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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Zillot
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#390
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Added 2 minutes later
Dear players!
After writing a report, send the link to it to your opponents. There are too many unconfirmed reports!!!!!!!!:smile48:


469326983
In reply to FireToSky
#392
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FireToSky
160%
Thanks for the game!

Thanks for the game.
ICQ 636045986
In reply to battanas
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#393
Kinda blocked map, slow 1st week. Very long road to center, broke there only on 124. But the opponent's map wasn't any better. In a few days in center I restored mana, got full control, and attacked the opponent's main hero, after which he surrendered. TFP!

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
132 days
Game Date
12/13/2017
Reported
12/16/2017 11:14 AM
Rating Impact Archived
boovli 1890 1891 +1 ↑
suicid_pe.iarba 1491 1490 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2017 2:51 PM

In reply to Scorpiona
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#394
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Mar
Красный / Red
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Алагар / Alagar Main Hero Алагар / Alagar
Map Template
Anarchy
Game Length
147 days
Game Date
12/16/2017
Reported
12/16/2017 1:19 PM
Rating Impact Archived
BISHOP 1866 1867 +1 ↑
Mar 1486 1485 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2017 3:57 PM

In reply to Scorpiona
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#395
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We chose all the rests, the middle roads fell. Stables under the Castle. On the first week I took the ramp and thanks to the external market I built Angels. ГО blocks the passage to the Tower opponent.

On 121 I take the swamp, then ran to the treasure behind the swamp, and there was a block of 20+ Efreeti. I took only one Dragon Fly Hive and turned back to the treasure behind the ramp. There were two more Dragon Fly Hives of 8 and three external dwellings of Wyverns, on 131 I break the Dragon Utopia with a Chalice and Wings. There were great prospects ahead, but the opponent decided not to continue.

Thanks for the game!
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
12/16/2017
Reported
12/16/2017 1:26 PM
Rating Impact Archived
Sanin 1707 1722 +15 ↑
Tofsla 1704 1689 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2017 2:23 PM

In reply to Palach HP
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#396
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Palach HP
It was a very tough game. I was constantly worried that I hadn't taken a rest turn. Everything was blocked, and the map was just awful... My opponent played perfectly and, on turn 144, had a great chance to win by attacking me. But he became too confident and, on turn 147, made a mistake by attacking me in the castle. After that, I managed to capitalize, although it was a close call.
Thank you for the game. It was a very interesting match.
That's exactly what happened. After attacking my opponent, I ran to finish him off in the castle, but the antimagic on the archers, combined with the armor, turned the tide of the game. I thought the game was in the bag, but that wasn't the case. Likewise, thank you for the interesting game!
In reply to Scorpiona
#397
Opp probably suicided in utopia. I had full control from fly and dd scroll and rebuilt tp after 4-5 tries. Had Shakti and Monere, both with wisdom, air, earth, logistics and was going to train more supports after finally getting town portal.
Thanks for playing
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
135 days
Game Date
12/16/2017
Reported
12/16/2017 1:52 PM
Rating Impact Archived
Jelen117 1771 1772 +1 ↑
Sevan_80 1352 1351 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2017 2:04 PM

In reply to Jelen117
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#398
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Jelen117
Opp probably suicided in utopia. I had full control from fly and dd scroll and rebuilt tp after 4-5 tries. Had Shakti and Monere, both with wisdom, air, earth, logistics and was going to train more supports after finally getting town portal.
Thanks for playing
Thank you for playing.
Ася 581706700, Скайп Sevan_80

In reply to Scorpiona
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#399
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I bought red for 1100. First week was scouting, Nimus logia, air. Many objects for the future - 2 nagash-dwellings, 3 cyclops-dwellings. Took the external dwelling of pits with some difficulty, and gogs. And then the second week: IFRITS +5; I spent a bit too long buying them, though. While moving off-road, I saw a passage to my computer from the overview; I hesitated whether to go this way or get back on the road, then fought through the road and saw the opponent's loh, chased him away and decided not to risk it and give him C. On the way to the computer, I took a 5k experience box, poorly beat dendron soldiers for a refuge and a mercury flask with the loss of gogs and pits for ~15 demons, but they gave me a Gold Dragon in there. One cons, and 3 cons + at the respawn by the computer + 2 utopias. Took a box of 80 troglodytes before the computer's castle. Built GM up to 126; they gave fly, but Nimus's wisdom was maxed out only at the end of the third week, and there wasn same much knowledge - double mana at 40. At the beginning of the third week, I started heavily rebuilding GM 4; for this, I brought my power home, farming lohs on cyclops-dwellings and nagash-dwellings hoping for earth/air, but no luck, they all get fire. On the 5th try, I rebuilt TP, went to take the computer's utopias, shook down 90+ demons; in total, I lost meat worth 25 demons due to stupidity) 8 angels from cons, and 8 ducks from 2 hives. With 5 GM I got really lucky, relearning fly as late as the 4th week, rebuilt DD on the first try. At the end of the 4th week, all the good stuff started running out, so I decided to squeeze the castle computer for archangels; sent a loh from the castle and found a close passage to another swamp computer, and there Shakti is standing near a hive, either on fly or DD. On the way, there's another broken hive; I enter it - not taken, and a big one too... But there are no moves left for important heroes. Next turn, Shakti takes 2 hives and a cons, cuts down a good Fiona (logia, wisdom, earth) and I realize that I am already losing in power. The second month began, I took the last cons near the castle computer, doubled my mana, stocked up on stables, leveled Gunnar (earth, wisdom) - recovering 2 quest artifacts, placed angels by the computer. On their turn, Shakti kills my Gunnar in the swamp castle with a TP scroll and a +4 hat, and upgrades their 60+ weaves there; it's no longer +1, but +3 speed :eek: I decide to use reinforcements and a recovered Armageddon scroll for 800~. Here the gold dragon helped; I managed to armageddon twice and buy my way out. In fb my 18 pits, 8 angels, 4 sultans of 2 each, 95 demons and 8 ducks against 2 angels and 45 monarchs stats 25 12 and 24 16, mana 100 to 60. Mana and number of stacks decided it. Thanks for the game!
ICQ: 667319179
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Нимусса / Nymus Main Hero Нимусса / Nymus
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
212 days
Game Date
12/16/2017
Reported
12/16/2017 2:19 PM
Rating Impact Archived
MercuryDVZ 1493 1516 +23 ↑
Roger-ua 1711 1688 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2017 3:03 PM

In reply to Sanin
#400
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Sanin
We picked all the rests, and the middle roads collapsed. Stables under the Castle. On the first week I took the ramp and thanks to the external market I built Angels. ГО blocks the passage to the Tower opponent.

On month 1 week 2 day 1 I take the swamp, then I ran into the Treasure Cave behind the swamp, and there was a block of 20+ Efreet. I only took one Dragon Fly Hive and turned back into the Treasure Cave behind the ramp. There were two more Dragon Fly Hives of 8 each and three Wyvern external dwellings; on month 1 week 3 day 1 I break a Dragon Utopia with a Chalice and Wings. There were great prospects ahead, but my opponent decided not to continue.

Thanks for the game!

It was more than sad, and the autopsy revealed there were no outs. Thanks for the game.
ICQ 636045986
In reply to Scorpiona
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#401
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Oops, my main hero is Xy.
Thanks for the game, good luck!
:smile51: ICQ: 677361928
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Spider
Game Length
216 days
Game Date
12/15/2017
Reported
12/16/2017 2:34 PM
Rating Impact Archived
noangel 1427 1445 +18 ↑
rebellious 1510 1492 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2017 2:37 PM

In reply to noangel
#402
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noangel
Thanks for the game, good luck in the future!
With my luck and the lag...
Thank you for the game.
Summer 2013


In reply to MercuryDVZ
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#404
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MercuryDVZ
Bought red for 1100. First week scouting, Nimue logistics, air. Many objects for the future - 2 nag dens, 3 cyclops stockpiles. Took external dwelling of pit fiends barely, and gogs. And then second week EFREETI +5, bought them up for a long time though, went out through wasteland, saw from scouting vision a passage to my own town, hesitated whether to go this way or hit the road, then broke through along the road and saw the opponent's scout hero, chased him away and decided not to pick a fight, give him the Castle. On the way to my town took a 5k experience treasure chest, broke through poorly dendroids soldiers for a refuge and a vial of mercury losing gogs and pit fiends for ~15 demons, but got a Gold Dragon inside. One Griffin Conservatory, and 3 cons plus at the respawn at the opponent's town plus 2 Dragon Utopias. Took a chest with 80 Troglodytes in front of the opponent's Castle. Built Mage Guild on 126, got Fly, but wisdom Nimue leveled up only at the end of third week, and not much knowledge - double mana at 40. At the start of third week started rebuilding Mage Guild 4 heavily, for that returned money home, leveling scout heroes on cyclops stockpiles and nag dens hoping for earth/air, and nothing, all fire spells. Rebuilt Town Portal on the 5th try, went to take the opponent's Dragon Utopias, spawned 90+ demons, in total lost meat for about 25 demons due to a dumb play) 8 angels from Griffin Conservatories, and 8 wyverns from 2 Hives. With Mage Guild 5 I got really lucky, relearning Fly as early as 4th week, rebuilt on the first try and Dimension Door. At the end of 4th week all the good stuff started running out, so decided to push towards the Castle opponent for archangels, sent a scout hero from Castle and found a close passage to another swamp opponent, and there Shakti is already either on Fly or Dimension Door standing near a Hive, along the road another Hive already cleared, I enter it - it hasn't been taken, and a big one at that... And moves on important heroes are gone. Next turn Shakti takes 2 Hives and a Griffin Conservatory, kills a good Fiona (logistics, wisdom, earth) and I realize I'm already losing in terms of power. Second month started, took one Griffin Conservatory near the Castle opponent, doubled my mana, loaded up on wyverns, leveled Gunnar (earth, wisdom) - by recovering 2 quest artifacts, equipped angels at the opponent's town. On my turn Shakti kills my Gunnar in the swamp Castle with a Town Portal scroll and +4 cap, and upgrades his 60+ Wyverns there, now not +1 but +3 speed :eek: I decide to use the power-up and the recovered Armageddon scroll for ~800. Here the Gold Dragon saved me, managed to cast Armageddon twice and buyback. In the final battle my 18 pit fiends, 8 angels, 4 efreet sultans at 2 each, 95 demons and 8 wyverns against 2 angels and 45 monarchs stats 25 12 and 24 16, mana 100 vs 60. Mana and the number of stacks decided it. Thanks for the game!

Had no more rests at all, on 111 one Griffin Conservatory, everything fine, Shakti 3 stacks with Lorelei. Did what I could, on 121 failed, Shakti took an empty chest, could have with a scout hero with expert wisdom. In a month of game didn't see a single Dragon Utopia. But on 211, after killing Gunnar and upgrading Wyverns, equipping the cloak and setting up in the Castle, could calmly gain an advantage, since 63 monarchs had nothing to counter. Didn't equip, got a loss.

Thanks for the game! And special thanks for "daddy"!:D
Весна 2013.
In reply to Scorpiona
User Avatar
#405
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Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Jebus Cross
Game Length
124 days
Game Date
12/16/2017
Reported
12/16/2017 3:40 PM
Rating Impact Archived
yarik1987 1532 1551 +19 ↑
tun7gus7 1639 1620 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2017 3:42 PM