Generally speaking, if it comes down to it, it makes sense to slightly increase the cost of Tier 7 buildings, but at the same time strengthen them and increase their recruitment cost. As for the Necromancer, it would be logical to change the undead raising calculation formula for dragons (if possible) or weaken the general formula slightly, while giving them proper Level 7 units. I have an idea regarding this: you could recolor bone dragons green (or even leave them as is), give them the ability to shoot poison clouds (similar to Dracoliches) and create a corresponding animation (there is an animation where it yawns; you could use the Lich's shot animation and attach it). Similarly, do this with other dragons, but recolor the poison clouds to the appropriate color. You could even keep the same stats, just give them half the range
First of all, we need players for balance. I play my mod with my friend. Yes, I think I can change the dark energy for units, but I am not sure. Regarding animations: I haven't changed anything about that. For 4 months I have been trying to change hardcoded things, but I still haven't succeeded. If I can do it, of course, I will consider your suggestion. I want to edit more, but I cannot edit hardcoded scripts (heroes 5.exe edit), and yet I am still trying to find a way.
And I apologize if I don't understand, as I am using google translate. I hope I understand what you are trying to say :)
first of all we need players for the balance. I am playing my mod with my friend. Yes i think i can change the dark energy amounty for the units but i am not sure. About the animations. I never changed anything about that. Since 4 months i am trying to change hardcoded things but still i haven't succeed. If i can do, of course i will think about your suggestion. I want to edit more but i cannot edit hardcoded scripts (heroes 5.exe edit) and still i am trying to find a way.
And i am sorry if i don't understand well because i am using google translate. I hope i understand what are you trying to say :)