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#159
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kinger
Is it possible to implement this in the SoD?
Technically, there are no problems with this. But are everyone ready to play against Shakti, who always has 3 stacks? :D To implement something like this in SoD, you either need to balance the number of units in the starting army (which is almost impossible given the current community), or introduce a software ban on certain heroes.
In reply to =Lizard=
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#160
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=Lizard=
Nah, I didn't get it wrong:p And it's all for one reason (which is why I started playing WoG). From the start, always 3 stacks and a level 2 building, the rest doesn't matter. ....

Ugh, if something like that existed in SoD, I probably would have lost interest in Heroes altogether. I thought you were attracted to the diverse excess of objects, meat-collecting ones and others (which also makes me sick)... Just one Town Portal in altars is enough to make you cringe.)))
Exactly, why bother, rebuilding the Guildhall, why struggle with guards - all heroes have 3 stacks - everything breaks easily from the start.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#161
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In the rules, there is already a checkbox for mandatory building of level 2 creatures and a checkbox for a mandatory second stack. There is no checkbox for the third stack, but that's not a big deal... It's implemented through HWrulz at the start of the game.

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In reply to sir Davos Seaworth
#162
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sir Davos Seaworth
Ugh, if something like that existed in SoD, I would probably lose interest in the game altogether. I thought you were attracted to the diverse and excessive number of objects, resource-gathering ones and others (which also makes me sick)... Just the Town Portal in the altars is worth mentioning.)))
Exactly, why bother, rebuilding the GM, why struggle with guards - all heroes have 3 stacks - everything breaks easily from the start.
You've put it perfectly into words. I'll add that the morale system has been completely ruined, along with all sorts of stupid moral/anti-moral artifacts.
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#163
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Yeah, it feels like I accidentally stumbled upon Korzh's website and tried to explain to his fans that their idol is a failure and incapable of anything.
http://ru.twitch.tv/lizard_wt
#164
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I understand your position, but comparing Korzh and SoD is not really a great idea; we'll see what happens to it in 20 years) and again, one shouldn't forget that both WotN and HotA emerged from SoD specifically—the former was played mainly by high-skill players, while HotA is more of a mainstream thing. SoD, whatever it may be, remains a classic, but as for what to play, everyone decides that for themselves.
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#165
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I didn't compare "Kozh and SoD," but rather the attitude toward certain versions and the description of "why this is good and that is bad." Without too much modesty, I should note that I am one of the few people in the Heroes world who has won tournaments—and done so repeatedly—in SoD, HotA, and VT. I have absolutely no prejudice against SoD; I would gladly play it if the internet at work were better))) Hopefully, the future lobby will help. What bothers me is specifically the attitude toward HotA and the lack of understanding regarding certain nuances, as well as immediate statements (without deep analysis) like "these artifacts are trash," "4GM is trash," etc. This becomes very, very debatable once you've played 100+ games and encountered many rare, ambiguous situations. I believe that at this moment, both tournament versions of Heroes (SoD and HotA) have an absolutely equal right to exist, including on this primary same-game resource.
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#166
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=Lizard=
Yeah, it feels like accidentally stumbling onto Korzh's website and trying to explain to his fans that their idol is garbage and generally incapable of anything.
So explain why Korzh is garbage. Give at least a couple of objective reasons for such a judgment.

Added after 9 minutes
sir Davos Seaworth
That's right, why bother straining yourself by rebuilding the Mage Guild, why bother suffering with guards — all heroes have 3 stacks — everything is easily broken from the start.
How is rebuilding the Mage Guild related to three stacks?
Isn't it obvious that if everything is easily broken for you, the same will be true for your opponent :confused:
And it's unlikely anyone would like having 40 Troglodytes on a miner against 80 opponent's Goshi Bones.

The only thing currently annoying me personally in HotA is the clunky flight algorithm.
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#167
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Puzzz0


Added 9 minutes later

How are the GM changes and three stacks related?

.

They are not related, read the context.

Puzzz0
.

Added 9 minutes later


Isn't it obvious that if everything breaks easily for you, the same will happen for your opponent? :confused:

That's what's bad... Why have passage guards at all then?
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#168
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Sir Davos Seaworth
It's not related, read the context.


That's the problem... Why have guards at the passages at all?
The context is expressed in the sentence I copied; write in a way that you can be understood.
And yes, with three Haven stacks, a Knight can hardly break anything powerful. You're probably confusing the concepts of "ease" and "comfort" in the game.
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#169
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Puzzz0
The context is expressed in the sentence I copied; write in a way that you can be understood.
And yes, with three HotA stacks, a Miner can hardly break anything powerful. You are probably confusing the concepts of "ease" and "comfort" in the game.

Context (from Latin contextus – "connection", "link") is a COMPLETE excerpt of written or spoken language (text), the overall meaning of which allows to clarify the meaning of individual words, sentences, etc. included in it. Contextuality (determined by context) is a condition for the meaningful use of a particular linguistic unit in speech (written or oral), taking into account its linguistic environment and the situation of speech communication.

I highlighted the word "Complete" in large letters. Especially for you.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#170
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Sir Davos Seaworth
Especially for you.
A sentence (in language) is a unit of language that represents a grammatically organized combination of words (or a word) that possesses semantic and intonational completeness. Completeness. Especially for you :D Completeness. Semantic. In this case, it's simply funny to accuse me of taking something out of context).
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#171
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Puzzz0
Especially for you :D. It's complete. It makes sense. In this case, it's just funny to accuse me of taking something out of context.

Just in case, if you really didn't understand, I'll explain again: To understand the meaning of that phrase, you need to read the previous ones in the same text. And I'm not going to respond to trolling anymore.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#172
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either the number of units in the starting army needs to be balanced
This is exactly what was done in HotA. People are still playing it. What is objectively better in HotA is that it fixes all the known bugs and shortcomings of the original. If only all these fixes could be released as a separate plugin for SoD... But no one will do that - for obvious reasons.
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#173
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Sir Davos Seaworth
Just in case you really didn't understand, I'll explain it again: To understand the meaning of that phrase, you need to read the previous ones in the same text. And I'm not going to respond to trolling anymore.
What trolling are you talking about?
Okay, let's analyze your message completely, as you requested:D
"If something like that existed in SoD, I would probably lose interest in the game altogether" - clear: you don't like the guaranteed, generator-produced, declared numerical characteristics of the creatures of the starting hero;
"I thought you liked the diverse excess of objects, the meat-collecting ones and others (which I also find repulsive)" - understandable, you don't like the variety of new objects;
"Just one teleportation point in the altars is enough to make me sick." - probably, you didn't appreciate the level 4 shrine;
"That's right, why bother rebuilding the Guildhall, why suffer with guards - all heroes have 3 stacks - everything is easily broken from the start." - and this sentence, not strongly enough connected to the previous ones to be considered separately, can be understood in such a way that with three stacks of miners, you can easily clear treasure locations, easily gain control (how else to understand the words about the uselessness of rebuilding the Guildhall), easily break through any guards, and that's it :) easy victory :) in HotA you don't have to think :)
How else? :)
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