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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Sanin
#248
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team name: OUTSIDERS motto: It is impossible to defeat someone who never gives up :smile45:
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#250
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The opponent offered templates.
He surrendered a four-way structure with red, while I had a one-way structure, but it was very convenient. As a result, a quick encounter, and on turn 117, Gunnar was already sitting in the ramp. Then there was a lot of close combat, and eventually, they took the ramp back from me, then they overwhelmed me, and through a blind spot and mass-healing, Kirr dismantled everything without losses, but Gunnar bought himself out with an angel and a stack of helmets. I took a consul-double at home and ran to the opponent again – I needed to intercept the hives that he hadn't seen yet, but I had. But then a double-cross happened: Tant with an angel and artifacts. I pull him out on the last move, cut him down, and then he surrenders. Thanks for the game!
ICQ 423164784

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
ЯR
Красный / Red
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
134 days
Game Date
12/24/2017
Reported
12/24/2017 7:09 PM
Rating Impact Archived
Sanin 1713 1728 +15 ↑
ЯR 1707 1692 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/24/2017 7:16 PM

In reply to Sanin
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#251
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Sanin
The opponent offered templates.
He sacrificed a four-sided creature with red, while I sacrificed a one-sided creature, but it was very convenient. As a result, a quick encounter, and by turn 117, Gunnar was already in the ramp. Then there was a lot of close combat, and in the end, they took back my ramp, then they overwhelmed me, and through a blind and mass-healing spell, Kirr dismantled everything without losses, but Gunnar bought himself out with an angel and a stack of helmets. I took a consul-double at home and ran to the opponent again - I needed to intercept the hives that he hadn't seen yet, but I had seen. But then a double-cross happened: Tant with an angel and artifacts. I pull him out on the last move, cut him down, and then I surrender. Thanks for the game!

The struggle for survival exhausted me, and even those 5k from the buyout didn't save me in the end. There wasn't a hero to scout the strategic hives, and I didn't guess the direction with my main units. Thanks for the game!
In reply to ЯR
#252
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name: Gray Bears
motto: Monstrous! We are not edible! You can't handle us! You'll choke on us!
Attachments 1
1 file attached • Total size: 12.7 KB
In reply to Sanin
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#254
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Sanin
The Ural-FM team's emblem.
Beautiful, damn it!

Где контент?! (с)
In reply to St_Klaus
#255
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name: Noname
motto: from Noname to Dream Team
we are not worthy of a coat of arms yet; we will get one when we become Dream Team.
In reply to Sanin
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#256
The oppoenent delete -anarchy and i the 3 templates to choose was : 6LM10a , 8MM6a, Spider.
Thanks for the game!
-Now I Rise-
ICQ : 670942239


Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
6lm10a
Game Length
131 days
Game Date
12/25/2017
Reported
12/25/2017 4:36 PM
Rating Impact Archived
Alin 1355 1369 +14 ↑
Dorsaj 1340 1326 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/25/2017 4:36 PM

In reply to Sanin
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#258
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I crossed it out. The choice was between 6лм10а, 8хм12а, and Spider. In the first one, bears at the Citadel. Cool Crag, Earth, Log, Wisdom. I was planning to take the hive near the road behind the liches, but the opponent had a tough setup. Thanks for the time!
ICQ: 667319179
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
121 days
Game Date
12/25/2017
Reported
12/25/2017 4:47 PM
Rating Impact Archived
MercuryDVZ 1539 1549 +10 ↑
Court 1417 1407 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2017 10:41 AM

In reply to Sanin
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#259
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Gosha -> dice -> armageddon...
I chose from three suggested templates.
Thank you for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Balance
Game Length
132 days
Game Date
12/25/2017
Reported
12/25/2017 8:16 PM
Rating Impact Archived
TT_HNK 1450 1466 +16 ↑
Ridelth 1491 1475 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/30/2017 9:02 PM

In reply to Sanin
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#260
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Good meat and starting heroes, but no native mines and none appeared all week. My opponent has Necro with 111 and Necro as secondary. I have 3 restarts, but everything is going well — ore and magic artifacts are gradually being fought off. Birds are built in the Citadel. On the second week, Armageddon was built in the secondary town; by the end of the week, after the 4th attempt, I rebuilt Town Portal and Resurrection. I collected several Hives, a Conflux, learned Solmyr and Grindan's Armageddon and Cepovuha, picked up a Sphere of Negation, and arrived at my opponent's location. Recantra or a Key of Secrecy at the miner's was not found.
Thank you for the game.
Сейчас
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
136 days
Game Date
12/26/2017
Reported
12/26/2017 1:11 AM
Rating Impact Archived
Timbuktu 1527 1543 +16 ↑
Godofwrcrft 1547 1531 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/26/2017 12:44 PM

In reply to Timbuktu
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#261
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Timbuktu
Good starting units and heroes, but no native mines and none appeared for the whole week. The opponent has a Necropolis with a level 111 hero and a secondary Necropolis hero. I have 3 Restoration heroes, but things are going well; I'm slowly getting ore and magic artifacts. Birds are being built in the Citadel. In the second game, I built an Armageddon in the secondary hero, and by the end of the week, after 4 attempts, I rebuilt the Temple and Resurrection. I gathered several Hives, Confluxes, and learned Armageddon and Chain Lightning with Solmyr and Grindan. I took the Air Orb and went to the opponent's base. There was no Recantor or Kshatriya at the mines.
Thank you for the game.

Thank you for the game. I chose from 3 options.
ICQ 728986056

discord Godofwrcrft #9188
In reply to Sanin
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#262
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On 126 Taz with 24 ducks and 3 angels broke the Dragon Utopia, 1k with shield 12, went to another treasure zone and from the 3rd Dragon Utopia 2ks gave КЗ, кв) very timely since the Mage Guild was being built very slowly, in the end he didn't even put up the 5th tower, but spent resources on upgrading archs and ducks. On 136 took the main opp with 12 archs and 50+ ducks 100+ lizards, bracers, КШ. The next day Caitlin rolled up with 20 angels, but we had the advantage in all Articles. Thanks for the game!
Battle Report Accepted
Синий / Blue
ЯR
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
Spider
Game Length
137 days
Game Date
12/26/2017
Reported
12/26/2017 8:29 PM
Rating Impact Archived
ЯR 1658 1677 +19 ↑
Sanin 1762 1743 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/26/2017 8:32 PM

In reply to ЯR
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#263
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YaR
On turn 126, with 24 ducks and 3 angels, I broke through the utopia with 1 knight with a shield of 12. I went to another treasure and with the 3rd utopia of level 2, I got a kill, and a quest reward. It was very timely because the GM was being built very slowly, and I didn't even manage to build the 5th tower, and I spent the resources on upgrading archers and ducks. On turn 136, I took the main opponent with 12 archers and 50+ ducks, 100+ lizards, amulets, and Crown of Shadows. The next day, Kaitlin arrived with 20 angels, but we had an advantage in all areas. Thanks for the game!

I had a lot of resources, but there was nowhere to use them. I looked at the map - no matter which treasure I went to, there was always Pasis. I didn't get control of the GM, I only had a scroll of flight. Only Kaitlin was a pleasant surprise: log, earth, attack, defense :rolleyes:

Thanks for the game!
ICQ 423164784