Is it possible to implement this in the SoD?
Posts from Simultaneous turn in a turn-based strategy game.
Auto-translated
Nah, I didn't get it wrong:p And it's all for one reason (which is why I started playing WoG). From the start, always 3 stacks and a level 2 building, the rest doesn't matter. ....
Ugh, if something like that existed in SoD, I probably would have lost interest in Heroes altogether. I thought you were attracted to the diverse excess of objects, meat-collecting ones and others (which also makes me sick)... Just one Town Portal in altars is enough to make you cringe.)))
Exactly, why bother, rebuilding the Guildhall, why struggle with guards - all heroes have 3 stacks - everything breaks easily from the start.
ICQ 716748479

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте
Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc
По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка
Ugh, if something like that existed in SoD, I would probably lose interest in the game altogether. I thought you were attracted to the diverse and excessive number of objects, resource-gathering ones and others (which also makes me sick)... Just the Town Portal in the altars is worth mentioning.)))
Exactly, why bother, rebuilding the GM, why struggle with guards - all heroes have 3 stacks - everything breaks easily from the start.
Yeah, it feels like accidentally stumbling onto Korzh's website and trying to explain to his fans that their idol is garbage and generally incapable of anything.
Added after 9 minutes
That's right, why bother straining yourself by rebuilding the Mage Guild, why bother suffering with guards — all heroes have 3 stacks — everything is easily broken from the start.
Isn't it obvious that if everything is easily broken for you, the same will be true for your opponent :confused:
And it's unlikely anyone would like having 40 Troglodytes on a miner against 80 opponent's Goshi Bones.
The only thing currently annoying me personally in HotA is the clunky flight algorithm.
skype: goshanstop.ru
discord: puzzz0#3215
Added 9 minutes later
How are the GM changes and three stacks related?
.
They are not related, read the context.
.
Added 9 minutes later
Isn't it obvious that if everything breaks easily for you, the same will happen for your opponent? :confused:
ICQ 716748479
It's not related, read the context.
That's the problem... Why have guards at the passages at all?
And yes, with three Haven stacks, a Knight can hardly break anything powerful. You're probably confusing the concepts of "ease" and "comfort" in the game.
skype: goshanstop.ru
discord: puzzz0#3215
The context is expressed in the sentence I copied; write in a way that you can be understood.
And yes, with three HotA stacks, a Miner can hardly break anything powerful. You are probably confusing the concepts of "ease" and "comfort" in the game.
Context (from Latin contextus – "connection", "link") is a COMPLETE excerpt of written or spoken language (text), the overall meaning of which allows to clarify the meaning of individual words, sentences, etc. included in it. Contextuality (determined by context) is a condition for the meaningful use of a particular linguistic unit in speech (written or oral), taking into account its linguistic environment and the situation of speech communication.
I highlighted the word "Complete" in large letters. Especially for you.
ICQ 716748479
Especially for you.
skype: goshanstop.ru
discord: puzzz0#3215
Especially for you :D. It's complete. It makes sense. In this case, it's just funny to accuse me of taking something out of context.
Just in case, if you really didn't understand, I'll explain again: To understand the meaning of that phrase, you need to read the previous ones in the same text. And I'm not going to respond to trolling anymore.
ICQ 716748479
either the number of units in the starting army needs to be balanced
Just in case you really didn't understand, I'll explain it again: To understand the meaning of that phrase, you need to read the previous ones in the same text. And I'm not going to respond to trolling anymore.
Okay, let's analyze your message completely, as you requested:D
"If something like that existed in SoD, I would probably lose interest in the game altogether" - clear: you don't like the guaranteed, generator-produced, declared numerical characteristics of the creatures of the starting hero;
"I thought you liked the diverse excess of objects, the meat-collecting ones and others (which I also find repulsive)" - understandable, you don't like the variety of new objects;
"Just one teleportation point in the altars is enough to make me sick." - probably, you didn't appreciate the level 4 shrine;
"That's right, why bother rebuilding the Guildhall, why suffer with guards - all heroes have 3 stacks - everything is easily broken from the start." - and this sentence, not strongly enough connected to the previous ones to be considered separately, can be understood in such a way that with three stacks of miners, you can easily clear treasure locations, easily gain control (how else to understand the words about the uselessness of rebuilding the Guildhall), easily break through any guards, and that's it :) easy victory :) in HotA you don't have to think :)
How else? :)
skype: goshanstop.ru
discord: puzzz0#3215