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In reply to Tepluijja
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8 years ago
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Tepluijja
Are there any plans to buff Inferno in some way? Only masochists start with it in online games these days.

Amilu will ban you for saying that :D
In reply to matador99
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8 years ago
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matador99
Amilu will ban you for saying that :D
:D
In reply to matador99
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8 years ago
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matador99
Amilu will ban you for saying that :D
And that's without a ring and a health potion :D
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8 years ago
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Since casting spells has been banned, perhaps we could introduce artifacts that prevent the casting of magic of a specific element instead? There would be 4 different ones.
8 years ago
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Inferno rose from oblivion when the magi's spell was perfected, and the building tree with hiring costs was adjusted; or do you want a council with devils as a reward?
In reply to Steblow
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8 years ago
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Steblow
Since Spell Block has been banned, perhaps we could introduce artifacts that prevent casting spells of a specific element instead? There would be 4 different ones.
You'd ban everything...

Final battles with magic are much more challenging than those without, because you don't know which spells your opponent has and which elements they've invested in. You have to consider too many possibilities.

With the Orb, it's simple – you look at the creature's stats and parameters, and everything becomes clear. The only surprise might be a Grand Beast, but everything else can be checked.

However, this creates not only problems but also opportunities – it gives you a chance to win a final battle through correct spellcasting, even if you wouldn't win under normal circumstances.

Experience from Warlords Tournament, where Spell Block and Cloak of Invisibility never existed, shows that magic doesn't create any significant structural imbalances in final battles. Of course, if both players know how to play late-game final battles with magic, there are many tricks and nuances.

But even if some imbalance emerges "here and there," it can be easily adjusted quantitatively – by reducing or increasing certain numbers. For example, in Warlords Tournament, Implosion dealt SP*60 damage (SP*75 in SoD), Armageddon dealt SP*40 damage and was level 5 (SP*50 and level 4 in SoD).

The numbers and functionality of resistance, and perhaps some other artifacts that reduce the effect of particularly overpowered magic-based attacks, can also be discussed.

And, of course, don't leave your hero near the enemy's castle on the 4th week, because by that time, your opponent may already have N upgraded creatures with advanced magic, which they can use to suicide against your hero.
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8 years ago
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The problem is that there is practically no magic resistance in the game anymore. In this regard, it would be logical to ban Chain Lightning, so that it would make sense to increase resistance and use artifacts for it. Or, alternatively, make Chain Lightning remove the innate magic immunity of creatures, but not reduce their resistance.
In reply to socola
8 years ago
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socola
make it so that the "ch" removes the innate magic immunity of creatures, but does not remove resistance.

+
8 years ago
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“Overpowered magic tricks” – what does that even mean? Everything in the game, right down to its title, screams about the use of magic, so magic is, by definition, not an imbalance. People are just used to overwhelming enemies with brute force, and now it’s not that easy.
Tweaking the Warlock’s ability would be a really great idea. Right now, it’s a one-sided system (if you believe the article in Fizmig), but it should affect both sides equally, like a cloak or a sphere. And let’s leave the resistance stat untouched.
8 years ago
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Yesterday I personally encountered a situation where the opponent won solely through implosion, even though they reached the center two days later. I had already managed to collect all the clues, marshmallows, and Pandora's boxes. Meanwhile, he apparently snagged Titan's armor and a teapot in Dragon Utopia at his own respawn and, without any rush, emerged to face me with 400 mana points. In the end, my resistance (expert + boots) only held up on the fifth cast of implosion, by which time there was practically nothing left of my army.
I don't really like the game in this state. Some kind of insane damage is getting through, and there's not much to counter it with. I wish they would make artifacts for guaranteed suppression of a portion of attacking damage. For example, an artifact that reduces damage by 25-50%, rather than trinkets that take up both a skill slot and important slots on the hero's doll and don't work worth a damn. Of course, I don't mind randomness, but here it's becoming too random, and that's frustrating.
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8 years ago
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Tepluijja
only on the fifth cast, Implosion is used.
Your example clearly lacks some variables; otherwise, why would you fight if your opponent has Implosion?
In reply to kotleta
8 years ago
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kotleta
Your example clearly lacks some variables; otherwise, why fight if the opponent has an Impl?
And why fight if he also has an army?
I like the guys who try to chime in with their snide remarks and pass themselves off as witty. In the end, they just look like fools.
In reply to Tepluijja
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8 years ago
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Tepluijja
I experienced it myself yesterday: the opponent won solely on Implosion, even though he reached the center two days later. I had already managed to collect all the clues, zephyrs, and Pandoras. Meanwhile, he apparently snagged Titan's Armor and a kettle in Dragon Utopia at his own respawn and, without any rush, stumbled upon me with 400 mana points. In the end, my resistance (expert + boots) only held up by the fifth cast of Implosion, when there was practically nothing left of my army.
I don't really like the game in this state. Some insane damage is getting through, and there's not much to counter it with. I wish they had made artifacts for
guaranteed suppression of a portion of attacking damage. For example—an artifact that reduces damage by 25-50%, rather than trinkets that take up both a skill slot and important slots on the hero's doll and don't do a damn thing. Of course, I don't mind randomness, but here it turns out to be too random, and that's frustrating.
And what stopped you from using magic? Does your religion forbid it?)
Stop dwelling on this; everyone is under equal conditions
In reply to Steblow
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8 years ago
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Steblow
Since Spell Suppression has been banned, perhaps we could introduce artifacts that prevent the casting of magic of a specific element instead? There would be 4 different ones.

The magic system is not yet in its final form. Changes to the ways of protecting against magic are also expected. The resistance skill in its current form clearly won't last long.
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8 years ago
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Why not change the resistance mechanic itself? Currently, resistance, as a stat, either applies or it doesn't. Why not introduce a passive resistance as well? With 10% resistance, you would be guaranteed to reduce spell damage by 10%, and you would have a 10% chance to completely negate the spell. Of course, this would make items like Torgrim's and the Amulet of Elements even more valuable, and Chain Shield would still be relevant, but it's still an interesting idea, isn't it?

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