garrison, and if the Garrison appears, the number of units doesn't decrease. A recent example: I played a game where 38 Giants were stationed in the Castle. The Garrison generated, and they formed 5 stacks, resulting in 8 Titans + 30 Giants, which is clearly more than 45k value.

I agree. Also, remove the morale of neutral creatures, add unit upgrades, and hero classes.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#321
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=Lizard=
I agree. Also, remove the morale of neutral creatures, add unit upgrades, and hero classes.
Kostya, be careful! Don't get so worked up. Unit upgrades and classes aren't my thing, but morale is a good idea because the morale of neutral creatures is too random.
icq: 222291470