Posts from Developing a Necromancer hero.
Auto-translated
4) It is also necessary to develop the Banshee's Cry skill.
After that, the hero gains the "Scream of Terror" ability - it reduces the enemy's morale by -6 + the Banshee's Cry effect.
This is a kind of super ability, assembled from the above-mentioned ones (like in the third Heroes game, there were combo artifacts, so here is a combo ability):smile54:
My Necromancer development path: 1) Basic Dark Magic - Curse Master - Spiritual Bond - Cursed Ground.
2) Second chain: Basic Logistics - Finding the Way - Death's March - Silent Hunter.
3) Basic Attack - Battle Frenzy - Cold Steel - Haste.
4) Also, it is necessary to develop Banshee's Cry.
After this, the hero gains the "Cry of Terror" ability - reduces enemy morale by -6 + Banshee's Cry effect.
This is a kind of super ability, assembled from the above (like combo artifacts in the third Heroes game, here it's a combo ability):smile54:
YES, AND ALSO, PLUS A NEW ABILITY TO REDUCE DRAGON MORALE + SOME ARTIFACT THAT REDUCES MORALE, THEN YOU CAN REALLY DRIVE THE ENEMY INTO A CORNER.
You definitely need to upgrade "Scream of Horror" + Banshee's Cry + Deadly Misfortune! And if you collect a Necromancer artifact, the opponent won't even take a turn, and if they do, they'll attack with a misfortune!
It should cripple most of the opponent's turns. But even with the units' morale at -8 (Scream of Horror + artifacts), they moved perfectly fine and with approximately a 60% chance. And for this, I had to give up luck, which, as it turned out, was a mistake!
I suggest the following list of main skills:
1 Summoning magic, for good resurrection
2 Dark magic, to really mess with the enemy
3 Wizardry, the more often we cast spells, the weaker the enemy becomes
4 Education (better as a priority), I think everyone likes to level up quickly and also get an increase in characteristics
5 Of course, luck, in my experience, even with a value of +3, it manifests quite often. An 80% damage increase (I think) is very good!:smile14:



1) Summoning magic (whatever comes up).
2) Logistics (again, whatever comes up).
3) Luck, resistance, and soldier's luck.
And for skills 4 and 5, whatever comes up, but I usually try to get Chaos magic and vehicle control.
Рейтинг: Лучник

Usually, I develop:
1) Summoning magic (whatever comes up).
2) Logistics (again, whatever comes up).
3) Luck, resistance, and soldier's luck.
And for 4 and 5, whatever comes up, but I usually try to get chaos magic and vehicle control.
Why would Necromancers need Soldier's Luck? What's the point of investing in luck just for the Shield Bash skill of Bone Throwers, considering its 2% chance of appearing?
And why would Necromancers need vehicle control? Their ballista is weak, and the catapult? - what's the point, it's better to have Earthquake, and the first aid tent - again, raising the dead is much more effective.
Lately, I've been preferring Attack with Battle Fury/Magic, Speed, and Defense with Endurance/Evasion, because Necromancer troops are somewhat slow, and it's difficult to reach the archers quickly (of course, if there's no Mind Control).
Why would Necromancers need Soldier's Luck? What's the point of investing in Luck because of the Bone Throwers' Shield Bash, considering the 2% chance of it occurring?
And why would Necromancers need Machine Mastery? Their Ballista is weak, and the Catapult? - what's the point, it's better to have Earthquake, and a Healing Tent - again, Raise Dead is much better.
Lately, I've been preferring Attack with Battle Fury/Magic Resistance, Speed, and Defense with Stamina/Evasion, because Necromancer units are somewhat slow, and it's difficult to reach the ranged units quickly (of course, if they don't have Mind Control).

