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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
In reply to suicid_pe.iarba
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8 years ago
suicid_pe.iarba
After losing almost all army in a naga bank, i recovered and managed to win it after cleaning a nice treasury zone.

GG!

Confirm. Usless utopias without stats and magic prohibition.
Thanks for a game!
In reply to Antiplayer
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8 years ago
First game, herolwy offer me 3 templates i pick 1 ...
TFP :)
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тазар / Tazar Main Hero Тазар / Tazar
Ничья / Draw Ничья / Draw
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
123 days
Game Date
1/8/2018
Reported
1/8/2018 3:25 PM
Rating Impact Archived
Jaris 1748 1754 +6 ↑
herolwy 1918 1912 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/31/2018 10:28 AM

In reply to Ridelth
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8 years ago
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On the fourth week, I moved into the opponent's plane, took an air box, collected 2 hives, and replenished my mana. The capital is within 1 turn, behind the mountains. I jumped over, took 146, and they weren't expecting me. Next turn, I surrender.
Thank you for the game!
I chose from the suggested templates.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Дамакон / Damacon Start Hero Дамакон / Damacon
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
h3dm1
Game Length
146 days
Game Date
1/8/2018
Reported
1/8/2018 11:39 PM
Rating Impact Archived
St_Klaus 1307 1331 +24 ↑
Мирон 1544 1520 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2018 11:52 PM

In reply to St_Klaus
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8 years ago
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St_Klaus
In the fourth week, I entered the opponent's plane, took an air box, collected 2 hives, and replenished my mana. The capital is within 1 turn, behind the mountains. I jumped over, took 146, and they weren't expecting me. The next turn, I surrendered.
Thank you for the game!
I chose from the suggested templates.
I took a Utopia in the corner of the map, one of the two on the entire map, got great stats, and built a guild hall in a city. I planned to search for and attack the opponent, as I had a rough idea of his location, but the opponent unexpectedly attacked me. Thank you for the game!
In reply to Jaris
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8 years ago
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Very intense game. I sacrificed 140 Troglodytes, more or less decently, although both my opponent and I had doubles, but he reached his earlier. I went through the connections and eventually stumbled upon a zone with two Portals of Glory by the end of the first week. I managed to break through both and at the start of the second week encountered my opponent in the center during the rush. Unfortunately, the Barbarian was one move short of reaching Kyrre, otherwise it would have been GG. But in the end, I could only drive her away with a scout hero, as she turned out to have Tactics. After that, I went after my opponent in the fog, and eventually on 123 we had the final fight, the outcome of which was decided by a single morale proc on upgraded Elves. As a result of the battle, I escaped without an army, while my opponent was left with 90 Centaurs. In the end, no money, no army — the only thing I had was two external dwellings of Angels in the center, which my opponent couldn't take, but my path to the center of the map was blocked by the computer. Based on this, I offered a draw, although as it turned out afterwards, my opponent's situation was also very, very bad. Thanks for the game
I offered 3 templates
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Ничья / Draw Ничья / Draw
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
125 days
Game Date
1/9/2018
Reported
1/9/2018 5:18 AM
Rating Impact Archived
Montt 1403 1401 -2 ↓
Dorsaj 1330 1334 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/9/2018 9:19 AM

In reply to Jaris
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8 years ago
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the final match was somewhat ambiguous; the opponent could have won if they hadn't made a mistake with the oil, neglecting luck and resistance, but the bones held out! Thanks for the game! (first round)
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
145 days
Game Date
1/9/2018
Reported
1/9/2018 5:46 PM
Rating Impact Archived
ckotuHa 1598 1617 +19 ↑
Georg_ 1720 1701 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2018 5:49 PM

In reply to ckotuHa
8 years ago
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ckotuHa
The final match was somewhat ambiguous; the opponent could have won if he hadn't made a mistake with the oil, neglecting luck and resistance, but the bones held out! Thanks for the game! (first round)

I forgot about the existence of the Recanter...
Thanks for the game.
In reply to Jaris
8 years ago
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chose all the rest, opponent still had 112. Had to hide Dessa for the first few turns and not recruit Kyrre. External dwelling of ogres, big respawn, but didn't even scout the second part (turned out there was nothing there except external dwelling of cyclopes).
placed bears and ogres with the external dwelling. In my treasure zone found 2 Griffin Conservatories 2+2, which I broke with Dessa. As usual, not many stats on the Spider.
Didn't go without losses. In the necro village was building the Mage Guild in parallel, by turn 127 built Mage Guild level 5 — Armageddon, Meteor Shower, and Summon Air Elemental.
On turn 132 opponent came to take my computer — Conflux, thereby ruining my plans to transfer my computer into the treasure zone.
Rebuilt Mage Guild level 4 — Town Portal, rebuild level 5 — Fly. Was about to take back my villages and castles, when news of surrender arrived — it was in that very treasure zone that I couldn't enter that Yar lost on the maxiutop.
Thanks for the game.
I offered three templates.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
ЯR
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
134 days
Game Date
1/10/2018
Reported
1/10/2018 1:20 PM
Rating Impact Archived
Antal_RR 1625 1644 +19 ↑
ЯR 1728 1709 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2018 1:22 PM

In reply to Antal_RR
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8 years ago
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Antal_RR
picked all the rest, the opponent still had 112. Had to hide Dessa in the first turns and not buy Kyrre. Ogre external dwelling, big respawn, but didn't even scout the second part (turned out there was nothing there except cyclops external dwelling).
placed bears and ogres from the external dwelling. in my treasure zone found 2 Griffin Conservatories 2+2, which I broke with Dessa. as always, not much in terms of stats on the Spider.
Couldn't avoid losses. In the necro village built the Mage Guild in parallel, by 127 had built Mage Guild 5 - Armageddon, Meteor Shower, and Summon Air Elemental.
on 132 the opponent came to push me off my computer - Conflux, thereby ruining my plans for switching the computer into the treasure zone.
Rebuilt Mage Guild 4 - Town Portal, rebuilt 5 - Fly. Was about to push back my villages and castles when news of surrender arrived - it was in that same treasure zone I couldn't enter that Yar got maxed out and folded.
Thanks for the game.
I offered three templates.

Was in a hurry to re-control 2 logistics heroes)

Thanks for the game!
In reply to CanaBeasT
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8 years ago
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CanaBeasT
Thanks for the game!
sliv in round 115, it was a draw. Thanks for the game.
In reply to Jaris
8 years ago
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I suggested the templates.
Nagas in the Citadel, Eleshar picks up Earth Magic at level 2, I break 2 Griffin Conservatories (2+4), build Town Portal immediately, Dimension Door and Fly on the 3rd attempt. I take the max Dragon Utopia, it piles on stats and Spell Power. I start taking over towns, followed by a surrender.
Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
141 days
Game Date
1/10/2018
Reported
1/10/2018 10:03 PM
Rating Impact Archived
Antiplayer 1984 1985 +1 ↑
Javdet 1535 1534 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 7:08 AM

In reply to Jaris
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8 years ago
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Thank you for the game! (the opponent offered templates).
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Игнисса / Ignissa Start Hero Игнисса / Ignissa
Игнисса / Ignissa Main Hero Игнисса / Ignissa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
214 days
Game Date
1/11/2018
Reported
1/11/2018 2:01 AM
Rating Impact Archived
ckotuHa 1618 1636 +18 ↑
Georg_ 1700 1682 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 2:38 AM

In reply to ckotuHa
8 years ago
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ckotuHa
Thank you for the game! (the opponent offered templates)
Thank you for the game.
In reply to Antiplayer
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8 years ago
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Antiplayer
I suggested the templates.
Nagas in the citadel, Eleshar catches earth on 2nd level, I break 2 cons (2+4), build Town Portal immediately, Dimension Door and fly on the 3rd attempt. I take the maxi-Dragon Utopia, they pile on stats and same-turn attack. I start taking towns, then comes the surrender.
Thanks for the game!
Thanks for the game

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