Skip to content

Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
Closed
What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
User Avatar
#65561
Auto-translated
Archers don't need to be particularly good at taking damage or stunning enemies with their gaze in melee combat. Medusas are, in principle, a poorly designed unit in this regard. / Only Titans are worse.
 

К А
Стикеры GBF в Telegram
User Avatar
#65562
Auto-translated
Archers don't really need to be able to take a lot of damage.
Well, it depends on how you look at it. In the case of the Swamp, lizards are considered better than their human counterparts precisely because of their toughness and resilience. Although, of course, this is not the most important parameter for archers. And the Medusas are really not that great, especially with such a low number of attacks.
In reply to Ment
User Avatar
#65563
Auto-translated
Ment
Archers don't really need to be able to withstand attacks or petrify enemies with their gaze in close combat. Medusas are, in principle, a poorly designed unit in this regard. / Only Titans are worse./
Another example of sexism. As soon as a woman turns out to be better than a man in something, it immediately turns out that it "isn't really necessary."
Where do we go?
Where do we end up when we save the world?
User Avatar
#65564
Auto-translated
/Only Titans are worse./
Titans are actually decent units, they are strong. Their problem is that they are unreasonably expensive. I would probably call Magogs the worst ranged unit. Without an upgrade, they are just mediocre ranged attackers. With an upgrade, they are practically useless ranged attackers, and their AoE attack either has no application or hits their own units as well.
User Avatar
#65565
Auto-translated
That’s exactly what I said; the Titans have a poor design. We take a mediocre, seventh-level unit in terms of usefulness (no matter how you look at it, Titans are strong, but tactical speed is important for a seventh-level unit), give it a ranged attack, and, since it’s supposedly a cool ranged unit, we assign it an exorbitant construction/recruitment cost. And then we wonder why the Tower faction performs so poorly in tournaments.
As for Magogs, they are one of those units that you don’t want to see in your own army or in your opponent’s. Typical.
 

К А
Стикеры GBF в Telegram
User Avatar
#65566
Auto-translated
In the beloved second installment, the sixth-level archer was a unique unit, as units from different factions had distinct characteristics. Moreover, he was very powerful in terms of stats, rivaling the dragon. But in the idiotic, low-quality third game, he was reduced to just another archer slot for autistic players. That's all you need to know about the design of this unit.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#65567
Auto-translated
besides, he also had very strong stats and was comparable to a dragon.
Also, there wasn't a situation where most of the level 6 creatures could fly. Only half of them could.
User Avatar
#65568
Auto-translated
And that remaining third is noticeably weaker than both the dragon and the titus.
I would probably call magogs the worst ranged unit. Without an upgrade, they are just mediocre ranged units. With an upgrade, they are practically useless ranged units, and their AoE attack either doesn't find any application or also hits their own units.

And magogs are one of those units that you don't want to see either in your own army or in the enemy's. Typical.
In the sacred second game, the lich of the undead, at the second-to-last level, also attacks its own units, but being a high-level, expensive unit and the only, not particularly useful, ranged unit for the castle, it moderately fulfills the role of a gimmicky AoE artillery support. In the oligophrenic, low-quality third game, the masterpiece of game design of which is the autistic shooting of archers at neutral creatures, the mediocre imps perform a mediocre role in a mediocre castle, and the casual liches that don't harm their own units simply add broken mechanics to the already over-powered Necropolis. This is all you need to know about the design of AoE units.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
User Avatar
#65569
Auto-translated
The weakness of the Tower in tournaments isn't due to poor design or the high cost of Titans (although that does play a role, of course). It's due to the completely insane build tree, which forces you to scrape together every possible resource to get mages that aren't particularly useful in the first week, and if you're lucky, build a Knight in the Castle, or even a Fortress. And there's a lack of decent melee units (there's only one decent late-game Knight stack and fat, but slow, Golems; the rest of the units die with half a sneeze). IMHO.
In the oligophrenic, low-IQ third game, where the masterpiece of game design is the autistic spamming of archers on neutral creatures, mediocre Imps perform a mediocre role in a mediocre Castle, and the overly casual, non-damaging Liches simply add broken mechanics to the already over-powered Necropolis. That's all you need to know about the design of AoE units.
Even though I love the third game, this post really captures the essence of the balance between the Castles. I upvoted it.
I'm too f*cking old
To sell my soul
User Avatar
#65570
Auto-translated
Do they discuss heroes in the Haven? These are troubled times.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#65571
Auto-translated
It's in a completely insane build tree, forcing you to scrape together every possible resource, even the impossible ones, to get mages that aren't particularly useful in the first week, and if you're lucky, you can build a Naga in a Castle, or even a Fortress.
But you don't really need mages. You rush Gremlins, easily get Djinns, and it's fine.
Regarding Titans, I was only half-joking that they're the reason the Tower doesn't work. It doesn't work because of the snow, I think. And there's a problem with Warrior heroes, while mages have more difficult logistics to acquire.
And there's a lack of decent meat shields (there's only one decent late-game Naga stack and fat, but slow Golems, the rest of the units die with half a sneeze). IMHO.
Yeah, and the Titans, which actually have decent stats for tanking, just stand in the corner and shoot.
 

К А
Стикеры GBF в Telegram
User Avatar
#65572
Auto-translated
I'll stand up for the Titans. In my opinion, they are the best seventh-level units. And they are the best precisely because they are ranged attackers. I think they are even better than Archangels. They are, of course, difficult to build. They are expensive. But if you have them, I wouldn't want to fight against them. A Titan is a very powerful unit!
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
#65573
Auto-translated
Yes, they are unpleasant to fight against when they are neutral. You can't control them, they are difficult to defeat in melee combat, in short, they are a pain. But it also doesn't work out to use them effectively yourself. What's the point of leveling up a really strong Solmyr (well, you wouldn't level up Alchemists for a Tower), if the enemy hero-warrior with Archangels simply goes first and takes the first turn?
 

К А
Стикеры GBF в Telegram
User Avatar
#65574
Auto-translated
That's right, focus on leveling up the Alchemists, Mент. Nila is one of the best specialization types in the game.