Skip to content

Posts from General questions and discussions.

No ratings yet — be the first to rate!
8 years ago
Auto-translated
***

Regarding the Guild of Mages, here's a textual description from the currently unfinished documentation:
— On the Guild of Mages screen, you can research spells, changing the spells available in the slots.
— The research cost is (2 * spell level) mercury, sulfur, crystals, and gems, plus 1000 gold. Research in each city can be conducted no more than once a day (regardless of building construction).
— When researching, the old spell disappears from the slot, and one of two new spells is offered to choose from (at level 5, one new spell is generated without a choice). Research can be conducted multiple times in the same slot, but intermediate spells cannot be learned by heroes. Each time, the spell is generated according to the standard chances for the city, but spells that have already been in the Guild of Mages cannot be generated a second time until there are none left that haven't been.
— At any time, you can end the research in a slot for free. In this case, the current spell will become available for learning, but you will no longer be able to change the spell in that slot.
— Only one research can be in progress in a city at any given time; before starting research in another slot, the current one must be completed.

Note that upgrading to 5 Guild of Mages is not required for research.

For levels 4 and 5, the difference from the SoD version in terms of resource cost and time is not significant – only intermediate spells cannot be learned.

***

A few more words about the templates.
— On the mirror templates, Kirr, Gunnar, Dessa, Luna, and Jeremy are completely banned (as mentioned above).
— On Anarchy, cartographers and other objects that reduce the value of scrolls are allowed, and guards may be shifted, and many objects can be stolen by flying (although not as extensively as in SoD).
— Many templates in the build have edits: some roads, etc., are defined. You can view them in the template editor; a detailed list of changes will be available later. 6lm10a corresponds to the 6lm10a(min) version. On Jebus, Galtran, guards, and villages of all cities are allowed.
— The template folder is now HotA_RmgTemplates. To add a new template, you need to place it there. Many templates have been removed from the default list; to restore them, simply place them in this folder.
— The old 6lm10a(min) (and similar templates) will not work correctly on this version. However, in the regular 6lm10a, the roads are defined as in the min version. It is also not difficult to recreate all other templates with roads for older versions.

***
Wic
15) Something that was supposedly going to be done, but I didn't find any mention of it in the changelog:

- the ability to view the artifact pool without a hero in the city

- fixing the scouting special ability – so that it rounds to the nearest number (as in 1.4.2), and not up (as in all other similar special abilities)
This was not planned.

socola
Goshan is available on the regular Jebus, but not on the mirror. Is this intentional or a bug?
On the mirror, both players start as Necropolises, and Goshan is only one. Therefore, he remains banned there.

ViLco
A much better solution would be the ability to ban artifacts in the template editor (if this is technically feasible).
This feature has been implemented. You can ban/unban artifacts in the template. That is, if necessary, you can create a template with a Red Dragon.
User Avatar
8 years ago
Auto-translated
Wow, that's impressive!
Did you have the courage to play not only Heroes of Might and Magic?
Thank you for the opportunity (hopefully for at least a couple of years) to test the game without nerfing the magic.
[I don't quite understand why the new, very cool high-altitude objects only have a value of 1500, but I guess that's a minor detail.]
Regarding the built-up level 2 creatures in the castle – is it that the heroes don't have enough stacks?
Is there a way to disable these boosters?

Thank you again for such a gift; I already want to tear off the wrapping ribbons :)
8 years ago
Auto-translated
Overall, I liked the new rework of the Heroes of Might and Magic game more.
But won't it be too expensive to require 2 of each resource for a level 1 Hero?
In reply to Russel_lDHl
8 years ago
Auto-translated
Russel_lDHl
Wow, that's impressive!
[I didn't quite understand why the new, very cool high-altitude objects only have a value of 1500, but I guess that's a minor issue.]
Besides the Old Peddler, I didn't see any other really cool new objects for the Highlands. Maybe there's something wrong with my eyes?)
8 years ago
Auto-translated
Wicc
- Jeremy has "off" instead of "log"
- Miriam has "log" instead of "off"
Thanks for that! And can something be done about the diplomats - Adelia and Kira? (No need to change Ryland, let him stay.)
I remained completely indifferent to the ban on the red orb and the cloak, but since the team is interested in as many opinions as possible, I'll say that the ideal solution would be to introduce an option to ban controversial artifacts, including both orbs - red and black - and both cloaks - silence and renunciation. But I feel like I'll be accused of "wanting everything." :smile04:
User Avatar
8 years ago
Auto-translated
https://www.twitch.tv/videos/214685413 - I recorded a bit about the research. Sav has basically already written everything, but if someone is too lazy to read and wants to watch it live.
User Avatar
8 years ago
Auto-translated
I've been analyzing this new restructuring for a while. One question (am I understanding correctly?): if you want to learn a spell that falls within a restructured sphere, i.e., a restructured spell, can you not restructure it afterward? This is, to put it mildly, not very good. P.S. Specifically for the mt-jebus template, my wish is: if possible, make it so that at least one castle with 5 gold mines is always generated on the starting map. That is, when starting as Barbarian/Swamp/Castle/Cove, at least one town is generated that is different from these 4 cities.
In reply to Sav
8 years ago
Auto-translated
Sav

In the mirror match, both players start with Necromancers, but Goshan only has one.

The second part of the sentence is not entirely accurate. Nothing prevents creating a second Necromancer for the mirror match.
Actually, the first part is not entirely accurate either.
User Avatar
8 years ago
Auto-translated
Exactly, take Ivor into the HotA team, let him get the mirrors sorted out! ;)
In reply to <Ivor>
8 years ago
Auto-translated
The second part of the statement is not entirely accurate.
Actually, it is accurate. Goshan is one.
Nothing prevents creating a second one for symmetry.
In fact, the first part isn't entirely straightforward either.
If you reason like that, nothing prevents creating two sets of all heroes and a mirrored tavern. But that would require time and effort.
By the way, here, any other solutions or half-measures are unacceptable.



Added 1 minute ago
=Lizard=
1 question (am I understanding correctly): if you want to learn a spell that has entered the sphere, i.e., has been restructured, can you not restructure it again afterward?
You understand correctly.
User Avatar
8 years ago
Auto-translated
Oh man( How is that possible? You mean if I built, for example, a Dimension Door, and I know the opponent might arrive soon, I can't rebuild the tower so he doesn't get this Dimension Door for free? That is definitely bad.

And another situation: after building and researching an imp, I can no longer rebuild it into a Dimension Door? And vice versa, etc. own? Well, that's just not right(
In reply to baratorch
8 years ago
Auto-translated
baratorch

If you think about it that way, nothing prevents creating 2 sets of all heroes and a mirrored tavern. But it takes time and effort.
By the way, here, any other solutions or half-measures are unacceptable.
I don't remember people wishing to remove the possibility of playing with the same starting heroes on WTS, considering it unacceptable. So, this isn't a half-measure, but an expansion of possibilities.
And a completely mirrored tavern – that's great, who would argue with that.
8 years ago
Auto-translated
=Lizard=
Damn it! How is that possible? So, I build, for example, a Dungeon, knowing that an opponent might come soon, and I can't rebuild the tower so that he doesn't get this Dungeon for free? This is definitely bad.

And another situation: after building and researching an Implosion, I can't rebuild it into a Dungeon? And vice versa, etc.? This is just not right.
It feels like you need a solution that won't put you in a position where you have to choose, where you have to weigh priorities. With this approach, you could end up with something like "press X to win."

Added 3 minutes later
I don't remember people wishing to remove the possibility of playing with the same starting heroes when they played on Warlords. So, this is not a half-measure, but an expansion of possibilities.
And how was the issue of Goshan arriving at the tavern resolved in Warlords if he wasn't chosen as the starting hero in a mirror match? Or were there no starting options other than Goshan?
In reply to baratorch
User Avatar
8 years ago
Auto-translated
baratorch
It seems like you need a solution that won't put you in a position where you have to make choices or weigh priorities. With that approach, you could end up with something like "press X to win."

Added 3 minutes later

And how was the issue of Gosh arriving at the tavern resolved in Warlords, if he wasn't chosen as the starting hero in a mirror match? Or were starting options other than Gosh not provided?

There might be some merit to that, it needs to be tested in real-world conditions. If anything, I'm not a hater, but rather a rare high-experienced player who fully supports your and Hota-Kru's work.

p.s. Of course, in Warlords, mirror matches almost always involved the same heroes – the strongest in that faction. Gosh, Broghilda, Valeska, etc.
In reply to baratorch
8 years ago
Auto-translated
baratorch

and how was the issue of Gosh arriving at the tavern resolved in Warlords, if he wasn't chosen as the starting hero on the mirror map? Or were starting options that didn't involve Gosh not provided?
It was possible to ban a hero or several heroes before the start.
Lizard
p.s. Of course, in Warlords, mirror matches almost always involved the same heroes - the strongest in that faction. Gosh, Broghilda, Valeska, etc.
________
Not always. There isn't an obvious starting hero for every race. And sometimes, people just wanted to play without Gosh, for example.

Statistics

Welcome our newest member: recijeb