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Scars of the old wars Tell me about your experience playing the map with different factions. I'm especially interested in hearing who, when, and how managed to defeat Nameless. After this map, I definitely need to try another masterpiece by Michael: "Seven Dark Souls." As the author himself writes, this map is more challenging, and it's currently only available in Polish (but he promised to translate it soon).
I initially tried to complete this map with the Titans, but the starting conditions were too difficult. In the end, I completed the map with the Devils and Hydras; both of these factions have an advantage over the others because they can attack without retaliation. Killing Gorgons on cursed land with only a slow effect is difficult if the Gorgons can retaliate. =) Yes, the portals and the ability to steal artifacts are drawbacks of the map, but overall, the map is simple and doesn't pretend to be super difficult, and these minor issues don't ruin it.
And why do you consider "Wayfarer" to be garbage? It seems like a complex and interesting map (I started it a couple of times, got a taste of it, but quickly abandoned it because every mistake in the first few days leads to not reaching the town within 7 days).
If you don't focus on speedrunning, there's nothing difficult about it after the first week.
I completed this map, and I also had to refer to the link provided for a couple of places. A 2-month delay doesn't seem critical. I might have had an even longer delay. But overall, a delay is very undesirable because (spoiler) after a certain time, the troop increase will stop coming (completely). Therefore, if you are late in capturing the necessary castles, you simply won't have enough of an army to break through various anti-magic garrisons, etc. The only place where you can get an army is from the external dwellings, but that's just a drop in the ocean. So, on this map, you need to hurry and, under no circumstances, lose troops. With the delay I had, I managed to complete it with an army, but it was a struggle. Due to the delay (and the different army size), for example, the enemy's neutral army might not be positioned in the way the walkthrough suggests, and the Chinese walkthrough will be useless. For example, in the swamps, you need to kill 1 Djinn and a couple of dragons, and you need the enemy to attack at a specific point. But it just runs around and doesn't attack.
I'll try not to lose troops; I now have more motivation after your post :)
Actually, the topic has been divided for a long time: there is a topic "The most difficult maps for you," where you should write about "Xiedu" and other brain-melting maps.
I created this topic back in school; unfortunately, the email account I used back then has long been lost (I was so surprised when, after many years, I discovered that this discussion was still active :D). I remember that the most hardcore map I found back then was "Unleashing of Bloodthirsty."
I don't think we need to split it into several topics because the boundary between a difficult/not difficult map is not always clear, and it's also simply more convenient.
Of the not-so-difficult maps (by modern standards!), I would be interested in reading a review of "The Outpost of Progress" - a quest map by the author of "Sander's Folly," with a huge plot and a complex landscape. I remember that I couldn't complete it back then; I read the comments about it now and understood why. It seems that it needs to be played in Multiplayer mode, i.e., you have to play as two players simultaneously. It's a very cool idea, by the way. I should try to play it sometime and reminisce, but I'm afraid that reading the text will take too long, and I can't do without it:(
Considering it's not a very complex map (by today's standards!), I would be interested in reading a review of The Outpost of Progress – a quest map by the author of Sander's Folly, with a huge plot and a complex landscape. I remember not being able to complete it back then; I read the comments about it now and understood why. It seems like it's meant to be played in multiplayer, meaning you have to control two players simultaneously. It's a very cool idea, by the way. I should try to revisit it and play it sometime, but I'm afraid that reading the text will take too long, and it's impossible to play without it:(
Yes, it's an interesting concept, and it was even cooler at the time of its release! But you definitely need to know English, otherwise you might as well not even start. Because there's a lot of text, and it's impossible to play without a certain level of understanding (like me).
Marmot
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Pomazok1329, greetings! Since you're here, please help add the map "Scars of the old wars" to the HeroesPortal repository: it's definitely a very worthy map!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
wenwell
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Yes, it's an interesting idea, and the timing of the map's release is great!
I just checked, and it's even designed for three players. But it's intended for a single player, as the author states, because there are moments where the other players are inactive. There's a lot of text on each side + a Narrator, who could also be seen in Sander's Folly and Gold Heart, to read additional text at certain points.
The cavalry is built on day 114 and the angels on day 116, though we end up without the Castle. After 5 cavalry appear on day 114, clearing the respawn becomes a walk in the park. It can't be that summoning this unknown boat makes the map impassable? That aside, it's an interesting and very cunning idea — you play for a dozen months, and then realize you made a mistake in the first week))
According to the Prospector, all computers have the summon and sink boat abilities, so even if something gets flooded (especially for enemy heroes in the Underground), they will still summon a boat for their movements. So that's not critical, I think. I place the angels on day 117, and they are not superfluous!
As of now, I've leisurely played through 11 months. Results: returned the moon to the angel respawn, opened various guards, Gelu is freed, killed almost all the green players (except Torgrim), almost all the necro players (except Tanta and Lord Haart), almost all the blue players (except Kilgor), I have Town Portal, Resurrection, Clone, and Prayer. Almost everything is broken by bears on this map; with other units it's very difficult. So far, the map is more than passable.
Marmot
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Here’s another useful suggestion: when discussing more than one map at a time, and each participant writes about their own, please indicate the map name at the beginning of the post to make it easier to navigate, not only for you but also during the discussion. Imagine how it will be, especially for a new person, to read this after a few months. Also, it’s convenient to use the forum search to find all posts related to a specific map (I sometimes do this myself).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Currently, I've been playing for 11 months at a leisurely pace. Here are the results: I returned the Moon to the Angelic realm, unlocked various guardians, freed Jelu, killed almost all the Greens (except Thorgrim), almost all the Undead (except Tanta and Lord Haart), almost all the Blues (except Kilgor), I have a town portal, resurrection, clone, and prayer. Almost everything can be broken with bears on this map; it's very difficult with other units. For now, the map is more than passable.
You've really gotten into it. I haven't played in the last few days, so my results are more modest: I've played for six months, also freed Jelu, and have the listed spells plus frenzy and teleport, but no clone. Did you learn the clone spell from the AI or did you get it from the guild in the tower village in the lower right corner of the land part of the map? The Moon has sailed to the Orange faction (I'm waiting for the Orange player to get me the last artifact from the Titan's Roar set in the water), and Sir Mullich has almost sailed to the Pink faction. I haven't really pressured the Green and Blue heroes yet; a clone is needed for truly serious battles. Accordingly, I haven't touched the Brown faction yet either. And I assume that the AI has gathered all their flag resources on Thorgrim and Kilgor?
In general, it's worth noting that the map isn't as difficult as it seemed at first. The mid-game here takes place in a calm and measured manner.
Added 4 minutes ago kolotok
Regarding the prospector, all AI have summon and boat sinking.
Actually, that's not true. The 6,000-unit AI don't have the boat summon (although I don't know if it's all of them).
Added 31 seconds ago Marmot
Here's another useful suggestion: when discussing more than one map at a time, and each participant writes about their own, please write the map name at the beginning of the post so that it's easier to navigate, not only for you but also during the discussion: imagine what it will be like, especially for an outsider/new person, to read this after months. And it's also convenient to use the forum search to find all the posts about a specific map (I sometimes do this myself).
You've really gotten into it. I haven't played in the last few days, so my results are more modest: I've played for six months, I've also freed Jelu, I have the mentioned spells plus frenzy and teleport, but I don't have clone. Did I learn clone from the computer or was it available in the guild of the tower village in the lower right corner of the land part of the map? The Moon has sailed to the orange player (I'm waiting for the orange player to get me the last artifact from the Titan's Thunder set in the water), and Sir Mullich has almost sailed to the pink player. I haven't put much pressure on the green and blue heroes yet, because for truly serious battles, I need clone. Accordingly, I haven't touched the brown player yet. And I understand that the computer has gathered all its flag resources on Thorgrim and Kilgor?
Map 6424 Heroes It's been a long time since a map has captivated me like this one! I agree that the map isn't as difficult as it seemed at first. I got all the spells with ease, and I didn't consider other options (since I'm playing as Jelu and he knows resurrect). For this (spoiler), it's desirable that the blue player releases a couple of heroes from the prisons, then they will consolidate the army on one of them, and give the rest a legion of wolves and/or archers. With such a small army, the "weak" blue player, under slow, casts clone, teleport, armageddon, resurrection, etc. It was in battles with these "weak" players that I got teleport, clone, resurrect, and prayer (I don't have frenzy and armageddon, but that's not a problem). It was very easy to get, I should note, in 2 battles in a row over 2 game days! :) Another tip for battles. With 500-1000 bears under clone, they can defeat any blue or green player. All battles are the same: the computer attacks any forces, except for the bears. The bears, with their clone, kill the larvas + any stack (dragons, unicorns, etc.). At the same time, they severely wound (up to ten or twelve) archers or units that don't retaliate, we resurrect completely, and after resurrection, we kill the rest. Thorgrim and all the green players were killed VERY EASILY using this strategy, both in the castle when defending and in the field. But you need clone for both the bears and for the resurrection/clone of archons. Without clone, the battles become much more difficult. At the moment, Thorgrim has already been killed, and soon it will be Kilgor's turn. On the other hand, it is desirable to avoid the complete consolidation of forces on one player, as I imprudently did with the purple player. Now, Xiron is riding with 1,600 archdevils, over 4,000 ifrits, and about 250 larvas, and this is much harder to kill....
Marlo_Stanfield
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Yes, the active use of Eagle Eye is a key feature of this map. But I still can’t get the Clone spell from the AI, even though I’ve drained all their mana and picked different troops for battles. But that’s not really important; I’ll learn Clone from the Green faction in the Tower; I just need to thin out the Greens after I get rich. Otherwise, that hero can’t even leave the Castle to open up the path.
The fact that the AI gathers troops on one hero doesn’t seem like a problem to me; I just need to max out the Knowledge skill for my heroes and break through the AI’s defenses with Clone, either by sending Bears through the wall or Bears via teleport. 500+ Bears will crush almost everything without much trouble, except for some 6,000-unit armies, as long as I have enough mana. And Cows will help against specialists in defense.
Added 4 hours 16 minutes ago It’s funny that a few days ago, Paragon 2.0 was uploaded on the Chinese gamerhome. They complain that the map is in Russian and are looking for someone to translate it.
Before that, I saw topics about Metatax and Last Crusade there, among other things. True, both maps are in some old versions.
Added 7 hours 59 minutes ago I killed a lot of Green heroes (only Clancey and Thorgrim are left), but that bastard in the Tower village still doesn’t come out (I don’t understand what’s holding him back), so I’ll have to destroy all these legions without Clone. I’ll gather my strength, equip Luna with the Titan’s Thunder, eight hundred Vampires, and crush everyone with that strategy. I’ll just have to force the AI into their Castles, and I also don’t like Thorosar with the Golden Bow and three stacks of Archers, whom I’ll have to fight soon.
Added 1 hour 14 minutes ago Although, in the end, this is still a dead end. Any ideas on how to get the Clone spell from the weak AI heroes? From my own experience, it seems that the AI casts Clone if it feels that its army is much stronger than ours. The problem is that in such cases, the AI usually prioritizes summoning Elementals.
serovoy
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Map 6424, Heroes I haven't been so engrossed in a map for a long time! I agree that the map isn't as difficult as it seemed at first.
Added 4 hours 16 minutes ago [/U]It's funny that a few days ago, Paragon 2.0 was posted on the Chinese gamerhome. They complain that the map is in Russian and are looking for someone to translate it.
:D Marlo_Stanfield
I killed a bunch of green heroes (only Clancy and Thorgrim remain), but that bastard in the tower village still doesn't come out (I don't understand what's keeping him there),
Apparently, the object he needs is located outside of his reach. In this case, the AI freezes. Most often, it's mines.
Any ideas on how to force a computer-controlled hero to cast Clone? From my experience, the computer casts Clone when it feels its army is much stronger than yours. However, in such cases, the computer usually prioritizes summoning elementals.
It's best to choose heroes with the weakest stats and smallest armies, as they know all the necessary spells. I learned almost all the magic on the blue computer: Resurrect from Gundula, and Clone and Prayer from Gretchen, i.e., the weakest heroes.
Resurrect is cast when the computer feels it can win by reviving its forces. If you have a huge advantage, the computer will use offensive magic, ignoring resurrection.
It casts Prayer when there are many units (especially under Slow), or when there are many low-level units (level 1 and 2), as it significantly increases their stats.
However, the computer casts Clone from time to time. In my specific case, I lured the hero onto land from a boat and attacked him. He had 2,000 Hot Goblins and about 2,000 Orcish Warlords. He cast Clone on his archers, so I simply positioned my archers and another unit in front of them to take the direct hit, and then he cast Clone, as this would inflict maximum damage. I had to endure it for the sake of the Clone :) In the same battle, the computer cast Mass Prayer, as the Hot Goblins and Orcish Warlords were under Slow, and Prayer increases their stats. At the same time, the armies should be somewhat comparable; otherwise, the computer may panic and only cast offensive magic. Clone is often cast on archers.
If you have already killed all the blue heroes and don't want to retreat, you can wait for another computer (e.g., a Swamp creature) to leave a suitable army on the hero. You can time this. Check in the editor or prospector who knows Clone and catch these heroes with Dessa.
P.S. The current update is such that on this map, I have already killed the blue and gray (Necropolis) heroes. I took the Grail and placed it in Flax (but I didn't get Flight or Teleport! :) but I did get Force Field, without which I think it would have been impossible to kill Tanta in the field (and in defense in the castle, it's quite possible even without Force Field). I control almost the entire map, and I have already taken all the tents, including the black one. The interesting thing is that the development has not gone according to the scenario: some of the computer heroes have fled to the water and fire lands and stayed there, and they are not opening Guardians. And I can free Gervulf and Brochilde on the Swamp respawn and take them into my army (although this shouldn't be possible, as some Guardians won't open). Nevertheless, the map is nearing completion. I will not have to kill Tazik but can let him die by capturing all the castles, and I plan to kill Nelka and Mephala with magic (redeemed mage heroes). It also looks good to capture the Tavern and redeem the killed Crag Hack 6424 level :)
Added after 52 seconds serovoy
Did you play through HotA? :)
:) no, I don't even have HotA on my computer. Only SoD with HD+
Marlo_Stanfield
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I have a relatively recent save with a hero from the Fortress faction, leading a legion of dwarves and dendroids. I'll try a battle against him with a small group of vampires; maybe it will work. I couldn't manage to clone a hero with dwarves and goblins.
By the way, I also encountered the possibility of killing the orange Fhure before he visits the blue tent and blocking a lot of dungeons in the orange zone, but I decided not to do that.
Added 5 minutes later What's the plan for killing Orrin? Theoretically, he one-shots any of our stacks, regardless of their size. Hit and run? Or do you have enough power to take him down in the first round?