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A casual game lasting two and a half months, a very crooked and winding map. For weeks 3 and 4, I fought with a two-week growth strategy, squeezing out the opponent's secondary towns and destroying his outposts, while using my main town to clear the treasure. Control was difficult to establish, and there were resource constraints. In the end, with a large number of units gathered, I chased down the opponent and finished the game. Thanks for the game.
I chose from three templates offered by the opponent.