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Simultaneous turn in a turn-based strategy game.

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#173
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Sir Davos Seaworth
Just in case you really didn't understand, I'll explain it again: To understand the meaning of that phrase, you need to read the previous ones in the same text. And I'm not going to respond to trolling anymore.
What trolling are you talking about?
Okay, let's analyze your message completely, as you requested:D
"If something like that existed in SoD, I would probably lose interest in the game altogether" - clear: you don't like the guaranteed, generator-produced, declared numerical characteristics of the creatures of the starting hero;
"I thought you liked the diverse excess of objects, the meat-collecting ones and others (which I also find repulsive)" - understandable, you don't like the variety of new objects;
"Just one teleportation point in the altars is enough to make me sick." - probably, you didn't appreciate the level 4 shrine;
"That's right, why bother rebuilding the Guildhall, why suffer with guards - all heroes have 3 stacks - everything is easily broken from the start." - and this sentence, not strongly enough connected to the previous ones to be considered separately, can be understood in such a way that with three stacks of miners, you can easily clear treasure locations, easily gain control (how else to understand the words about the uselessness of rebuilding the Guildhall), easily break through any guards, and that's it :) easy victory :) in HotA you don't have to think :)
How else? :)
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