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Posts from - Neutral creatures in Heroes 3

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Has anyone tried comparing them in terms of attack, defense, etc. (like they did with archers)? I always take snipers if they join, regardless of the number (and there are never fewer than 7); they deal significant damage (especially with a leveled-up hero). Dragons are good, but there are always few of them, and by the time you get one, you'll already have enough level 7 units and a decent hero, and you'll definitely have managed to defeat the enemies by then, so their usefulness is lost. The rest is nonsense. Sincerely, Draco
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Draco;106483
I always take snipers if they join, regardless of the number (and there are never fewer than 7)...

Where did you get this information from? The number of any monster on an adventure map varies from 1 to 9999.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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VDV_forever;106485
Where did you get this information? The number of any monster on an adventure map varies from 1 to 9999.

Sincerely, VDV_forever
More precisely, from 1 to 4000.
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Where did you get this information? The number of any monster on the adventure map varies from 1 to 9999.
Based on my gaming experience. If the number is set to 1, diplomacy appears later, and the number of snipers increases. Also, I have never encountered a number less than seven.

Best regards, Draco
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Ataman;106488
More precisely, from 1 to 4000.

In a garrison, the maximum number of monsters in one stack is 9999.
Neutral creatures indeed have a maximum of 4000. Thank you for the correction.

Sincerely, VDV_forever
Draco;106490
Based on my gaming experience. If he places 1, diplomacy appears later, and the number of snipers increases.

I don't understand the meaning of your statement. :( Could you elaborate?
Draco;106490

Also, I've never encountered less than seven.

The thing is that most often, a player manually places fewer than 5-7 units, i.e., on a map created by him, with the exact number of monsters specified (and with the indication that "the number does not increase").
You just haven't encountered such maps yet, but you have everything ahead of you!;

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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I didn't understand the meaning of your suggestion. Could you elaborate?
I meant that if someone places 1 sniper, by the time the hero gains the diplomacy skill, their number will increase. This, of course, doesn't apply to the statement "the number does not increase" (such a statement with only one monster is silly, unless it's a campaign or a single-player map).
You just haven't encountered such maps yet, but you have everything ahead of you!
Thank you. You're right, I've been playing Heroes of Might and Magic 3 for five years, but every battle, map, etc., reveals something new. And the forum is a treasure trove of discoveries for me!
I hope you feel the same?<
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I don same know what this thread is about, but I like all the neutrals - it's not just dragons and snipers that are good - skeletons made from peasants turn out quite well :) and on some map I played (maybe HoMM 3.5) I got a duel with one guy - he had 600 or 800 health and his speed was own wow :)
nomads have a positive effect on the turn, as for dragons - in my opinion, 2 crystal ones are better than 1 azure, but that's strictly my opinion.
Snipers rule, wizards.. hobbits are also okay - freebies are great everywhere, and using them to distract shooters is just the thing!
Well yeah, trolls are also not bad - damage+regeneration

What is there even to discuss here? It would be better if someone like Amber-Soler or VDV_forever wrote out various tricks :D :D :D :D like about nomads - super!
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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Thieves are only good on the map (and they are very good at that), but they aren't very effective in battle, which is why I like them. P.S. In SoD, my Crystal Dragons don't produce crystals; it's a bug, and they aren't very useful. P.P.S. And Gargoyles (upgraded) deal well with Azure Dragons.
Молчал так долго, что забыл о чём именно
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Thieves are only good on the map (and very good at that), but they aren't very effective in battle, which is why I like them.
You are right, they are good on the map, but only for one thing - to show how strong the opponent is or not, to assess the chances. And the fact that they show a Conflux - that's nonsense.

Sincerely, Draco
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Why is it nonsense? If you spend a week exploring with the starting army, it won't seem like nonsense anymore.
Молчал так долго, что забыл о чём именно
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I like the Thieves. They're decent for level 2 and look good.
As for their weakness... they're not supposed to be strong anyway.

But Hobbits are too big.

Be strong. Believe
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ewgeniy;106554
I played on some map (maybe Heroes 3.5), and I got my butt kicked by one of them - he had 600 or 800 health and incredible speed :)

What exactly do you mean? Be more specific. What does "got my butt kicked by one of them - he had 600 or 800 health and incredible speed" mean - are you talking about a commander, a monster, or a hero?
ewgeniy;106554
What is there to discuss? It would be better if someone like Amber-Soler or VDV_forever
explained all sorts of tricks :D :D :D :D, like about the Stronghold - it's super!

And VDV_forever gave me (and not only me) some advice in one of his posts about hiring monsters in the Dungeon castle (in the portal) - that was pretty good too ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;106711
VDV_forever gave me (and others) some helpful advice in one of his posts about hiring monsters in the Dungeon castle (in the portal) – it’s also a good strategy ;)
Yes, it was a good example for me at the time... It’s not always possible to implement, but it’s quite effective.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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AzteC3;106662
Why is it nonsense? If you spend a week with the starting army, it won't be nonsense anymore.

But doesn't it all come down to the same thing?
Creatures join – so at least they join somehow. They run away – they run away. They attack – accordingly...
Thieves don't affect the diplomacy skill in any way.

Best regards, Draco
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Draco;106779
Doesn't it all come down to the same thing?
If creatures join, they join. If they run away, they run away. If they attack, they attack...
Thieves don't affect the diplomacy skill in any way.

Best regards, Draco
Sometimes it's very useful to know whether these monsters join or not. If they attack, there's a chance to increase the army's strength and then recruit them. Without thieves, not only do the monsters not join, but you also lose your own troops.
Also, if monsters join for gold, you might be short 100 gold. Without thieves, you would simply attack them and kill them. But this way, you sell resources and gain a significant advantage in your army.

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