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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
In reply to Faria
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8 years ago
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Faria
In the first round game, I suggested templates.
Thanks for the game.
Dave didn't give those resources, even though he was confined to a small area with blocks and no further paths. Thanks for the time.
In reply to sonic111
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8 years ago
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The only rest with 2 roads, there were 2 Griffin Conservatories and 2 external dwellings for air elementals, Luna, Gunnar, Monere. The birds spawned. I got lucky and captured the main from the opponent on 123, then I thought I'd take all the towns, but the opponent seemed to have a larger army, so I decided to only defend my mains. I chased him for another week, picked up a 4th Conservatory, which likely became decisive, and on 142, having been without towns for 6 days, he came out of the treasure zone with twice the stats, but I had the larger army and even after throwing Oil into Mass Haste, I still won. Thanks for the game. The opponent was choosing from 3.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Сэр Мюллих / Sir Mullich Start Hero Сэр Мюллих / Sir Mullich
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
142 days
Game Date
1/16/2018
Reported
1/16/2018 2:48 PM
Rating Impact Archived
Godofwrcrft 1525 1542 +17 ↑
Timbuktu 1590 1573 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2018 4:59 PM

In reply to Godofwrcrft
8 years ago
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First round, I suggested the templates.

I was lucky, thanks for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
145 days
Game Date
1/16/2018
Reported
1/16/2018 4:26 PM
Rating Impact Archived
Dima Surmay 1821 1838 +17 ↑
Dawidu91 1880 1863 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2018 4:29 PM

In reply to Dima Surmay
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8 years ago
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Dima Surmay
I suggested the templates for the first round.

I was lucky, thanks for playing!
TFP!
In reply to Godofwrcrft
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8 years ago
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Godofwrcrft
The only restart with 2 paths, there were 2 cons, 2 hidden air units, Luna, Gunar, and Moner. The birds stood still. I got lucky and captured the main town from Opponent on day 123. I then planned to take all the towns, but Opponent had a seemingly larger army, so I decided to only defend the main towns. I chased him for another week, got a level 4 conscript, which was probably the deciding factor, and on day 142, after being without towns for 6 days, he left the tree with stats that were twice as high, but I had a larger army, and even after using oil to boost mass haste, I still won. Thanks for the game. Opponent chose from 3 options.
Thank you.
In reply to Sanin
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8 years ago
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First round, I played a map from the list suggested by my opponent. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
141 days
Game Date
1/16/2018
Reported
1/16/2018 8:07 PM
Rating Impact Archived
saneok 1587 1595 +8 ↑
Court 1401 1393 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2018 8:15 PM

In reply to saneok
8 years ago
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saneok
First round, played a template from the list suggested by the opponent. Thanks for the game!
,

Yeah, that happened. I lost on restarts.
In reply to Sanin
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8 years ago
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I cast a ban.
My opponent was hit by the Moon Armageddon spell, and almost all of his resources were depleted (6 angels and 400 skeletons) ... after that, he could have continued ... but he decided to keep playing ...


Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
211 days
Game Date
1/16/2018
Reported
1/16/2018 10:44 PM
Rating Impact Archived
graalzzz 1599 1616 +17 ↑
battanas 1656 1639 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2018 11:02 PM

In reply to graalzzz
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8 years ago
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graalzzz
I cast a ward.
The opponent was hit by the Moon's Armageddon, and almost all of his forces were wiped out (6 angels and 400 skeletons) .... after that, he could have continued ... but he decided to

after 5-6 times re MG for TP (again) I crashed Gosha to get it, and at that moment, Luna attacked my scout with Armageddon. Before the encounter, I had more troops, but it wasn't a utopian situation for me.
TFP
In reply to Sanin
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8 years ago
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Thank you for playing!

I suggested the templates.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Jebus Cross
Game Length
126 days
Game Date
1/17/2018
Reported
1/17/2018 12:08 PM
Rating Impact Archived
yarik1987 1564 1580 +16 ↑
tun7gus7 1597 1581 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 3:38 PM

In reply to Sanin
8 years ago
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Sanin
First round, my templates.
Played without rests despite slow roads. Gave a compact respawn in the center with a cons one, which Tant easily broke on 115. Built only liches in the fort on the first. Roamed around my zones some more, leveled air, but without haste, started leveling earth - slow was delivered in a shrine on a secondary. Managed to finish leveling earth - was planning to break the ГО from gray bears on 124, but saw through the mountains (thanks to Kalth and the starting scouting artifact) how my opponent was losing in one of the central zones. Estimated from the land view that the main treasure zone was on the sand and the opponent wouldn't get there quickly after the loss, decided to run into a hut for pathfinding and instead of breaking the ГО - drive the opponent out of the center, and only then run to the treasure zone. Then calmly executed the plan; on 132 the opponent broke the ГО and couldn't handle the guard in the treasure zone. By that time Tant was already thoroughly gutting the treasure zone.
Thanks for the game!

thanks for the game
In reply to Godofwrcrft
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8 years ago
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The opponent didn't have a good game; perhaps the 4k+ rollback affected it. Solmyr was leveling up by casting Earthbind from the University and already had stats of 0-2-6-6. First-round game. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Spider
Game Length
115 days
Game Date
1/17/2018
Reported
1/17/2018 6:56 PM
Rating Impact Archived
Wyndoc 1428 1449 +21 ↑
Faria 1603 1582 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2018 7:11 PM

In reply to Godofwrcrft
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8 years ago
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200%. Double Inferno with Ifrits in both cities. In the first game, I managed to get the Armageddon scroll, and after that, all that was left was to find air control. I only took 1 consul (2nd level) out of 4 (it wasn't in tempo, poor guy, using relic template #2 or #9, I still don't understand), and on day 127, I found a Death Dragon and took its main city the next day (Demigod 2-2-12-12, expertise in diplomacy, expert in air, basic in earth, and expert in intelligence). Things were much worse there from the beginning.
Second game.
Thanks for the game.
Battle Report Accepted
Random Faction Random
Калид / Calid Start Hero Калид / Calid
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Победа / Def Победа / Def
Random Faction Random
Айден / Ayden Start Hero Айден / Ayden
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Anarchy
Game Length
131 days
Game Date
1/17/2018
Reported
1/17/2018 7:06 PM
Rating Impact Archived
Wyndoc 1450 1470 +20 ↑
Faria 1581 1561 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2018 7:12 PM

In reply to Wyndoc
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8 years ago
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Wyndoc
The opponent didn't play well, possibly due to the 4k+ cooldown. Solmyr was being leveled up by casting Earth Strike from the University and already had stats of 0-2-6-6.
First round of the game.
Thanks for the game.
Thanks for the game.

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