Thank you for your comment. I am using google translate and i have understand most of the things. About the English part, no problem. Thank you for your kindness.
Posts from Heroes 5: New Order
1.9 version is released. Visit here for the 1.9 changes or the full changes
https://1drv.ms/x/s!AgqurtTNbZWVhRCN97y8fmrHeau1
https://1drv.ms/x/s!AgqurtTNbZWVhRCN97y8fmrHeau1
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This mod eliminates the "two-week" tactic.
Due to the large amount of rare resources, it will take a long time to collect them.
In the original version, you can collect the necessary amount of resources in two weeks, and if the city level was higher than two on the first day, you can manage to build level 7 creatures within two weeks (usually at the end of the second week) (exceptions - necromancers, where you need to build a lot beforehand).
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This mod eliminates the "two-week" tactic.
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This mod eliminates the "two-week" tactic.
Due to the large amount of rare resource, we will be collecting it for a long time.
In the original version, you can collect the required amount of resources in two weeks, and if the city level was higher than two on the first day, you can manage to build level 7 creatures within two weeks (usually at the end of the second week) (exceptions - Necromancer, where you need to build a lot before that).
this is what we are trying to do actually. players must choose tier 6 or tier 7 for early game because one of them 45+20 mercury and tier 6 is 20+10 mercury. Players need to use wisely to their Tier 6 and Tier 7 units. In the other hand, most of the buildings costs lowered in this mod and cost of tier 6 and 7 units.
This is what we are actually trying to do. Players should choose tier 6 or tier 7 for the early game because one of them requires 45 + 20 mercury, and tier 6 requires 20 + 10 mercury. Players need to use their Tier 6 and Tier 7 units wisely. On the other hand, most of the building costs are lowered in this mod, as well as the cost of tier 6 and 7 units.
Added 7 minutes ago
And that's the right thing to do! The "two-week" tactic is the dumbest tactic because city development is just as important a part of the game as everything else. Otherwise, people get used to worrying about resources only at the beginning of the game, and by the middle (end of the first month - beginning of the second), all mines lose their strategic importance due to the loss of the need for resources (well, this naturally does not apply to gold). If the city is being built throughout the game, it is much more interesting - here, mines are important throughout the game, and the "total build-up" tactic will not work - you will have to think more deeply about the city development plan, as it will simply not be possible to have everything at once.
Glad to hear that. Yes this mod focuses this. "You have a great units between tier 1 to 5 but players was using them rarely" in this mod you need to use your tier 1 to 5 units and you can use one of these tactics
1-) Full magic guild and tier 6 (magic guilds does not requires racial resource)
2-) Tier 7 opening (without tier 6) and non-upgraded tier 7 units %33 cheaper and don't need to rare resource for the hire. That means you can conserve your rare resource for Tier 6 OR upgrade for the Tier 7.
3-) Yes tier 7 units requires 3 rare resource instead of 2 but in this mod "all" tier 7 upgraded creatures damage 50% increased
Glad to hear that. Yes, this mod focuses on this. "You have great units between tiers 1 and 5, but players rarely used them." In this mod, you need to use your tier 1 to 5 units, and you can use one of these tactics:
1-) Full magic guild and tier 6 (magic guilds do not require a racial resource)
2-) Tier 7 opening (without tier 6), and non-upgraded tier 7 units are 33% cheaper and do not need a rare resource for hiring. That means you can conserve your rare resource for Tier 6 OR upgrade for Tier 7.
3-) Yes, tier 7 units require 3 rare resources instead of 2, but in this mod, "all" tier 7 upgraded creatures have 50% increased damage
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Please provide screenshots of the Necromancer building tree and the resources required for it. There will be too many requirements for dragons, which will affect the unit balance.
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Please share screenshots of the Necromancer building tree and the resources required for it. There will be too many requirements for dragons, which affects the unit balance.
Yes, you are right. I am working with Excel tables like this. This is not updated. I will update these tables and I will release them.
Yes, you are right. I am working with such Excel tables. This is not updated. I will update these tables, and I will release them.
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In general, if we're talking about it, it would make sense to slightly increase the cost of buildings for Tier 7 units, but also strengthen them and increase their recruitment cost. As for Necromancers, it would be logical to change the formula for raising undead for dragons (if possible) or slightly weaken the overall formula, but at the same time, give them decent Tier 7 units. I have an idea about this; we could recolor the bone dragons to green (or not recolor them), give them the ability to shoot clouds of poison (similar to Draconians), and create a corresponding animation (they already have an animation where they yawn; we could give them a Lich-like firing animation and attach it). We could do the same with other dragons, but change the color of the poison clouds to match. We could even leave the same stats, but reduce the range to half.
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Generally speaking, if it comes down to it, it makes sense to slightly increase the cost of Tier 7 buildings, but at the same time strengthen them and increase their recruitment cost. As for the Necromancer, it would be logical to change the undead raising calculation formula for dragons (if possible) or weaken the general formula slightly, while giving them proper Level 7 units. I have an idea regarding this: you could recolor bone dragons green (or even leave them as is), give them the ability to shoot poison clouds (similar to Dracoliches) and create a corresponding animation (there is an animation where it yawns; you could use the Lich's shot animation and attach it). Similarly, do this with other dragons, but recolor the poison clouds to the appropriate color. You could even keep the same stats, just give them half the range
First of all, we need players for balance. I play my mod with my friend. Yes, I think I can change the dark energy for units, but I am not sure. Regarding animations: I haven't changed anything about that. For 4 months I have been trying to change hardcoded things, but I still haven't succeeded. If I can do it, of course, I will consider your suggestion. I want to edit more, but I cannot edit hardcoded scripts (heroes 5.exe edit), and yet I am still trying to find a way.
And I apologize if I don't understand, as I am using google translate. I hope I understand what you are trying to say :)
first of all we need players for the balance. I am playing my mod with my friend. Yes i think i can change the dark energy amounty for the units but i am not sure. About the animations. I never changed anything about that. Since 4 months i am trying to change hardcoded things but still i haven't succeed. If i can do, of course i will think about your suggestion. I want to edit more but i cannot edit hardcoded scripts (heroes 5.exe edit) and still i am trying to find a way.
And i am sorry if i don't understand well because i am using google translate. I hope i understand what are you trying to say :)
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Done. You can see the requirements for all buildings here.
https://1drv.ms/x/s!AgqurtTNbZWVhRCN97y8fmrHeau1
https://1drv.ms/x/s!AgqurtTNbZWVhRCN97y8fmrHeau1
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first of all we need players for the balance. I am playing my mod with my friend. Yes, i think i can change the dark energy for units, but i am not sure. As for animations, I haven't changed anything regarding that. For 4 months I have been trying to change hardcoded things, but I still haven't succeeded. If I can do it, of course I will consider your suggestion. I want to edit more, but I cannot edit hardcoded scripts (heroes 5.exe edit), and I am still trying to find a way.
and i apologize if I don't understand, because I am using google translate. I hope I understand what you are trying to say :)
first of all we need players for the balance. I am playing my mod with my friend. Yes i think i can change the dark energy amounty for the units but i am not sure. About the animations. I never changed anything about that. Since 4 months i am trying to change hardcoded things but still i haven't succeed. If i can do, of course i will think about your suggestion. I want to edit more but i cannot edit hardcoded scripts (heroes 5.exe edit) and still i am trying to find a way.
And i am sorry if i don't understand well because i am using google translate. I hope i understand what are you trying to say :)
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Mod review (Heroes 5: New Order): https://www.youtube.com/watch?v=HsSVEwW5rnw
You are amazing, thank you so much! I am currently working on a new version with many changes. I will share this with everyone I know. Thank you again. By the way, we can discuss anything about the mod. This is not my mod. It's "our" mod.
You are amazing thank you so much! Nowadays I am working on a new version with many changes. I will share this with everyone I know. Thank you so much! By the way, we can discuss something about fashion. This is not my mod. This is our mod.
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Nevertheless, I am looking for players? Does anyone want to play with me or my friends or other users on this forum?
Still i am looking for players? Is anyone wants to play with me or my friends or another users in this forum?
Still i am looking for players? Is anyone wants to play with me or my friends or another users in this forum?
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