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#8266
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The hour-long battle slightly exhausted Shyak, considering he had to move more than his opponent. In the end, the Knight struck him several times, and the snake could no longer continue the fight. Disappointed by the loss, Shyak went to rest and lick his wounds. Thanks to Skammis' victory, the snake-man now has more money. Perhaps he will win again and buy himself a good sword. Thoughts of the sword and Tsukiko cheered Shyak up.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#8267
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And I remembered Naver. Whose girlfriend accidentally shot him in the head.

Added after 37 seconds
Perhaps he will win and buy himself a good sword. Thoughts of the sword and Tsukiko cheered up Shchak.
Let him buy some new shorts.
In reply to kcfgogbfalgfl
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#8268
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Fatigue
Okay, I'll introduce more critical failures later...
Because right now, there are too few dangers and opportunities to die in expeditions.
Where do we go?
Where do we end up when we save the world?
In reply to kcfgogbfalgfl
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#8270
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Fatigue
Yes, compared to previous games, the mortality rate is relatively low.
And add Nebka's characters to the statistics. And before you object, remember that Ple-Sen used to affect the statistics in a similar way.
Where do we go?
Where do we end up when we save the world?
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#8271
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But I only committed suicide once (and that was only because the character had already become a walking corpse), and I never intentionally removed characters from the game just because I got tired of them.
In reply to Ple-Sen
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#8272
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Ple-Sen
But I only committed suicide once (and only because the character was already a walking corpse) and never intentionally removed characters from the game just because I got tired of them.
I'm not talking about that, but specifically about the high mortality rate.
Where do we go?
Where do we end up when we save the world?
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#8273
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I used to think the number of corpses varied depending on the expansion pack...
Another question is whether those who died while drawing cards are counted, because then the picture would be completely different.

Whatever
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#8274
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Well, I only had a high mortality rate in one forum. Specifically, in that same one. In the others, only one character died, at most. And in Erathia, it was only towards the end and not due to my own actions. And in Necropolis, only one character died, not from suicide.
In reply to Ple-Sen
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#8275
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Ple-Sen
Well, I only experienced high mortality in one forum game. Specifically, in that one. In others, characters died only once, at most. And in Erathia, it was only towards the end and not due to my actions. And in Necropolis, only one character died directly, not from suicide.
Besides Shabeta, I can't recall any expeditions where the character mortality rate exceeded that of this one. Initially, Revan wrote that, like, characters died more often before. And not just exceeded, but specifically:
compared to previous games, the mortality rate is relatively low.
Where do we go?
Where do we end up when we save the world?
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#8276
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Besides Shabet, I can’t recall any other expeditions where the character mortality rate was higher than in this one. Initially, Revan wrote that characters used to die more often.
Lapistia?

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And in Hieroglyph, half the group died on the introductory quest. I’m not sure how the mortality rate would have been further on.
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#8278
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I think you have the highest overall mortality rate.
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#8279
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And in Hieroglyph, I remember, half the group died on the introductory quest. I'm not sure how the mortality rate would have been further on.
That doesn't count, as it's about what *could* have happened, but didn't. I don't remember a lot of deaths in Lapistia, maybe only towards the end.
Where do we go?
Where do we end up when we save the world?
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#8280
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In Lapistia, out of the original team, only Dalia, the dwarf, and the leader of Sarnissa made it to the finals.