Posts from MMH5.5 - Heroes of Might and Magic 5.5
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Just OMG how much of them there are.
That's impossible :/
Do you mean the new special buildings that have monsters inside or the creatures on the adventure map guarding objects?
Hello Bowmore,
Do you mean the new special buildings that have monsters inside or the creatures on the adventure map guarding objects?
Exactly.
Adventure map creature strength can be lowed when generating the map - Just decrease the "Creature strength" difficulty by 1 level.
Special buildings creature strength and growth can be modified in the settings file of the mod.
GVD
Unless we have access to the game code it cannot be done.
That would be unique, and a unique PvP mode would be even better, where the opposing player always controls the mobs guarding all the buildings on the map and simply free units in case another player attacks them. I think this could be done with a script, if only I knew how.
The following changes are included:
-Added Black Knights to Necropolis as specialty of Xerxon.
-Changed Black Knights appearance and balanced stats.
-Added back Creaturepedia.
-Revised amount of shots of shooters.
-Likely fixed crashes some people had when sieging a town.
-Changed all heroes resource specialties to give the most desired resource since beta 3.
Installation guide - https://www.facebook.com/notes/might-magic-heroes-55/installation-and-upgrade-guide/1100405733403622/
Download - http://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc10-beta-4
RC10 Skillwheel is also available.
List of changes -> http://heroescommunity.com/viewthread.php3?TID=42212&PID=1449950#focus
Download -> http://www.moddb.com/mods/might-magic-heroes-55/downloads/mmh55-reference-manual-rc10-beta-4