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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Jaris
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8 years ago
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We chose rests; the respawn turned out to be very small with 117 knights in the citadel. On the second week, I already see Grinya from the portal at 125 and think about surrendering. There is no money, not much to level up on, and passages to other zones are through the opp, except for one same-side portal. But the opp decided to slowplay, which gave me the chance to build 5 GM with a library in the Tower. However, Grinya has flight, and the day after I built DD, he captures my tower. In a couple or three moves, Grinya takes all my castles except one. I don't dare engage him in battle because his SP and troops are many times greater. Especially since I played like a fool and the opp cut down almost all my meat, leaving only grands. I thought it was all over :smile15: .
I take Kirya, gather the remaining troops, and run as fast as I can :smile17:
From a scouted treasure zone, I run to a scouted Dragon Utopia, take a 4+all shield there, and with my remaining troops, I sit and wait for Grinya, having put on shackles beforehand because there were no other options. In the FB, the summon of earth elementals, resurrect, and of course the stats decided it. Thanks for the game.
icq - 346047955
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Random Start Hero Random
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
213 days
Game Date
1/11/2018
Reported
1/11/2018 12:56 PM
Rating Impact Archived
mals 1447 1469 +22 ↑
Timbuktu 1631 1609 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 1:01 PM

In reply to mals
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8 years ago
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mals
We chose rests, the respawn turned out to be very small — 117 horses in the Citadel. On the second week, on day 125, I already see Greeny coming out of the portal, and I'm thinking about surrendering. No money, nothing to really level up on, passages to other zones go through the opponent except for one portal via wasteland. But the opponent decided to slowplay, which gave me the opportunity to build 5 Mage Guilds with a library in the Tower. However, Greeny reveals Fly and the day after building, Dimension Door captures my Tower. After a couple of turns, Greeny takes all my castles except one. I don't dare engage him in battle because he has Spell Power and several times more troops. Especially since I exposed my scout hero and the opponent cut down almost all my chaff, leaving only the grand. I thought it was over :smile15: .
I take Kyrre, gather the remaining troops and run wherever my eyes lead :smile17: .
In the scouted treasure zone, I run to a scouted Dragon Utopia, grab a Shield +4 All there, and with the remaining troops I sit and wait for Greeny, having previously equipped the Shackles, because there were no other options. In the Firebird, I resolved Earth Elementals summon, Resurrection, and of course the stats. Thanks for the game.
I suggested the templates. Thank you for the game.
Сейчас
In reply to Timbuktu
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8 years ago
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Sold the castle for 6k, two roads to the metro and necropolis were given out for the first day; found a skeleton external dwelling and took it in the middle of the first week. Then came the necro-grind, Nagash quickly got expert earth, cons fell, some decent roads were given, but the nearby Dragon Utopia turned out to be crap, so the game dragged on and only after rebuilding with the library did I get Flight, and then in super-treasure found both stats and control. The opponent lagged behind the whole game, as it turned out—due to terrible one-way roads. In the end, he surrendered in the middle of the fourth week; despite the stats and built archangels, without control he couldn't break through. Thanks for the game.
The opponent offered templates
ICQ: 349459516
Discord: Mont#8175
https://www.twitch.tv/m_on_t
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
146 days
Game Date
1/11/2018
Reported
1/11/2018 3:45 PM
Rating Impact Archived
Montt 1385 1399 +14 ↑
Dorsaj 1352 1338 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 3:49 PM

In reply to Timbuktu
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8 years ago
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Sold the Castle for 8k, bought a color for 400. Grindan came, and on the second turn, he took three cons with 2+2+3. Tamika died on the first fake from my rogue, on turn 134, he dealt 22 damage to the opponent's champion and attacked the opponent's second unit. Then, the opponent surrendered. Thanks for the game! This was the first game of the round, and I proposed the map templates.

https://icq.im/753686994
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Panic
Game Length
134 days
Game Date
1/11/2018
Reported
1/11/2018 5:41 PM
Rating Impact Archived
kinger 1358 1378 +20 ↑
MadSpirit 1509 1489 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 5:48 PM

In reply to Sanin
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8 years ago
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Gave a small stack of ducks and 3 cows. At the end of the second week, I approached his castle, intending to attack, but after scouting the area, I saw that it was undefended and could be taken in less than a turn. I decided to head for the largest treasure, which was unfortunately located far away, across the citadel. I took the treasure and saw that an opponent was near my main city, so I had to teleport back home. The opponent decided not to attack because my stats were higher. I went to clear out my treasures. In the end, his treasures were empty, while mine contained a knight and a gathered alliance. As a result, he came to take my city, and I buried him there. The stats and army were almost equal, but the red dog with the alliance decided the outcome.
Thanks for the game.
ICQ 716910746 Skype sergey.labutin5
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
217 days
Game Date
1/11/2018
Reported
1/11/2018 5:41 PM
Rating Impact Archived
SECTOR767 1582 1598 +16 ↑
Faria 1614 1598 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 9:15 PM

In reply to kinger
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8 years ago
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kinger
Sold the Castle for 8k, bought a color for 400.
Grindan came, and on the second turn, he took three cons with 2+2+3. Tamika died on the first fake from my rogue, and on turn 134, he dealt 22 damage to the opponent's champion and attacked the opponent's second unit. The opponent surrendered.
Thanks for the game!

Game from the first round, I suggested the templates.
I confirm.
It was my first time playing on the Panic template. I didn't expect it to be so weak and overestimated the strength of the castle on it.

Thanks for the game!
ICQ: 646652262

In reply to Iamsamstan
8 years ago
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Iamsamstan
I suggested templates. The match turned out to be sweaty. On the first [week] money was not great, but thanks to a large respawn and the 15 dwarf town, I managed to put birds in the citadel. After that, I spent a long time running out of spawn (until about 123), but then dived straight into a good central zone, pushed out the brown player, took the village in the center; at 134 they give КЗ in the Dragon Utopia, houses in the Mage Guild have Dimension Door, and I had a Town Portal scroll before that. Then I took another Dragon Utopia with wings and started pushing out the opponent's towns. I was afraid of contact because my army looked larger. On the 4th week, I pushed out the main town and gradually took all the cities. I saw Tamika's army: 1+15 archangels, 521 secs, 31 vivas, 47 goats, 8 pits. I was afraid to attack; I focused on leveling up the hero and supports (Luna, Vidomina, Grindan) who had good SP, and Luna had fire and berserk. As for me, I had 6 angels, 14 birds, 41 vivas, and some small stuff, impls at 2k; the opponent ran around, checked the Dragon Utopia I had taken, and decided to surrender. Thanks for a game!
TFP!
In reply to Timbuktu
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8 years ago
TFP!
Battle Report Accepted
Random Faction Random
Йог / Yog Start Hero Йог / Yog
Сорша / Sorsha Main Hero Сорша / Sorsha
Победа / Def Победа / Def
Random Faction Random
Циель / Ciele Start Hero Циель / Ciele
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Anarchy
Game Length
135 days
Game Date
1/11/2018
Reported
1/11/2018 8:22 PM
Rating Impact Archived
Dawidu91 1851 1853 +2 ↑
rebellious 1494 1492 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 8:23 PM

In reply to SECTOR767
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8 years ago
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SECTOR767
Gave away some ducks and 3 cows. At the end of the second week, I approached the opponent, intending to attack, but after scouting the area, I saw that he had nothing and could be taken in less than a turn. I decided to go for the largest mine, but it was too far away, across the citadel. I took it and saw that the opponent was near my main city, so I had to teleport home. The opponent decided not to attack because my stats were higher. I went to clear my mines. In the end, his mines were empty, while mine were full of resources and I had gathered an alliance. As a result, the opponent came to take my city, but I buried him there. The stats and army were almost equal, but the red hero with his alliance decided the outcome.
Thank you for the game.
Thank you for the game.
ICQ: 657705002
In reply to alkaposha
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8 years ago
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alkaposha
opponent is losing in the nagasniki and GG, game over for the 1st round. Thanks for the game.
Thanks for the game.
In reply to Roger-ua
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8 years ago
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Roger-ua
Started with good heroes and a starting army, without any rests. By turn 113, I had to think about it – I was running low on resources. By turn 117, I encountered a red player and barely managed to hold on with birds, and I was completely broke. I was grinding with oil, taking the consulate with 3-4 birds and 3 psychics. Surprisingly, it showed a stronger army. Late control. At the beginning of the second month, the Fortress of the Beast, Kreg is stronger but doesn't carry the game; he retreats on turn 11 with 16 wyverns against 16. Then, the losers with Arcomage reduce the opponent's army to 5 wyverns. On turn 216, after regaining control of an important Necropolis, Kreg gets ambushed, and that's the end.

Thanks for the game!

Game 2, opponent used templates.
Thanks for the game.
:smile13:
In reply to Roger-ua
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8 years ago
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Roger-ua
Before the game, I clarified with my opponent about banned heroes; we decided to have no restrictions and the same for logistics. I started with several blocks of units coming out of the castle at once, but with 5 heroes and Galtran, it's hard to say if Tanta's arrival could have evened things out. In the first week, the players said that the opponent was stronger, despite the fact that my army had Necro-Knights. In the second week, I took the Consulate earlier, gathered hives, and had one more city. Right after the save, the opponent clearly made a mistake (probably a misclick) and wrote "GG." The whole game was still ahead, although Gosha was giving a noticeable advantage.

Thank you for the game!

Game 1 of the tournament, using my templates.

P.S. I would like to have rules for mirror matches already, such as eliminating one city at a time, banning heroes, and whether there are restrictions on banned heroes and logistics. Also, the timer in OFB and FB should be the same, but here it's different.
Thanks for the game.
:smile13:
In reply to Timbuktu
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8 years ago
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Bought a Castle and a color for 6300.
From the start, I had 15 Elves, with whom I cleared a large and rich respawn point for almost the entire first week, taking the hidden Pegasi and Dendroids. I scouted many Confluxes, and Ivor got the Earth skill; in the end, I had: 11 Angels, 18 Unicorns, 57 Grand Griffons, 28 Pegasi, 35 Dryads, and 100+ Centaurs.
In the Final Battle, my opponent had nothing to counter me with.

First round of the game, the opponent suggested the templates.

Thank you for playing!

https://icq.im/753686994
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Panic
Game Length
146 days
Game Date
1/12/2018
Reported
1/12/2018 9:19 PM
Rating Impact Archived
kinger 1378 1398 +20 ↑
suicid_pe.iarba 1511 1491 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/12/2018 9:21 PM

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