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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to saneok
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saneok
in this game, my opponent suggested the map templates. thanks for the game.

gg wp
In reply to Ridelth
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Inconvenient buggy map, I took lots tope 127 but it only gave +4all. I built angels+castle, and guild in inferno. After rebuilding lvl4 and lvl5 I got TP and DD, took 3 more topes, and upgraded to AAs. Opponent didnt have good map so he gave up when I rushed. Thanks for playing!
Opponent offered templates.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Луна / Luna Main Hero Луна / Luna
Map Template
6lm10a
Game Length
142 days
Game Date
12/28/2017
Reported
12/28/2017 10:48 PM
Rating Impact Archived
Dave_HUN 1963 1964 +1 ↑
rebellious 1488 1487 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2018 2:45 PM

In reply to Dave_HUN
Has handled well, it was necessary to make all quickly and not to be mistaken. Thanks for the game
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
134 days
Game Date
12/29/2017
Reported
12/29/2017 10:38 AM
Rating Impact Archived
Palach HP 1638 1666 +28 ↑
herolwy 1990 1962 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/31/2018 10:27 AM

In reply to Sanin
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Please register me for the tournament.
In reply to Iamsamstan
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Iamsamstan
The opponent offered templates.
Sold the blue dungeon for 5200. The opponent took 2 restarts, I took one, then he deals an interesting layout with a Griffin Conservatory on the respawn, caches of pits, dogs, gogs, boots of speed, and necromancy. But on his 112 the opponent is already showing an angel, while I have unpleasant long roads to the computers. But there are a couple of Dwarf Cottages, a couple of Dragon Fly Hives, cyclops stockpiles, guards for necromancy. On the first week I didn't capture a single computer, but I gathered a little over a hundred skeletons, Moandor took earth, log, beat out the capes and boots, and moved around 3k movement points. On the second week I captured a Castle, 2 Nagas, a Dwarf Cottage 20, entered the Conservatory with 14 greased pits, 5 efreets, skeletons, and an ogre with oil. The Conservatory turned out to be max, I came out with a loss of 5 pits, 4 efreets, and the lost skeletons were compensated. Then I broke the block and killed Conflux, set up a chain to the Necro castle, Conflux also has a Conservatory, both Necro and Conflux have a Dragon Utopia on the respawn. On 127 I clear another max Conservatory, gather 12 Wyverns and stand at the Dragon Utopia. In it they give КВ, Кводы, now there is an option to jump into the center, gather wings and bracers there. Then I take over the Necro, in his Dragon Utopia they give a sword +5 all, at the start of week 4 I take the opponent's secondary hero's Dragon Utopia, max with +6 all, good stats, there is fire, a book, 3900 movement points and support. The opponent moves around in his treasure zone, where subsequently 6 or 7 Dragon Utopias were found) but gets nothing useful, fortunately, except full control. I also rebuilt Town Portal in Necro from the 2nd attempt and captured all the towns, and in Castle I made archangels, since the opponent has firebirds and a big SP showing, thanks to my cap, he talked me out of attacking him. In the end, the opponent attacks Moandor in the main, doesn't equip the shoulder piece, gets berserk, and left with 41 Wyverns under blind, surrenders. The game was sweaty but interesting, thanks for the game! Also thanks to my cap for advice and patience)))
I captured 3 ai towns until 117. But at the second week i entered 2 treasure zones, but both of them were blocked. So i take a cons(150) and few hives and went to take tope at 132-133. The following days i cleared 5 more topes, but only gave 5lvl spells,+6all and fire book. At the end i made a big mistake with gunnar, i did not know that, on L template only 1 dd is allowed.
TFP!
In reply to Grando
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Al Feyn
Is that a young Hell Knight in the picture? :rolleyes:
:D :D :D
ICQ 701845462
In reply to Grando
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Al Feyn
Is that a young Hell Knight in the picture? :rolleyes:
No, it's an older Diablero.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Sanin
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Thank you for your time.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Циель / Ciele Main Hero Циель / Ciele
Map Template
6lm10a
Game Length
137 days
Game Date
12/29/2017
Reported
12/29/2017 9:12 PM
Rating Impact Archived
Javdet 1508 1540 +32 ↑
Antiplayer 2001 1969 -32 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2017 2:12 PM

In reply to Dave_HUN
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After a tough and hard-fought battle, we managed to join forces and win the game! Thanks for the game! (I suggested the templates).
:smile19:698286888
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Random Start Hero Random
Роланд / Roland Main Hero Роланд / Roland
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Anarchy
Game Length
216 days
Game Date
12/29/2017
Reported
12/29/2017 10:58 PM
Rating Impact Archived
ckotuHa 1619 1636 +17 ↑
sir Davos Seaworth 1670 1653 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/29/2017 10:59 PM

In reply to ckotuHa
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ckotuHa
After a tough and hard-fought battle, we finally managed to overpower our opponents and win the game! Thanks for the game!
I'll teach you how to lose against Anarchy with Galtron. It'll cost you!

Thanks for the game.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Dave_HUN
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There was a vigorous start with the Citadel. The looted and found artifacts allowed me to clear 6k passages normally with wolves and birds on the first week, which resulted in a secured native Citadel on the second week. Deesa didn’t disappoint with skills; I took 3 Griffin Conservatories and built GM5 in the Dungeon.
I decided to rush toward the opponent to take away what seemed like a decent supertreasure. But on the way, I made a detour to capture a green Castle, near which I caught the opponent’s army on a boat. I managed to thin them out considerably, and after a buyout — a surrender.
Thanks for the game!
The templates were “suggested” by the opponent.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
137 days
Game Date
12/29/2017
Reported
12/29/2017 11:30 PM
Rating Impact Archived
Russel_lDHl 1532 1543 +11 ↑
Chemist_HP 1426 1415 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/15/2018 2:55 PM

In reply to Dave_HUN
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Got tired of chasing, so I decided not to criticize. 2200 bones.

Thanks for the game!
Attachments 1
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Играю SOD с ОХ
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Усложнять просто - упрощать сложно...
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293807030
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Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Лабета / Labetha Start Hero Лабета / Labetha
Лойнис / Loynis Main Hero Лойнис / Loynis
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
244 days
Game Date
12/30/2017
Reported
12/30/2017 1:48 AM
Rating Impact Archived
CanaBeasT 1571 1582 +11 ↑
alkaposha 1469 1458 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2018 8:11 AM

In reply to Palach HP
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Palach HP
29.12.2017 Palach HP (Blue, Conflux, Gellar, Tamika) def herolwy (Red, Necropolis, Tant, Tant) 8xm12a 134

Handled well, it was necessary to do everything quickly and not make mistakes. Thanks for the game.
Javdet
29.12.2017 Javdet (Red, Fortress, Tazar, Tazar) def Antiplayer (Blue, Conflux, Lacus, Ciel) 6lm10a 137

Thank you for your time.
CanaBeasT
30.12.2017 CanaBeasT (Red, Conflux, Labeta, Loinis) def alkaposha (Blue, Tower, Solmyr, Dessa) 6lm10a 244

I got tired of catching up, so I didn't crit. 2200 bones)

Thank you for the game!
Don't forget to indicate which circle the game belongs to:smile19:
ICQ 423164784

In reply to Javdet
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Javdet
Thank you for your time.
The opponent suggested the map template.
Thank you for the game!

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