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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Sanin
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#264
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Tables have been added. Just a reminder for those who are confused (we keep receiving questions): the color in the table does not match the color in the game. Blue in the table indicates a veto, and red in the table suggests three templates. The color in the game is determined during the auction.

The deadline for the group stage is March 17th.
ICQ 423164784

In reply to TT_HNK
#265
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TT_HNK
25.12.2017 TT_HNK (Red, Stronghold, Tyraxor, Galtran) def Ridelth (Blue, Castle, Valeska, Valeska) Balance 132

Gosha -> bones -> arcomage...
I chose from three suggested templates.
Thanks for the game!
I confirm, didn't expect arcomage on Galthran, GG!
In reply to MercuryDVZ
#266
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MercuryDVZ
I crossed it out. The choices were 6lm10a, 8xm12a, and Spiders. On the first map, bears in Citadel. Cool Crag, Earth, Log, Wisdom. I was going to take the beehive near the road behind the Liches, but the opponent had a tight draw. Thanks for the time!

It was. My nerves gave out :D , because things were very tight on gold. I only built 1–6 in the Citadel. I mentally broke down when a neutral jumped out of the fog and killed Tazar in the Castle.

Thanks for the time!
In reply to Ridelth
User Avatar
#267
The oppoenent delete -Jebus Cross and i the 3 templates to choose was: 6LM10a, 8MM6a, Spider.
Thanks for the game!
-Now I Rise-
ICQ : 670942239


Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
144 days
Game Date
12/27/2017
Reported
12/27/2017 12:56 PM
Rating Impact Archived
Alin 1368 1383 +15 ↑
zoog 1370 1355 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2017 1:00 PM

In reply to Alin
#268
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Alin
The opponent deleted -Jebus Cross, and I had 3 templates to choose from: 6LM10a, 8MM6a, Spider.
Thanks for the game!
I started playing because I took the 111 mini-hive, but it was a mistake. The road around the castle takes 4 days, and I took 2 conservatories on rough terrain, but then the opponent arrived with a pack of unicorns, a wivern lair, and good stats. I ran around – took 2 utopias with +3 all, and then I surrendered.
648050691
In reply to Ridelth
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#269
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I chose from three templates.
Thank you for the game.
ICQ 31-34-85-264
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Монер / Monere Main Hero Монер / Monere
Map Template
6lm10a
Game Length
137 days
Game Date
12/27/2017
Reported
12/27/2017 9:49 PM
Rating Impact Archived
positive 1608 1621 +13 ↑
Xocenk 1555 1542 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2017 9:51 PM

In reply to positive
#270
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positive
I chose from three templates.
Thank you for the game.

The opponent skillfully caught my units with 17 archers on the watchtower.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Ridelth
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#271
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A casual game lasting two and a half months, a very crooked and winding map. For weeks 3 and 4, I fought with a two-week growth strategy, squeezing out the opponent's secondary towns and destroying his outposts, while using my main town to clear the treasure. Control was difficult to establish, and there were resource constraints. In the end, with a large number of units gathered, I chased down the opponent and finished the game. Thanks for the game.

I chose from three templates offered by the opponent.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
223 days
Game Date
12/28/2017
Reported
12/28/2017 12:16 AM
Rating Impact Archived
Мирон 1511 1520 +9 ↑
St_Klaus 1350 1341 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2017 2:50 PM

In reply to Russel_lDHl
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#273
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Myronchik, could you create another cool picture, please? It would be great for boosting everyone's spirits before the tournament!
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Sanin
#274
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I suggested 3 templates.
P.S. regarding the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Spider
Game Length
141 days
Game Date
12/28/2017
Reported
12/28/2017 8:33 AM
Rating Impact Archived
De_Luxe 1865 1868 +3 ↑
Javdet 1546 1543 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2017 4:11 PM

In reply to Ridelth
#275
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The opponent was suggesting templates.
I sold the blue dungeon for 5200. The opponent took 2 restarts, I took one, then he deals an interesting layout with a Griffin Conservatory at the spawn, caches of pits, dogs, gogs, Boots of Speed, and necromancy. But by his 112, the opp is already showing an Angel, while I have unpleasant long roads to the computers. However, there are a couple of Dwarf Cottages, a couple of Dragon Fly Hives, Cyclops stockpiles, guards for necromancy. In the first week I didn't capture a single computer, but I gathered just over a hundred skeletons, Moandor took Earth Magic, Logistics, beat out the Capes and Boots, and was running around with about 3k movement. In the second week I took a Castle, 2 Nagas, a level 20 Dwarf Cottage, jumped into a Griffin Conservatory with 14 greased Pits, 5 Efreet, Skeletons, and an Ogre with Oil. The Conservatory turned out to be max, I came out losing 5 Pits, 4 Efreet, and the lost Skeletons were compensated. Then I broke the block and killed Conflux, set up a chain to the necropolis castle, Conflux also has another Conservatory, at the respawn of Necro and Conflux there is a Dragon Utopia each. On day 127 I beat another max Conservatory, collected 12 Wyverns and stand at the Dragon Utopia. In it, I get КВ, Кводы, now there's an option to jump to the center, gather Wings and Bracers there. Then I take the Necro, in his Dragon Utopia I get a Sword +5 all, at the start of week 4 I take the opp's secondary Dragon Utopia, max with +6 all, good stats, there's Fire Magic, Book, 3900 movement and support. The opp is running around in his Treasure Zone, where subsequently 6 or 7 Dragon Utopias were discovered) but luckily gets nothing useful except full control. I also rebuilt Town Portal in Necro on the second try and captured all towns, and in Castle I made Archangels, TK for the opp shows Firebirds and high Spell Power, thanks to my captain, he talked me out of attacking him. In the end, the opp attacks Moandor in the main, doesn't equip the КШ, gets berserked, and with 41 Wyverns left under Blindness, surrenders. The game turned out sweaty but interesting, thanks for the game! Also thanks to my captain for the advice and patience)))
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
12/28/2017
Reported
12/28/2017 12:32 PM
Rating Impact Archived
Iamsamstan 1307 1325 +18 ↑
Zodmund 1381 1363 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/29/2017 1:46 PM

In reply to Мирон
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#276
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Miron
and by destroying his castles
Confirmed. I suggested 2sm4d(3), 8MM6a, and Spider. Alright, enough boasting; his castles were under attack from both sides :D On the 3rd week, I lost all my resources on fairies, contrary to expectations, as there turned out to be 4 of them. Consider it a two-week advantage (at least) for my opponent. For some reason, I decided not to give up and continued playing aggressively until the 6th week, where I was defeated (ran out of mana, money, and cities).
Thanks for the game.

Где контент?! (с)
In reply to De_Luxe
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#277
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De_Luxe
I offered 3 templates.
thx for the game
There were Dragon Utopia players, but they had nothing to offer. By the time I gathered my strength, it turned out to be too late

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Sanin
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#279
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in this game, my opponent suggested the templates. thanks for the game.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
145 days
Game Date
12/28/2017
Reported
12/28/2017 9:30 PM
Rating Impact Archived
saneok 1556 1568 +12 ↑
RitoSux 1484 1472 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2017 9:31 PM