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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Blitz
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Лорд Хаарт / Lord Haart Start Hero Лорд Хаарт / Lord Haart
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Тирис / Tyris Start Hero Тирис / Tyris
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/8/2018
Reported
1/8/2018 5:03 PM
Rating Impact Archived
tun7gus7 1570 1581 +11 ↑
PunkeR 1455 1444 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2018 9:45 PM

In reply to Scorpiona
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Finished the save at turn 135, didn't have time to finish the game. My opponent advanced with a win because things weren't going well for him. Thanks for the game.


http://heroes3.tv/Amiloo
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
135 days
Game Date
1/8/2018
Reported
1/8/2018 7:51 PM
Rating Impact Archived
Amiloo 1730 1734 +4 ↑
unfaism 1441 1437 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2018 5:53 AM

In reply to tun7gus7
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tun7gus7
Thanks for the game!
A minimalist-style respawn: 3 hives for 16 vivs, 1 cons unit, one external dwelling of angels (behind the Wizard :smile16: ), a dungeon village, and a Dragon Utopia unit. Seemed okay, I came out with 6 archs, but on the next turn the opp with 11 archs handed me a beating.
Thanks for the game!
ICQ 606813156
In reply to Amiloo
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Bought the color for 1400. It performed well, securing 3 consecutive wins on maps 2, 3, and 4, and two wins on adjacent maps. On map 131, I acquired a Utopia with a Castle of Order and armor, along with numerous boxes containing experience boosts. Essentially, I had a Craig, which was even better than a Stronghold, due to its logistics, armor, and tactics. However, the Stronghold simply advanced to the opponent's base in the vanguard.

The opponent had fewer resources and blocked access to the Dungeon. Upon investigation, it became clear that there was no effective counter.

Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
2sm4d(3)
Game Length
137 days
Game Date
1/8/2018
Reported
1/8/2018 11:53 PM
Rating Impact Archived
Andres 1721 1727 +6 ↑
MadSpirit 1479 1473 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/8/2018 11:55 PM

In reply to Andres
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Andres
Bought the color for 1400. It performed well, 3 cons on levels 2, 3, and 4 on the reserve and two adjacent territories. On level 131, I took Utopia with a Castle and armor, and a bunch of boxes with experience; essentially, I had Kreg, who was even better than the Miner, because of his log, armor, and tactics. But the Miner simply went to the opponent's reserve in the vanguard. The opponent had fewer resources + blockades in the Dungeon; the analysis showed that it couldn't be countered in principle.

Thank you for the game!
I confirm! The initial setup seemed good, with two roads, a hidden archer position, and a lot of gold, but in the end, it turned out to be not very good...

Thank you for the game!
ICQ: 646652262

In reply to HellLighT
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HellLighT
Not a particularly fast start, but a bunch of Dungeon villages allowed me to build up momentum; by the end of the second [week], I started taking cities from the opponent and killing noobs, which led to a surrender. Thanks for the game!

Overall, not a bad initial respawn — an external dwelling of horses, but everything after that was not great. Few objects, 1 Dragon Utopia, and that minimal spawn with useless artifacts. When the opponent arrived with a huge army and high stats, I realized there were no prospects and surrendered.

Thanks for the game!
ICQ: 646652262

In reply to Palach HP
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Palach HP
I played better on the remakes. Thanks for the game!
Confirmed, after a bad 113, it completely messed up, thanks for the game!
In reply to Amiloo
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Amiloo
We finished with a score of 135, but didn't have time to finish the game. My opponent advanced with a win because things weren't going well for him. Thanks for the game.
The distribution was just terrible. There were no restarts left, so I tried to do something. In 2 weeks, I killed a computer opponent (Necromancer), but I didn't find a single good spot to score 135 points. So, I decided to give the win to AMILOO. Thank you for the game.
ICQ 377276977
Skype Snikers665
In reply to Scorpiona
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Start -2000 for the red color, on day 1 I see 2 Griffin Conservatories and 1 Dragon Fly Hive, but the total lack of gold is frustrating. I decide to endure the lack of gold and play. Tazar leveled up very poorly without Logistics and without Offense, but with Earth Magic. Speed boots and gloves helped from week 3. Thanks for the game!!!
ISQ-662696839
Стрим канал- www.twitch.tv/graf_bananov
Запись игр- https://www.youtube.com/channel/UC0SXjPXlWWghB6Lng-p763w
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
216 days
Game Date
1/9/2018
Reported
1/9/2018 9:25 PM
Rating Impact Archived
Graf_Bananov 1361 1384 +23 ↑
Javdet 1580 1557 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2018 1:12 PM

In reply to Amiloo
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TFP :)
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
127 days
Game Date
1/9/2018
Reported
1/9/2018 9:54 PM
Rating Impact Archived
Jaris 1759 1760 +1 ↑
Shanti 1327 1326 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/9/2018 10:04 PM

In reply to Jaris
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Jaris
TFP :)
The roads were terrible, I didn't want to torture myself any further. Thanks for the game.
In reply to Amiloo
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I chose the rest strategy, and my opponent chose the lineup, but I wasn't lucky. In reality, it didn't go too badly; I went into the 121 battle with 11 angels, 22 vipers, and no dragons. I didn't take any oil, but a group of rogues managed to take out 1 angel. I pushed into the dungeon and ran towards my opponent's side. Seeing me in the center, they surrendered. There were only 2 dragon lairs there. Thanks for the game!
Весна 2013.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
121 days
Game Date
1/10/2018
Reported
1/10/2018 11:10 AM
Rating Impact Archived
Roger-ua 1689 1700 +11 ↑
Magl 1576 1565 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2018 11:27 AM

In reply to Roger-ua
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Roger-ua
I chose Rest, and my opponent picked the map, but I wasn't lucky. In reality, it didn't go very well. I ended up with 121 creatures, including 11 Angels, 22 Wyverns, and no Dragons. There wasn't enough mana, and a Greater Roc managed to take out one Angel. I pushed into the Dungeon and moved towards my opponent's side. Seeing me in the center, they surrendered. There were only two Dragon Nests there.

Thanks for the game!

It's the second time I've fallen for the same trick. I should stop falling for Dragon Nests. On the other hand, opening with two Dragon Nests and one Unicorn on turn 11 – it's hard to choose Rest in that situation.

Thanks for the game!
In reply to Graf_Bananov
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Graf_Bananov
Thank you for the game!!!
I should have won after a great start. Initially I planned to clear the center with the 2nd hero. But later the lack of money and a block in front of a neutral village hampered me. Out of two options I chose the worst one — either to push into the 2nd passage to the center or into a dead end. I didn't want to give up the center entirely, so I got stuck there and found nothing. By the way, by the end of the game I had only discovered 3!!! Dragon Fly Hives in total. One when it was too late, the 2nd two days away with 2 shooters, and the third at the opponent's place)) There were more Griffin Conservatories, but again not at the right time. For 3 weeks it felt like we were playing some Polish mod with banned objects.
After looking around the dead-end village, I wanted to kick myself. Dragon Utopias, external dwellings (3 Angels, 3 Monks, 3 Cavaliers and some small stuff), Pandoras with troops...
If only I had known the draw)))
But I still should have won — there was a Griffin Conservatory near the town with 100-249 units. With money being tight, it was a real shame to send a hero just to check it. In the end it turned out to be a 2, and my army was already gone

Thank you for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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